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Messages - Retropunch

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631
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 14, 2017, 07:52:19 am »
I can't help but feel that leaders are quite lackluster, though. In the sense that they are just floating bonuses, not personalities. I don't give a fuck who is leading what and flying which science ship beyond the very start. Just find a guy with the right bonus and put him in the right position, then forget. I get it, this is similar to what EU4 is like, but still. I'd appreciate a little more personality from leaders. Especially in dictatorships and such. Events tied to the ruler personality traits and the traits of faction leaders would be nice.

Yeah, I've never once known anyone's name or cared about what they do - I just see them as flat bonuses.

Part of the problem is that there aren't really any negative traits/whatever. There's one or two, but they tend to be rather trivial - therefore there's no choice involved. Sure, they don't need to be CK2 style characters (that might get a bit onerous) but they could really do with being just a bit more interesting. 

632
Other Games / Re: Limit Theory
« on: April 14, 2017, 07:47:46 am »
Josh posted a devlog update today, just a short while ago. :) tl;dr: Josh is working on the whole ship/station/asteroid problem and it's more difficult than he expected. He also added in some pretty graphics additions yesterday.

Link: http://forums.ltheory.com/viewtopic.php?f=30&t=5993

For those that don't want to trawl through a ton of technical stuff, there's a non-technical summary at the bottom of his post.

Great, thanks for that! Are there screenshots of the graphics stuff? If so they don't seem to be loading.

633
Other Games / Re: SALES Thread
« on: April 13, 2017, 07:24:59 pm »
Endless Space collection is 1 $/£/€ in Steam until monday. Amplitude is promoing for ES2.

Instant buy.

I've had more than enough fun with Endless Legend over the years to want to try this one out at that price.

It's a really good one - my only suggestion is to go for slightly smaller maps (and therefore shorter games) than you'd usually go for in 4x games. It's not that there isn't a lot of depth (there is) it's just that a lot of the fun comes with trying out the different races and different strategies. I know all 4x games are like that, but this one more so than others - the races are all really different, and there's a lot of different ways to do stuff, but if you just get stuck in 2-3 epic scale maps you'll just get worn down.

634
Other Games / Re: SALES Thread
« on: April 13, 2017, 05:30:38 pm »
Endless Space collection is 1 $/£/€ in Steam until monday. Amplitude is promoing for ES2.

Awesome, cheers for the heads up. I lost my original of this, so it's great to get it again.

I always find it weird that devs do the whole massive discount before releasing the next iteration - most people buy games because they want to sort of scratch an itch ('I really want to play a space 4x' for instance), and I feel that a lot of people would play the first one to death, get their fill of that kinda game and then be a bit less inclined to buy the new one at full price.

When XCOM came out, I bought it at it's first 5% off sale or whatever, because I really wanted to play that kinda game. If I'd just got played a similar TBS I'd have definitely left it for a few months.

635
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 13, 2017, 11:08:52 am »
Art of War 2.0 yes please

Yeah, I can imagine there being a combat DLC not too far down the line - IIRC the next one/patch was supposed to focus on combat. The problem is that they've kinda gone down the 'dozens of anonymous ships which turn into an abstract number' route, and I can't imagine they'll change from that to something more indepth.

That being said, even just the ability to customise ships more would be very much welcomed - most of the time I just build exactly the same ships each game.

636
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 13, 2017, 07:49:18 am »
More to the point, why would you have a computer without any kind of audio output device? Even if you rarely or never use your main box for audio purposes, so much shit comes with built in speakers, particularly TVs which are often the most cost-effective displays you can get.
Deaf people, perhaps. My desktop monitor doesn't have sound so usb speakers are necessary.

Yeah there are a lot of deaf and hard of hearing people that find this kinda stuff useful.

Re: combat overhaul,
I've always thought it weird that 4x games (with the sort of exception of SoaSE) don't put more emphasis on having ships that actually matter rather than tons of just disposable rubbish. I don't feel anything at all about throwing in my 50 battleships in Stellaris, as they're basically just moving automated gun platforms.

 If it was instead duked out between 3-4 battleships and a handful of other stuff - all of which I had tweaked, picked staff for etc. I could get much more attached to stuff and it'd allow battles to have some real meaning behind them. It's not like the battles in stellaris are impressive on a scale factor either - I could understand if they were trying to do a 1000v1000 style AI war battle spectacle, but it's just 'pump out as many ships as I can till the force number is bigger than their force number, sometimes taking into account my enemies main weapons'.




637
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 11, 2017, 12:13:30 pm »
It can also be useful to have the bulk of your ships in the traditional doomstack, but also keep a couple of wolfpack type groups for commerce raiding. Wars in stellaris tend to be mostly attrition-based grindfests (except for a brief window in the early game where you can easily destroy spaceports but your economy is too weak to replace large losses), so targeting mining/scientific stations, or better yet frontier outposts, is pretty well worth splitting one or two dozen fleet capacity off the main group. Especially if the enemy hasn't bothered with military stations, or you expect to be at war with them again in the future.

I use a trio of destroyers, designed to support each other on independent missions rather than take part in fleet actions. They have much higher DPS and more strategic mobility, but they have no armor and their shields are very weak - only just enough to keep them from taking chip damage from the stations' weapons. I've certainly had a lot more success in wars since I started using them.

Yeah definitely - I tend to make sure my empire entrances are secure, have one main force and then a few others marauding through messing stuff up. The AI doesn't seem to manage to work out the biggest threat too well, so often they'll just go after my little 500 power force instead of my 20k one.

638
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 11, 2017, 10:54:19 am »
Alright, so I have this game now. Had pretty good fun with it, up until my first war.

I really like the idea, with war goals and clear lines of diplomacy still in play (though I'd also enjoy it if there was a no-holds-barred-eat-what-you-kill option for fanatic militarists or empires that REALLY hate one another), but goddamn combat and fleet movement is frustrating in this game- not to mention the constant deluge of 'situation log updated' that makes me want to murder someone.

I suppose I'm spoiled on SOTS, which (being turn based) had a very clean and comprehensible understanding of who was going to fight who. I really don't like the fact that I can send my fleet to defend on of my systems from the strategic map, and end up with that system captured without a fight due to the defense fleet sitting at the system edge while an attacking force 1/3 their size swats my heavy defensive stations out of the air and invades the planet.

Bah. It really took away from how much I was enjoying the game. I don't want to have to swap between the tactical and strategic maps (disorienting as hell) to make a very simple defensive action. I also do not want there to be a single click option that can make me jump to the attacking empire's homeworld. I don't want that. I have no use for that. I don't know when I'd ever have a use for that.

Got so damn frustrated with the war I only asked for one planet. Going to have to deal with the Unbidden and then come back the whaling on these idiots.

As Taricus said, putting your fleets in aggressive stance is the way to go, and then just put them where you need them and forget about them.

I have to say though, I only play Stellaris as hyperlanes only - it gets so tedious to try to work out what can jump from where. With hyperlanes I just have however many battlegroups are needed to defend each jump point into my empire stationed around my fortresses with jump nets enabled. It's got rid of a lot of the combat tedium for me, and stops me having to jump all over the place. 

Jumping to the attacking homeworld can be useful if you've got 5 fleets that you all want to just immediately try and alpha strike them.

639
Other Games / Re: King under the Mountain - Now live on Kickstarter!
« on: April 11, 2017, 10:47:57 am »
Wished them luck, thank you :)

We've cancelled the current campaign to re-launch it fairly soon, mainly to reduce the goal to something more achievable and (as people have asked for here) to reduce the reward prices quite a bit. This is combined with offering a range of add-on pledges to give more control and choice to backers as the current tiers didn't work that well for people. Read about it at https://www.kickstarter.com/projects/rocketjumptechnology/king-under-the-mountain/posts/1856224 !

Really sorry to hear you've had to cancel it - it's unfortunately the way some KS go even if they're as good as this is. One thing I'd really, really warn against though (and I mean this in absolutely the best way possible) is relaunching it without a serious, serious think and overhaul. 

So many kickstarters just relaunch a few weeks later with basically the same stuff with just half/whatever fraction of the original funding goal and it leads people to think that the devs were either just being greedy the first time or that the new KS product is going to be a watered down version of the original. Even if they make the funding goal, a lot of good will has gone because of it. I know you wouldn't let it be released without it being good quality and that the first goal was the realistic one for full time work and this would take longer, but it can come across badly - especially to those that haven't seen you on forums and stuff.

I think you need to state categorically what was going to be in the original which will now need to be cut. It's no good saying 'we'll release xyz after the full release' either because if the game tanks (ala Clockwork empires) then nothing will get added/fixed - what's cut needs to be possible to be cut full stop. Similarly, you'll need to be transparent about the new release date, and how the lack of funds is going to effect that directly. I'd also push the relaunch out a while so that you can get some new screenshots/stuff up. No one will have forgotten about it in a month or two, and people will see you're still making progress which is always good.

Again, I know this is stuff you've thought of, but just would really hate to see it stumble again. I'll certainly back next time regardless!



640
This looks great!!

Will you be looking on expanding on the game after the base game is recreated?

Yes, I will. However, I am very keen about the constant disappointment caused by games that claim to recreate MOO2 and end up changing so much stuff that MOO fans are alienated by the project.

The first iteration of this game will be a faithful remake of MOO1, as mentioned earlier. However, there will be later iterations where features like leaders, Antarans, etc are added. Nevertheless, the original MOO1 feature set will always be available to play.

Yeah, it often happens. I'd suggest just having a sort of 'version 1.0' which is just MOO with no extras and leave that always available.

Then have MOO+ which adds more. I'd suggest that the main thing people get annoyed with in recreation is extra content rather than extra features - so many games just add more 'stuff' ( more races, buildings, ship types etc.) which tends to be either unbalanced, not keep the tone or just not be needed. I'd instead concentrate on just improving on the features that are there, plus adding a few more of the things we've come to expect or are generally liked across 4x games (like leaders, auto-functions etc.)

641
This looks great!!

Will you be looking on expanding on the game after the base game is recreated? I love MOO, but would really like to see it expanded on - not in terms of extra races (as I feel they're pretty much perfect) but in terms of added and improved features. Stuff like improved combat and espionage would be great for instance.

642
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 11, 2017, 07:26:08 am »
Not to mention in a WEIRD oddity... each expansion begets an expansion for each expansion as they never feel sort of fully cooked.

I couldn't quite understand what was annoying me so much, but I think that's it.

For stuff like CK2 and EUIV, the DLC seems fully fleshed out and a sort of complete product by itself. The Stellaris DLC's just feel a bit...not rushed, just that they seem to be just an incremental improvement in a few directions rather than a complete addition of a particular aspect. Part of this is that they should have been included in the base game, and part of it is that they just don't really seem to nail what they were trying to do.

643
Other Games / Re: X-Com 2: Ita Longissimum Bellum Coepit
« on: April 10, 2017, 12:55:08 pm »
Just a pro tip, when it comes to 2k, don't ever, ever, ever buy their season pass. It's not worth it.

I mean, it usually is never worth it, but with 2k especially it's never worth it. You usually only save like $1.29.

Seconded. Super not worth it. I'd also never bother getting this at full price (although I bought it at neaaaarrlly full price stupidly) - it's not that it's a bad game, but it's on sale a lot and it's not so amazing you need to play it TODAY.

644
Other Games / Re: Crusader Kings 2 is released.
« on: April 10, 2017, 09:52:48 am »
Couple minutes off, but here's the details:
Name: Bay12
Password: armok
ServerID: 90108025069348865


And no one showed up at all.

Have you tried the 'Play with your buddies' sub-board? You're unlikely to find many people who are up for an impromptu session here as it's more for game discussion.

645
Other Games / Re: Need a game for Local-multi with my kid
« on: April 10, 2017, 04:38:10 am »
Can you recommend And easy way to get into this? I did a quick search and it seems there dozens of websites to sift through and not sure who to trust. I am also not 100% sure he will like old games.  am 45 and what I remember from back then is that games were HARD AS FUCK. We died over and over and we kept at because there were no other options. Today, thats not the case and I personally don't see the point in games like Super Meat Boy. My son and most kids I know are the same, hard just equals inaccessibility.

So with that said, what games should I look at? Do they have like old Arcade games form the 80's?

ON a side note and not directed as a reply to anyone, I wish there was a new PC version of something like Twisted Metal, ROcket League has me really thinking that would be fun and we keep trying to play it like that but it wasnt meant to be played that way. All we do is rumble mode.

MAME has support for both Arcade game systems and stuff like the SNES and Megadrive. Whilst a lot of the arcade side scrollers are nigh impossible, there's a lot of much more accessible games with SNES and stuff like that; take toejam and earl for instance - it's literally one of the most laid back multiplayer games ever.

Other than toejam and earl, good multiplayer games are the golden axe/streets of rage games, teenage mutant ninja turtles and my personal favourite; The Lost Vikings. Then there's all the arcade game ones, of which there are thousands.

In terms of where to get them, Aoi is right that it's a bit of a grey area. Unless the game has officially had it's copyright revoked it's not legal, yet with most of those companies having folded and/or no legal sales of the product possible it's a bit of a 'if a tree falls in the woods' scenario. More than that, most of the paid for 'packaged ROMs' are just pirated copies getting put into a convenient zip file by a third party. That being said, medium shifting is acceptable as per DMCA exceptions, so if you own a copy of it you are more or less free to play it on whatever.

I remember this previously coming up and Toady being against it though, so I won't post links here to reputable ROM sites. Shouldn't be hard to find though.


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