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Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: June 02, 2014, 08:25:06 pm »
I know it might be a way off, but one thing I'd like to see is research branches that close off other branches (or similar lasting decisions). So that if you go down on path, you can't go down another that game.
I've always felt these sort of choices add tons of replay-ability, and add a lot of character to your games as you've made a decision and helped shaped the future of your colony, rather than just unlocking everything each game.
I'm not sure how the best way to implement that lore wise would be, but I'd love to see it. I'd also like to see a 4x style research tree, with large branches that govern all aspects of colony life - I feel many RTS/strategy games shy away from proper research trees, and I feel it adds great depth.
Just some thoughts, but most of all, great work!
I've always felt these sort of choices add tons of replay-ability, and add a lot of character to your games as you've made a decision and helped shaped the future of your colony, rather than just unlocking everything each game.
I'm not sure how the best way to implement that lore wise would be, but I'd love to see it. I'd also like to see a 4x style research tree, with large branches that govern all aspects of colony life - I feel many RTS/strategy games shy away from proper research trees, and I feel it adds great depth.
Just some thoughts, but most of all, great work!