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Messages - Retropunch

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226
SCAD is a super awesome place, and I've seldom had better teachers all around, but I begin to wonder if I should maybe plan ahead and transfer back to a state school closer to home for the reduced cost and put the extra money towards supporting myself before my creative endeavors become profitable. I don't even want to think about what's going to happen to me if I break down again... maybe it's the anxiety, or just lack or sleep, but I can't seem to find any sustainable paths through life... it feels like shooting for this difficult thing is my only chance, but at what cost to my friends and family and myself?

You (and your family) have gone through so much work to get this and you now you want to throw it all away because it's a bit stressful? I'm sorry, and I know you've got ADHD and Anxiety, but that's just being a dick.


227
Life Advice / Re: Being "scared" of relationships
« on: September 21, 2018, 12:42:50 pm »
For those of us that have been in relationships, we're better able to weigh the need for companionship versus the costs of said companionship. Being wanted by someone that isn't good for you isn't a net positive gain. And the energy it takes to sort through humanity to find someone that is good for you is also a cost to factor in.

If I was to weigh it objectively I'd say they were a net gain for me - I've learnt more and shared something with people I've been in relationships with than anything else from 'normal' friends or family. More than that, whilst I pride myself on being a rigorously logical person, I think it's shallow to put relationships down to an objective cost-benefit analysis. There's a reason that most of the human race (and the reason everyone is here) has been in relationships of some sort, and I think it's because a truly great relationship goes above and beyond just 'does the fun outweigh the risk'

Whilst I don't think being completely alone is healthy, it's not that it can't work; there's always the small proportion that are completely different to everyone else and that's fine. However, I have to agree with the Lord that I think there's some self-delusion when a lot of people say they want to be alone - from what I've read here (and a lot of other people) they're scared/hate the idea of rejection to the point where they don't want to risk it, rather than that they actually truly don't want to be close to someone. All I can say is that from my experience, it's worth it in the long run.

That being said, a 'traditional' relationship may very well not work for you. I know a lot of people in all sorts of 'alternative' relationships. One of my friends classes themselves as completely asexual, however they have a very loving relationship with someone without any sexual component for instance. It may be you need to think about what sort of 'closeness' you want and how you think you can get it as it may be radically different to the 'norm'.

If you are that type of person though (anxious and depressed) then you can't exactly be honest about it when you're trying to meet people. It's a real turn off. You have to either endure being single until you're ready to meet people or suppress your symptoms and put on a face, neither of which are particularly healthy.
...
As someone who has never had a relationship, it's completely soul-crushing. It's wrecked my self-esteem and the longer I go without the more I end up obsessing about it.
If you're also depressed then it feeds right into that too. The misery and hopelessness of it becomes a part of who you are and ultimately the centre of your existence.

I'm genuinely sorry to hear that - I really am. I think the core is not to rush it - whilst I do think it's an important thing, it's not something that has a time limit on it so you don't need to worry about it happening right now. I know a lot of people who haven't found someone serious until late 40s and that worked for them.

As with the OP, you may need to go wider to find the 'right' person for you - if you have social anxiety, meet someone you can chat with for ages online with first and then meet doing something you're comfortable with. I know one guy who was terrified of dating but he was a mini golf pro - he always used to take them there, as he had something he could concentrate on no matter how it was going. He even used to go for a test run if they changed the track.

It's also fine to be clear about your situation - you don't need to reel off your symptoms to them, just say 'So, I find it hard to meet new people - would you mind if we chatted for a while before we moved it further?'. Again, couple this with working on yourself religiously - gym, learn a skill (to the point of mastery) and take care of yourself as best you can - even if gym/whatever isn't you, try it for 6 months and get back to me.

Not qualified at all, but if anyone's struggling and needs a chat/vent, I'm a PM away.

228
Other Games / Re: Monster Hunter World - Featuring the angriest pickle
« on: September 16, 2018, 05:21:55 am »

229
Other Games / Re: Oxygen Not Included: Alpha Release
« on: September 13, 2018, 03:05:19 pm »
Until I'm halfway to farms and have a calorie stockpile I dont even go beyond the first three. I do check the portal when its charged in case the three candidates are terrible to shuffle ASAP

Yeah, I normally only go for a fourth if they're actually good. I do find it a bit easier though, because you tend to need one person for generating electricity, one for food production, one for researching and one to do all the other stuff .

230
Life Advice / Re: Being "scared" of relationships
« on: September 13, 2018, 01:05:03 pm »
First of all, thanks for the responses, I apologize for not checking in again, I had a busy workload.

One thing that I should mention, I also find dating in general horrendously akward, and could probably do with finally getting off my butt and losing some weight. So it's not like I'm this stud that sits in his fortress of solitude constantly shooing away ladies.

But everytime it DOES come around to someone being interested, or me feeling attraction, I sort of shut down. Even though that I do sometimes feel lonely.

The big issue is something that was mentioned: I have a hard time finding somebody where the interests align. Any girl I ever met and was interested in me, had little to no interest in games, or any other media I consume for that matter. And I assume that this majorly hinders any sort of development as well.

Fitness/feeling good about yourself is always a great thing to do and I will vociferously shout down anyone who says otherwise. You don't need to get ripped or spend every hour in the gym, but showing you care for your self shows you can care for others and you'll feel 10000x more confident.

That shutting down thing may be in part due to your awkwardness - eventually you'll just sort of reach critical awkwardness and not want to continue. I think it's very common, but that'll go immediately if you have similar interests. Topics getting awkward? WHY HASN'T HALF LIFE 3 COME OUT YET OH MY GOD ISN'T IT AWFUL. Repeat until friends.

The interests aligning is a big one though - just try to get involved in more social stuff around your interests. Gaming meetups, conventions, etc. are all good. You DO have to put yourself out there, but it's the only way.

That being said, some stuff is very, very male oriented and you'll have to live with that if they're your main thing; if your big thing is craft beer drinking, it's gonna be a dude fest wherever you go. There's always a way though - if that was my thing, I'd go along to some general drinks festivals, go to some bar openings and get involved with my local artisan groups etc. the girls I met might not love craft beer, but we could discuss the general hobby area. More than that, you'll make friends who will know single people - if they're friends with them, then they're at least slightly on board with the hobby/interest.


231
Other Games / Re: Oxygen Not Included: Alpha Release
« on: September 13, 2018, 07:00:23 am »

That and I like to take every Duplicant I can get.  Apparently that's a bad idea.


That was my problem for a long time - in most survival/RTS/colony games it's almost always better to have more characters than less. Sometimes you don't want seriously rubbish ones, but most of the time they're a net gain so I thought this would be pretty much the same.

This seems to work almost completely the opposite way around. Unless they're really good I just won't bother - I found 4 about the right amount for me until I got everything up and working in a semi-sustainable way.


232
Doomblade is spot on that no one cares about GPA/grades after your first job - and that's in technical fields. I can't imagine they'll care more in creative fields where you're mainly judged on the power of your portfolio.

When I've been looking at hiring people, the thing I care about most (as in, absolutely 100% above all else) is if they're going to be reliable and that's true of most managers/etc. I know.  Not only that, but how you've done stuff sticks around a lot longer than how well you've done it - no one will look at your grade sheet, but they will ask 'why was this only part time', 'why did you retake a year etc.'. 

In terms of dropping a few grades, I strongly stick by the motto of 'perfection is the enemy of good' - showing me you've got straight A's isn't anywhere like as important as showing me you can manage your time well, work under pressure and keep going when it all gets a bit hairy.


233
EDIT: I might consider dropping down to a part time student to cope... I think I am realizing there is simply an effective limit to the work I can juggle at one time. That is... not my first option, but... SCAD, all this education, is not worth it if I'm not getting straight A's.

Don't. Or don't unless you have something else to fill your time with (like a placement or volunteering or something) - you'll just end up becoming lazy/not as dedicated as you should be. Everyone I went through education with that swapped to part time did worse in the end. It sounds as though you'll have more time to dedicate to the work, but you'll just end up procrastinating.

More than that, when you go for jobs they'll ask you why you went part time. Remember that college is easy mode (even if you're doing something applied physics) so having on record that you can only manage to do it part time doesn't look good. It's fine if you decided to do part time because you had a side job, or you wanted to get industry experience or whatever but not just because you wanted a more leisurely pace.

Part time will look way worse than a few B's and C's

234
Other Games / Re: Outer Colony
« on: September 09, 2018, 04:44:13 pm »
I think you guys are insightful with these posts about the game's visual direction. We definitely won't be going with a RimWorld / Prison Architect sort of style. I haven't played those games before, and while I'm sure they're amazing, I don't think that visual style would really fit the experience we're trying to create here.

We're 100% going with an orthogonal / isometric projection for the new visuals, in order to more properly display the world in 3 dimensions. When we're talking to artists now, we share screenshots of Stone Sense, Baldur's Gate, Planescape Torment, and a couple other late 90s / early 2000s isometric games. The style hit an interesting kind of peak then, and I think it'd just fit great with what we're trying to make here. I don't think we want to go very low-fi with our graphics, because I don't think it'd fit quite right with the game's overall feel.

We still haven't had any luck finding someone to work with us, despite my eagerness to shovel cash at a qualified candidate. I've tried recruiting from DeviantArt, but haven't had good responses in the last few weeks. Would you guys be able to suggest a place for finding a freelance pixel artist? I'm halfway considering going all out and hiring somebody as a W2 / regular employee to get this done, as that's what it feels like it might take to get somebody with the necessary skills. At that point, I'd probably post the job on Indeed / Monster / Careerbuilder. Any ideas you can share for recruiting a pixel artist would be hugely appreciated!

I'd suggest going to proper job websites if you're thinking about taking it seriously - DeviantArt and the like are all well and good for bits, but this seems as though you want someone to be a team member rather than someone just to 'do a bit of art' for you. If you don't want to do that, depending on where you live it may be that there are universities/art colleges/studios which you could go to. The one thing that artists are always short of is proper paid employment, and so I'm sure you'd get a good response!

For all of this, I'd suggest putting in place a rigorous testing process - don't just go off their portfolio. Maybe describe a scene (or better yet, set it up in game!) and ask them to recreate it as they would see it looking in a finished product (GUI and all). It's a lot of work, so allow for it to be a bit rough round the edges, but doing something like that would help you find the right person. I would personally suggest putting a time limit on it - nothing harsh, just keep it relatively short so that you know they can deliver promptly.

I've got a friend who does game art (unfortunately nothing like what you're looking for) and I've heard them chat a lot about their experiences. One of the big things they kept getting offered is 'profit share' schemes and similar - whilst you may have the best will in the world with it, it's a big red flag for many people. Also, when he freelanced, he also moaned a lot about people saying 'do your vision' but they really had one in mind but just didn't say - make sure you get it all out in the open before hand! Just things to think about.

235
Other Games / Re: The Surge- MASSIVE ENERGY AXE Souls alike.
« on: September 08, 2018, 10:21:29 am »
Quote
i.e.: "Single rigged weapons are clunky and unresponsive" vs: "The controls are clunky and unresponsive".  One of those statements is demonstrably false and the other is a valid talking point.
No, that's how YOU feel. You can't say that it's 'false' as how the controls feel depends on the player - I really liked the control of mirrors edge, a lot of people felt it was way too light etc. etc.. It's a subjective thing, and as such, you can't decide what is and isn't a valid talking point.

We may well be using different criteria, and everyone has their own ideas of what constitutes clunky and what doesn't and there's enough people saying they think it feels a bit clunky for it not to be completely disregarded.

If someone asked me what I thought of the game, I'd say 'It's an overall good souls-like game, however it has some bland and confusing environments and some elements are a bit clunky'.

My justification for the 'elements being clunky' is:
-Some of the weapons feel a bit unresponsive.
-Some systems can feel unnecessary/tacked on (jump/duck).
-Some movement can feel a bit odd TO ME.
-Some mobs don't react well (getting stuck in the environment etc.).

I don't think any of those are unfair criticisms - no one has been saying 'the controls are unusably bad', just that there are elements of clunk, as you've admitted is the case. I think most people latch on to the controls being clunky as if they happened to pick single rigged as their weapon type (keeping in mind it's system of rewarding you for sticking with a single weapon type) then they'd have a worse experience. That is clunky design, and whilst it may be an outlier, it is very much part of the game and the rest of the game mechanics aren't so perfect as to say 'It's amazing in every way, except for single rigged controls'. 

I think we can both agree that the first game was good but had it's flaws and we hope The Surge 2 smooths out any clunky elements in the second game, and as such we can put this to rest.

236
Other Games / Re: The Surge- MASSIVE ENERGY AXE Souls alike.
« on: September 08, 2018, 08:04:12 am »
The basic controls of the game are very smooth and are in no way difficult to get used to.  The single rigged weapons are the sole exception to this rule, and any number of people have commented upon it on Focus/Deck13's forums and the steam forums, there was even a major patch that altered the moveset of that particular weapon class so that it would be possible to animation cancel.  If you want to talk about the Single-rigged weapons being clunky, then you have all the ammunition that you could ever desire.  However, the moveset and controls of one weapon class out of FIVE (heavy, single-rigged, dual-rigged, one hand, and staff.  Did you actually play the game?  Your posts say you did but that's some awfully basic data to get wrong.), not including basic movement and evasion controls, is hardly an accurate picture of the game as a whole.

And agreeing with a criticism of a mechanic is in no way defanging the argument I made, the basic controls of The Surge are excellent, and the VAST majority of weapons share that trait.  Further, in spite of the criticism that single-rigged weapons have received they are still considered to be excellent by much of the community (I personally disagree, but that is entirely due to playstyle.)

I also never said that the injection system 'wasn't great', nor did I praise it.  I also did not say that the jump/duck mechanic 'wasn't great', I just didn't have cause to use it so it seemed extraneous, go watch some youtube videos of actually skilled players (unlike me, I am barely acceptable to middling), they can do some really goddamn impressive shit with those mechanics.  I am not fanboying.  There is room for improvement in the game, which is why I am interested in seeing where they go with The Surge 2.

I very seriously believe that if the first weapon other than the reclaimed piston you can lay hands on wasn't the goddamn plasma cutter the claims of clunky controls wouldn't even exist.  For Hel's sake even the Endras TITAN hammer is smoother and easier to control than those huge sweeping attack animations.

Sorry, my mistake - I haven't played for quite some time and so had put heavies in with single rigged and forgotten about staffs. I doubt I'd be able to tell you the different weapon types in DS and I've played that considerably more and more recently.

That being said, I think you're being a bit contradictory as you seem to be saying there is room for criticism and that I have all the ammunition I would need to say it's clunky.

I'd say that if a whole weapon class (even if it's one out of FIVE instead of three) is clunky, it's still possible to say the controls are a bit clunky which you seem to be agreeing with. On top of that, the jumping/ducking system did seem unnecessary and therefore a bit clunky (in terms of 'it's a clunky way to do dodging'). Walking and general movement isn't, but as the whole game is about bashing things then that's what the criticism is based on.

No one was saying they're so clunky that it ruins the game completely or that it's all awful. My issue is that there's enough clunk to justify it as a criticism of the game, but certainly not one that makes it unplayable.

 


237
Other Games / Re: The Surge- MASSIVE ENERGY AXE Souls alike.
« on: September 08, 2018, 05:57:59 am »
"Single Rigged."  I'm sorry to say that you just shot most of your 'clunky controls' argument in the foot.  The single-rig is abysmally slow and for me (and some others) unreasonably clunky to use, you would have saved yourself a massive amount of complaints if you switched to one-handed or dual-rigged.

Now, that aside, you brought up an argument that I agree with, injections can rarely be rather twitchy, sometimes you'll be sure that you can drop one and it just doesn't go off.  I have no idea what causes this but I think it may have to do with action-queuing, there is a delay at the end of most combos that seems to block input for a fraction of a second.

The jump/duck system does feel kind of tacked-on, I've actually only used it like, twice, by accident.

You can't say that the controls aren't clunky if one of the three weapon types are clunky. The 'big weapons' are one of the main draws to this kinda game (the title of this thread is even 'MASSIVE ENERGY AXE') and you've said yourself that they're clunky. If it was 'one or two weapons are a bit stiff' that'd be fine, but a WHOLE WEAPON TYPE means that the controls are just clunky.

I think you also shot your argument in the foot by then going on to say that both injections and jump/duck system aren't great!

238
Other Games / Re: Monster Hunter World - PC release Aug 9th!
« on: September 06, 2018, 06:16:44 pm »
Ah elitists who moan about using suboptimal loadouts. I don't think Monster Hunter will ever manage to get rid of them. They've been around since the first installment and its cluster bowgun-only expectations for Fatalis fights. The problem here is that unlike in some other games, the fun gameplay and the process of farming are one and the same and if you co-op with randoms there will always be clashing goals and ideals.

My issue isn't when someone chooses something sub-optimal and isn't fitting with the current meta etc. etc., its when someone becomes absolutely useless/a liability because their load out is so awful. In MHW for instance, you get a max of three reviews per team - if one player is just woefully badly equipped (and purposefully, not just a beginner) then it damages everyone's enjoyment.

I really haven't played MHW long enough to know if it's really a major problem and I'm the furthest away from Elitist possible. However, I've played various other multiplayer games where it can get annoying - it's mostly just when there's a risk to the whole team, and someone decides that they want to use 'magical flute of pacifism' for a massive boss rather than 'super deadly axe of slaying' just for the lols. I get they're having fun, but the other players aren't.

239
Other Games / Re: The Surge- MASSIVE ENERGY AXE Souls alike.
« on: September 06, 2018, 02:10:43 pm »
The problem that I did have with it was an utter lack of direction.

I think that's part of the problem with the level design - everything looks relatively similar, and there isn't much of a direction in where to go/what to do. With DS, it always sort of drives you towards the objective - there's a path even if it's pretty open, and you can usually see where you need to aim for. In The Surge, it's just a lot of industrial areas which look similar and you're not given any direction of what you should really be looking for.

It's like the lift for the Big Sisters fight - I had no idea I should even be looking for that. It didn't feel like I was 'puzzle solving' I just happened to eventually think 'well I guess I'll try jumping onto this as I've been running around so long'. It wasn't something that annoyed me to the point of not wanting to continue playing completely, it just felt like it wasn't good level design.

240
Other Games / Re: The Surge- MASSIVE ENERGY AXE Souls alike.
« on: September 06, 2018, 02:33:37 am »
Just finished this. I really wanted to like it more than I did but it ended up being more frustrating than fun.

Not because it was hard -  it was not exactly easy, but I actually found it to be easier than dark souls was (at least DS1, the only one I've played). Not because of the grinding - I didn't grind at all, it seemed pointless... I finished the game at level ~55 with rank 2 lynx armor. Not because of the respawning enemies - I just ran past most of them. It was not even the clunky controls, though they did feel excessively clunky sometimes.

No, the frustrating part was the absolutely atrocious level design.

It's a bunch of bland, boring industrial corridors, sewers, and industrial ruins from start to finish. The last few levels in particular, it felt like half the map was just running around in those small tunnels... and then finally near the end when you think it can't get any worse... you had those tiny small tunnels filled with poison gas. The hardest part of the game was just figuring out where I was supposed to go next... I had to look up a walkthrough 3 - 4 times just to figure out what I was supposed to be doing because there's absolutely no guidance of any sort and wandering through a confusing maze where everything looks exactly the same hoping you stumble on the correct area is not fun....

So I guess what I'm saying is, I really hope surge 2 has better level design because surge 1 probably has the worst level design of any game I've ever played. There were a lot of other things the game didn't do perfectly, but I could have forgiven it all if the level design was not such a nightmare.

I'd agree that the level design was the worst part of it, and it's made all the worse by DS1 having one of the best level designs in a game of that type. Mostly the problem is just that it's endless industrial corridors which all look completely the same - I was constantly lost and mostly just stumbled into where I was supposed to be rather than actually planning it. They obviously tried to vary it, but it all just looked so similar. I think it was a very common complaint, so I think The Surge 2 will address that.


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