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Messages - Beirus

Pages: 1 ... 16 17 [18] 19 20 ... 394
256
Roll To Dodge / Re: Survive (11/10)
« on: April 06, 2018, 12:42:44 am »
Use moderate Enhance Self and attack the earth elemental.

257
Roll To Dodge / Re: You are a Monster - Turn 20
« on: March 31, 2018, 02:18:58 am »
((Ah, so it's written glyphs. For a bit there, I thought you meant the glyph shapes would become useless, and then I'd have no magic. Makes sense, though, since I'm assuming the mana to activate the glyph each time gradually wears away the mana used to make it until it's just a non-magical shape that can't conduct or shape the mana for the effect.))

258
Roll To Dodge / Re: You are a Monster - Turn 20
« on: March 31, 2018, 12:40:15 am »
((Hey Nakeen, I have a question about glyph magic I want to ask before it comes back to bite me. When you said the glyph eventually becomes useless, did you mean the glyphs are like a sustained effect until they burn out, or that the glyphs get weaker with each use?))

259
Roll To Dodge / Re: You are a Monster - Turn 20
« on: March 30, 2018, 08:59:48 pm »
((Aww, I missed the turn watching Black Panther. Oh well, at least I still has magic.))

Time to try out body magic. Make sure Hinrab is a safe distance away, then form and activate the glyph for removing fatigue/exhaustion on my body using my malleable form. Hopefully my magical body will make it easier.

260
Roll To Dodge / Re: You are a Monster - Turn 18
« on: March 29, 2018, 12:52:37 am »
"It is okay, Brown. It has been a while since we had the chance to rest."

Thank the warriors for sparring with us, then go with Hinrab to the house and try to learn some Rune magic. Then get some rest.

261
Roll To Dodge / Re: Battlemobs, Turn 2 Complete! Killbots gonna Kill.
« on: March 27, 2018, 06:29:56 pm »
Geogophers

Introduce a competitive species to the environment for the prairie dogs to fight. Meerkats, maybe? Something that won't kill them in droves, but will provide enough of an annoyance or threat to get them to deal with it.

262
Roll To Dodge / Re: Survive (9/10)
« on: March 26, 2018, 09:31:26 pm »
((If Billy Bob knew about the traitor and had Spirit Power, he might attempt to do something about it. But I'm pretty sure he doesn't have knowledge of it, and I can only do one of those things this turn.))

Try to generate Spirit Power again, preferably without hurting myself. Oh, or maybe try to develop Spirit to Health/Health to Spirit by using my physical vitality to replenish my inner strength.

263
Roll To Dodge / Re: Survive (9/10)
« on: March 22, 2018, 05:55:21 am »
Draw off the fervor of battle to replenish my Spirit Power. If that won't work, just hit whatever enemy attacked the others.

264
Roll To Dodge / Re: Battlemobs, Turn 1 Complete
« on: March 15, 2018, 09:55:54 am »
Geogophers

Make a vertical obstacle course with really good food or something as a prize at the top, with obstacles that the dogs must work together to pass while also being shot at by projectile traps. And make sure they can't just dig around to bypass the course.

265
If the goblins are unarmed, I feel massacring a few would be cathartic for my dwarf. If nothing else, it'll be like a hospice until he dies of infection.

If my dwarf dies, I'd like a soap statue of him and his Pokemon for a memorial.

266
Roll To Dodge / Re: You are a Monster - Turn 17
« on: March 09, 2018, 09:11:27 pm »
((These flavor rolls are killing me. Guess my luck had to balance itself out. Kinda bummed I didn't have some sort of roll advantage for sparring due to training, though I guess my earlier good rolls are why they didn't immediately call me a monster. Oh well, really hoping the feeling of solidarity with the other warriors was an actual thing.))

"A curse that I have learned to live with. It is part of the reason I dress like this, to hide my appearance and not scare others. I was lucky that Masen, my master, looked beyond it and agreed to train me." Gray responded, using the excuse he had rehearsed in his head. "It did not come without benefit, however. This form is much harder to kill than flesh, and it has given me new ways to fight and protect those I care about. Silver linings, I suppose."

Explain. Continue sparring and working on that combo with Brown. If the warriors are not scared of me, and if it will be difficult to get new clothes, remove the gear other than my cloak so it doesn't get damaged further. Oh, and reabsorb my "blood" to heal up if that wouldn't freak the warriors out.

267
Roll To Dodge / Re: You are a Monster - Turn 17
« on: March 09, 2018, 04:48:31 am »
"We can go tomorrow. I think I will be able to learn more here today."

Sparring. And maybe see if Brown wants to join so we can develop combination attacks.

268
Roll To Dodge / Re: You are a Monster - Turn 16
« on: March 09, 2018, 01:06:33 am »
((Hope this is in time for the turn.))

"It is alright. Maybe next time you won't give new arrivals such a hard time. If you would wish to spar later, when I have finished my travels, I would look forward to it."

If we have time, spar with the other warriors, attempting to develop my fighting style. Also try to spar against multiple opponents to develop techniques to deal with those situations. If we dont have time, go to the next place. The Library, I think?

269
Roll To Dodge / Re: Battlemobs, Roll out!
« on: March 06, 2018, 08:38:49 pm »
Geogophers

Give the prairie dogs an obstacle course to train their speed and agility, with obstacles like walls to climb, pools and pits to jump or swing over, stretches where they must dodge projectiles, and obstacles that are combinations of the above. Place food at the end of the course accessible on completion as motivation.

270
Roll To Dodge / Re: Battlemobs
« on: March 02, 2018, 08:18:25 pm »
Oh, I want to join. Team Geogophers

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