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Messages - Retropunch

Pages: 1 ... 154 155 [156] 157 158 ... 170
2326
Other Games / Re: Watch Dogs, Ubisoft new IP
« on: June 03, 2014, 07:12:09 pm »
There's DLC for this game on Steam now, apparently.

You know that had to be Day 1 DLC that they sat on so it wasn't called Day 1 DLC. :P

This. So much this.

2327
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: June 03, 2014, 07:11:40 pm »
Easiest way to do that is to simply have higher tech tiers take way more time/resources than you usually get in a playthrough to go down more than one path all the way. Makes it feel less arbitrary while still keeping the replayability in place.
Very true, tying them to a specific resource is probably the way to go as otherwise it does feel sort of arbitrary. 

2328
Other Games / Re: The Forest
« on: June 03, 2014, 05:08:24 pm »
- is it more of an 'early beta' or a definite alpha-alpha? (you get what I mean!)
From their webpage:
Quote
As it’s the first public alpha there are a lot of bugs for us to get through.
So not just alpha, but early alpha. Anyway, just bought it, I'll scope out what it's like and report back. :P

Also, OR support. That will be epic. Can't wait for my devkit 2 to get here.

-snip-

Yeah, I mainly just wondered because a lot of games are coming out now that are 'early alpha' but are pretty fully featured/good fun, and didn't know if it was this kinda thing or an actual early alpha.

Also I read somewhere that they're putting in a procedural mode as well, so that should be good. I'm mainly just hope the crafting becomes something more in depth than most of these games that sort of start and end with weapons, light and food. Will keep an eye on it and may get it shortly.

2329
Other Games / Re: Watch Dogs, Ubisoft new IP
« on: June 03, 2014, 03:19:33 pm »
Honestly, I didn't want to pickpocket anyone in AC2. Why would I? Why did they tie pickpocketing to walking quickly? That annoyed me.

Agreed, it was kinda pointless but at least you got a reaction out of it/other things, a lot on Watch Dogs is just 'press q -> you get/do something -> no one notices/cares/it doesn't mean anything'. I know the whole point is stealth and stuff, but just wandering around tapping on your phone (in game) seems like the opposite of dramatic.

There are some moments of fun like snatching people's phones out of their hands when they try to ring the police or having a car chase and hiding down an alley with the lights off and them all speeding by - it's just that the rest of it is such arcade-y, collectible nonsense and stealth is just pointless unless you just want to challenge yourself.

2330
Other Games / Re: The Forest
« on: June 03, 2014, 02:59:06 pm »
I think it has potential but its very much an alpha now. The AI of the enemy mutants surprised me a few times - they can climb trees and try to get behind you constantly. Bit of a more serious Don't Starve in first person is kind of the feel.

Can you build tree-houses!? I hear you can build a boat and stuff? I'm very intrigued by it, although I'm not a fan of really early alphas - is it more of an 'early beta' or a definite alpha-alpha? (you get what I mean!)

2331
Other Games / Re: Distant Worlds (4x RTS)
« on: June 03, 2014, 02:53:39 pm »
Now that universe has been out for a while, has anyone noticed any other noticeable changes than modding support and the new story? sorry to keep asking, I'm just a bit on the fence about it as I don't care about either of those aspects, but if there were other noticeable changes I'd go for it.

2332
Other Games / Re: The Forest
« on: June 03, 2014, 02:51:22 pm »
Oh geez, for some reason I thought this was some generic horror point and click game so I skipped by it in the steam releases.  I gotta pay more attention.

haha, snap!! I thought exactly the same and just gave it a big nope. Far too many 'horror' games recently and this seemed like just another random one, but it sounds great/has had good things said about it.

2333
Urgh, I do nottttt want a client. That is literally the last thing in the world I want (unless they had some awesome multiplayer integration sorted).

Even though I trust and love GOG, I really don't need another thing trying to auto-update itself and run on start up/in the background all the time. Even if they start off meaning well, I can imagine it's only a matter of time before someone says 'we could make more money if...' and they add on all the annoying extras.

For me, I'd just like them to work on getting some updates for older games. There must be a couple of big sellers which would benefit massively from a patch/expansion or two, and that'd be something I'd definitely be willing to pay for.


2334
Other Games / The Forest
« on: June 03, 2014, 02:43:17 pm »
The Forest, has anyone played it?
Sorry for the short post, I don't know much about it myself - it's the top selling game on steam and it sounds pretty good - an open world survival game where you have to build/craft/set traps during the day and mutants attack at night time.

Official website here: http://survivetheforest.com/


2335
Other Games / Re: Endless Legend
« on: June 03, 2014, 02:28:16 pm »
I'm sorta sad that they updated a lot in Endless Space, then quit, after all the large mods were put on hiatus for not wanting to change anything, as apparently the structure that enables modding can be very finnicky when it comes to changes, being in .xml.

As much as I loved Endless Space, I think they kinda got everything they could out of it, there wasn't much more that I could think of that would have been a major improvement without something really drastic which would have taken a lot of work.

2336
Other Games / Re: Watch Dogs, Ubisoft new IP
« on: June 03, 2014, 10:29:48 am »
No, AC had the same level of stupid going on with money. "Why yes, in Renaissance Italy people just leave chests of gold everywhere! On their balconies, in the ruins of the forum, buried hundreds of feet below in the catacombs! Why, with all this money laying around, you'd think Renaissance Italians didn't really care that much about it!"

AC:Revelations goes even further, and puts stuff in the middle of markets with hordes of people walking by.

So yeah. Ubi has never really cared about the logical consistency of many gameplay elements. They care more about creating the illusion of activities constantly surrounding you, and they quickly lose all meaning due to their frequency. Money and chests, in AC, were effectively the energy pellets to the player's pacman.

Agreed, but at least there was some engagement with the pickpocketing/other activities, with watchdogs it's basically 'press q' and you instantly receive everything. I know it's only a small distinction, but it just feels even less engaged.

I don't know, the game's just a mess in general, and I didn't even have high hopes to start with.



 

2337
If you're looking for something that's not a strat/4x game then ARTEMIS Bridge Simulator is awesome, you need 3 people to play (two absolute minimum) but it's great fun and while not 'officially' Star Trek, it's so close it doesn't really matter.

2338
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: June 03, 2014, 08:49:19 am »
I've never been a member, but in lurking I have noticed that kind of attitude there. Not that they're alone in this - a lot of 'home' forums for games seem to lean that way. It's why I prefer to discuss games I play in a more neutral place like this.
I couldn't agree more. The CataDDA forums for instance are positively toxic, and while I don't think the Tavern is as bad, there are a lot of patronizing 'you don't know what you really want' attitudes around.


2339
I don't think there are any good ones other than Star Trek Armada 3 - it's currently in development so there's a lot that needs doing (mostly graphics/text/balance) however when I had a go it was very good - playing against the borg is always fun.

Other than that you'll be stuck with mostly half finished mods. There were some good ones for Galactic Civilizations 2, but I'm unsure where they are.
That said, with GalCiv2 you can easily customize your race quite a lot and there are a lot of ship packs available, so you could easily create a Federation/Klingon/Tribble/whatever empire by adjusting the ships, portraits, strengths/skills and then just go against the main races (Zeta Quadrant? alternate universe? time travel? dimensional displacement?), or even make all the opposing races yourself.

Granted, it wouldn't be particularly close, but if you're wanting just the flavor then that'd be as close as you'll probably get, and galciv2 is awesome.

2340
Other Games / Re: Watch Dogs, Ubisoft new IP
« on: June 03, 2014, 07:59:03 am »
I haven't actually had the chance to watch that video yet, but since the parent mentioned Q&A...

More youtubes

While he kinda makes fun of a lot of stuff which isn't that consequential/that big of a deal (especially for open world games - skyrim would have just as many graphical faults/glitches) it is pretty dead on about how stupid some of the stuff is. It just kinda made no sense why you'd do a lot of the stuff, and wandering around 'hacking' random peoples bank accounts to get money just seemed a bit stupid.
At least in assassins creed it was a kinda instant pickpocketing thing which was just kinda fun when you ran by people and saw them react or possibly catch you, whereas with this you just push a button with no reaction or anything. It's a minor thing, but it's representative of the game as a whole.



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