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Messages - Retropunch

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241
Other Games / Re: Monster Hunter World - PC release Aug 9th!
« on: September 05, 2018, 04:38:41 pm »
I love when people whine about balancing weapons in a purely co-op game. I know the Switch Axe and, at least it used to be, Insect Glaive are fucking ridonk, what's it matter? Not like we're actually competing. Yet.
While this sentiment is generally true, and is fucking awesome when it is true, it's entirely possible for co-op players to get unreasonably pissed off at anyone on their team bringing down the total efficacy by picking a sub-optimal weapon "because it's fun".

Agreed with Kagus - it doesn't bother me a great deal, but when you're trying to do a difficult quest and someone comes in with a very sub-optimal load out it can be really annoying. I'm not skilled enough at MH to know all that (or far enough through it) so it might not be a real problem, but I've played other games where you've got someone using something which is quantitatively rubbish slowing everything down.

242
Other Games / Re: Outer Colony
« on: September 05, 2018, 02:34:52 pm »
As always, really excited about this.

In regards to art, I'd really, really recommend trying to find a 'new' art style for it if possible. I know there's 'nothing new under the sun' and all that, but I don't think something that just looks like rimworld/prison architect etc. would suit. I only say that because it seems to be the default graphics style at the moment, and whilst I have nothing but respect for those sorts of games, they all merge into one and it'll be more difficult to stand out.

Even if the design ends up a bit out there, it'd be better than generic sci-fi sprites #24252.


243
I doubt it'll be short - CDPR have said it's "far, far bigger" than the Witcher 3. I do wonder if that's in gameplay scope rather than map size/stuff to do, but the last thing I imagine is that it'll be too short.

It all assumes CDPR will downgrade the game graphics and only focuses on that part (graphics). Understandably since that's all most of players looks for nowadays. I'm almost sure they will, unless they pull some magic hamsters from somewhere and put them in code. The only other way would be to tell everyone who thinks their "highend" out of the box system will run this on ultra with 60 fps: "You are reta*%ed". Keep in mind the game can have such high ultra specs even if low settings works great on potato. Not a single AAA company, even including CDPR, is going to do that until shooting is acceptable solution to people trying to lynch. This is modern playerbase problem - everything has to run on ultra with 60fps on hardware that some marketer sold as "will run everything".

Yes and No. Whilst I agree that people thinking that they'll be able to make it look like the demo with anything other than a monster system will be very disappointed, I wouldn't be surprised if they don't manage a bit of technical wizardry. The Witcher 3 pretty much managed to do the 'no outdoor loading' thing first and on an absolutely massive map, and the game looked incredible (regardless of downgrade) even without everything maxed. I wouldn't be surprised if they didn't have some technical tricks up their sleeve to make it work better than expected. I imagine a lot will be in the city design; they don't need to render far as it's all so densely packed and they can hide away anything that's a big render cost behind junk etc.

The main thing to bare in mind with expectations about CDPR is that they have the backing of an entire government - it's pretty much Poland's only cultural export so they've got a lot riding on it (the Polish PM even game Obama a copy of the Witcher 3...). So it's fair to say that they'll have a lot of support in getting everything cutting edge.

244
Other Games / Re: Monster Hunter World - PC release Aug 9th!
« on: September 04, 2018, 11:18:33 am »
Honestly Monster Hunter is about the most Japanese I can stomach in media. If it's not your thing then yeah you're probably not going to enjoy it or roll your eyes right out of their sockets at every cutscene. World is even less 'Japanesey'(??) than games like Monster Hunter Generations, which have 'hunter arts' now.

I agree. I didn't mind some of the earlier Final Fantasy games, and MGS is weird but neither of them really do the 'cutesy Japanese kawaaiiiiiiiii' thing that irks me so much. The mechanics and game play more than make-up for it, but it's just so, so grating. The thing is, I could probably put up with it if the writing was half decent, or there was any sort of story. 

Lately, I've been doing an RP where I've been dragged to this island of really fucking annoying weebs and so throw myself suicidally into the jaws of any monster I can find. My desire to live conflicts with my desire to make the pain stop, which is a way better story and character development than anything they can come up with.

One day I'll feed that cat it's own fucking paws. Meowster that, bitch.

245
Life Advice / Re: Scoopz' Life 6: Good Problems to Have
« on: September 03, 2018, 04:04:41 am »
Right, so I move into my SCAD quarters Tuesday! Very exciting, a little nerve-wracking with all that's happened and all that could happen (for good or for ill).

I've got some plans on how to organize myself (scheduling out my assignments up front, keeping a daily schedule, doing SOMETHING every day, therapy, tutors, et al.) but going back to school... Well, it's a bit different, and I absolutely need to hit it out of the park. So I was just curious if any Bay12ers have any artistic, networking, or study habit advice for me now that I'm diving back in? Or even just advice on keeping your apartment clean, cooking, etc?

Learn to cook as your absolute first priority - it will save both your health and bank balance. Also, no matter how bad your day has been, coming home to fantastic food will cheer you up (it also helps no end in any romancing you may do!). Once you've got a few recipes down that you really like, you can start buying your main ingredients in bulk which is way cheaper, and you'll be able to prepare meals in advance. There are tons of recipe sites, but you can't go wrong with BBC Food and Jamie Oliver (as much as he grates on me).

I'd also strongly suggest the gym. Even if you're not a 'gym' person, it'll keep you healthy, more energetic and happy as well as help deal with stress. Getting a one off personal trainer session will sort you out if you're not sure what to do/need a plan. It's especially important at college where it's easy to just sit around all day not doing a lot. If you've got any health issues you can chat to them about it and they'll tailor something to you.

Lastly, make yourself a really good to-do list. You might think of programming your own as a bit of tech experience, but find something that works for you and use it religiously. Whilst not something I've done, I know a friend who teaches fine art, and they recommend that each morning when a student wakes up they put a fresh sheet of paper out on their desk, and that they fill it with *something* even if it's just 'I hate studying'. She's had a lot of good feedback on it.

Those things together will keep you in the best possible place to deal with studying, and keep you in the zone. Remember that motivation is nothing compared to discipline. We have a weird culture around motivation being the key to success - it's in all our films and media, but it's discipline that actually works.


246
Yea, that kinda worries me too... And even tho that particular example would be hilarious (esp with low INT char), it kinda breaks immersion. Not that dialogue would ever beat the subtlety at ttrpg level; my first GM:ing ended in total slaughter, and I was just trying to get the PCs to know each other. At least the 2077 introduces the very same technique of human relations- shoot through wall until new aquitance stops moving.

Yeah I get why they do it - if they don't do the shortened version then you're basically just hearing what you've already read which for some people might be a bit tedious, but for me I just find it really, really annoying to not know. I've had to reload so many times with games that shorten it due to picking an option I really didn't want.


247
Yeah graphics can always get overhauls - I'm also imagining that they may add options later on. Also, from what I've been reading Nvidia (of which CDPR is a big partner with) have a lot of features that devs should be able to drop in games that will improve them a lot with little work. This is a bit like the hairworks stuff there was before, but more general. This will probably allow for a bit more flexibility in graphical quality between console and PC releases

The one thing that did annoy me was the convo system having the 'short' options and then the player saying something completely different. Fallout was notorious for that:
Nice NPC: 'Hello, can I help you with this?'
Option1: yes, of course.
Option2: maybe, I guess.
Option3: no thank you.

*Pick option 2*
Player: FUCK YOU GUY YOU MIGHT BE ABLE TO HELP ME SHOVE MY BULLETS IN YOUR FACE.

Normally a mod comes along that shows you what you'll actually say, but it annoys me so much when you don't actually know what you're going to say.

248
I'd say the Witcher Trailer and the Cyberpunk trailer are a bit different - the Witcher trailer was basically one of those 'in engine graphics' ones, where they're not really showing you actual gameplay, rather a sort of 'gameplay trailer' which was probably all pre-rendered whereas with cyberpunk we saw someone actually playing it a good chunk of it. 

I can imagine they might downgrade it a bit, but I doubt it'll be drastic - it'll probably just be that they have to cut back on some of the lighting/effects so that consoles can handle it, but I doubt it'll be much.

For the record though, I honestly don't think there was much of a downgrade with the Witcher 3 - they apparently took out:
Quote
Level of horizon detail (essentially the draw distance had to be completely tuned down to tax the consoles less)
Volume based translucency
Ambient occlusion and foliage density / tree count
Flexible water simulation / tessellation  we resorted to a (script texture effect similar to most games than physical based simulation)
Ground/building tessellation
Forward lit soft particles (this is the fire, smoke, fog that you would encounter while going through thick terrain into open space)
Real-time reflections in the water are completely off and replaced with a cheaper render solution estimator (this is a primary reason blood splatter was also removed from water)

All due to having to downgrade it for consoles and because a lot of the stuff that they used was Nvidia only tech with no analogue. Whilst the effects look worse (and the water does) it isn't like it's a huge step down like Watchdogs etc.

Also, after the flak that game devs have been taking recently for doing the bait and switch with trailers I really doubt they'd do that. CDPR seem to be very on the ball in terms of not making the usual industry mistakes, and they certainly aren't rushing into anything.
 

249
Other Games / Re: Anamnesis, text-based RPG TBS awesomeness!
« on: August 31, 2018, 06:02:57 pm »
Might be worth pushing this out to some of the bigger media outlets (RPS, PCgamer etc.)? It's been a while since it was mentioned and they've recently been doing quite a few 'complex' game bits.

Thing is, I've been stuck in a loop for some time in which I keep thinking that I should "just finish this one more release" before pushing the game out to a broader public. Then I inevitably get another idea I really like for the next release and postpone promoting it once again.

Yeah I think that's a common problem - I'd say it's about ready now, although you might want to think about doing one last 'ease of use' release where you concentrate on areas which are difficult for new players to grasp and think about any conveniences you can add for players. It's a very different sort of game to what the broader public are used to, so anything you can do to make things easier would be really welcomed.

250
Looks great - I've always wanted a 3d version of FTL!!

My only request would be that you add as much as you can in terms of being able to 'control' my ship and the tactics side of it - I want to be able to reroute power to different systems and that sort of thing rather than just 'press f to use big missile'.

251
Pretty sure they've confirmed this is 100% single player and offline.

I looked into it and it's confirmed that it's single player and offline at launch (or at least, they confirmed that a few months back so I guess it could change), but they're adding multiplayer post launch.

CDPR advertised jobs for multiplayer specialists specifically for this game, so I imagine it'll definitely be in and have an online component, but just not at launch - a bit like GTA.

I don't mind multiplayer as long as it doesn't affect the singleplayer experience, if any studio can get it right i'd imagine CDPR would.

252
A solo is a class from cyberpunk, basically a wetworks operator. You're a solo because you're the one solution to a people problem. You're a solo because you can take on a tac-team by yourself. You're a solo because you've lost so much of your meat that you're basically clinging to one purpose. You're a solo because the addiction and the paranoia instilled by the implants and combat drugs have left you alone and without anyone to trust.

Ahh I hadn't realised it was a class from cyberpunk too - that fills me with a lot more hope! Thanks for clarifying that.

Obviously there's the well known MMORPG term of 'solo' as in 'I'm going to solo that dungeon' so I had assumed it was that.

253
Other Games / Re: Anamnesis, text-based RPG TBS awesomeness!
« on: August 30, 2018, 12:36:32 pm »
I'm going to go ahead despite the ominous red warning to reconsider posting despite the lack of posts in the previous 120 days in this topic and let you know that a new release is up.

Always great to see an update, and I really appreciate you posting here. I know a lot of people here get their updates from posts here, so it's great to see it!

Might be worth pushing this out to some of the bigger media outlets (RPS, PCgamer etc.)? It's been a while since it was mentioned and they've recently been doing quite a few 'complex' game bits.

254
Multiplayer? ???

The game they're shipping will be 100% Singleplayer, though they're looking into the idea of adding a MP component post-launch, whatever form that might take I'm not sure, (DLC, or gta online etc.)

I hadn't realised they had confirmed that it would be single player only at launch, however the main trigger for my worries was that they brought it up in the video (in the bit with the mantis claws) - he said something like 'this build would be good for solo'ing' or similar.

I'm not worried that they won't do a good single player campaign or similar, it's more that they may do the Dark Souls thing of 'multiplayer is well populated -> nerf everything (regardless of MP or SP) to make sure everything is a competitive playstyle' (therefore taking away some fun playstyles) or start making it more grindy than it needs to be to give something for MP players to work towards.

I'm sure they won't go full loot boxes and all that, I'm just a generally cautious. I'd love separate deathmatch/racing/whatever games on the side - especially if they wove it into the gameplay; they could basically make e-sports a thing in game, which would be pretty crazy (winners showing up on news feeds, adverts using player characters etc.) but I don't want 'and we have some PvP zones so everything now needs to be balanced and take a long time to get'

 

255
Looks really, really cool. Have to say I was a bit put off by some of the things that they said (multiplayer element, FPS, focus on combat etc.) but it looks really awesome and I am super hype. I think they've got the atmosphere 100% for a cyberpunk game, and the characters we've already seen seem really interesting. The constant swearing felt a little bit juvenile, but its easily overlooked.

My only worry is still the multiplayer aspect of it - I'm really hoping they keep it a completely optional part of it. I just don't want it to become a grind-fest or that they make all the cool stuff a bit lame to make sure all play styles are competitive etc.

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