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Messages - Nostrolo

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31
DF Suggestions / A new Noble - The Mystic
« on: April 05, 2014, 12:51:44 pm »
So every fort has a broker, and a manager, and a bookkeeper. Every fort also has dwarves that worship one god or another. I know the ideas of runesmiths/mages is being kicked around a lot but this would serve more of a priest function than a mage/pew-pew one. Whatever diety a forts population mostly worships will be the one that the mystic prays to. At first I had thought of the mystic as being like a buffer but I don't like the direction that went in. What if instead of serving as a mage, all the mystic does is keep the god(s) happy? Mystic duties will mostly involve kissing divine butt at a temple (would need a new building or zone function for this), the punishment for failure would incur the wrath of the gods. Pissed off your lake god? Maybe the lakes dry up. Maybe an angry war god will turn a forts reserve of precious adamantine weapons and armor into wood, or if pleased, will do the reverse. The world of DF is hard enough, why not make it harder by giving the gods more oomph?

32
DF Suggestions / Re: Hide artwork and for more training
« on: April 05, 2014, 02:30:55 am »
press D or whatever you have hotkeyed for mining/chopping/etc and press v for toggle engravings, then select which ones you want to show

33
DF Suggestions / Re: Giant Throwing
« on: April 03, 2014, 01:36:42 am »
yep, what above guy said

34
DF Suggestions / Underground civilizations and histories
« on: April 01, 2014, 12:49:58 am »
This idea sort of got touched on in the "Drow" thread but I thought it deserved one of its own.


What if there could be civilizations underground that fought over territory the way humans elves and dwarves do. I think Drow are a dead ringer for one of the races. You could also have gnomes serving as like the kobolds (also touched on in Drow and elsewhere). I think the third race should consist of various governments of the humanoid-animal creatures commonly found underground. Perhaps you'll have a nation of Cave Fish people, Bugmen, Olm People, etc. Trade depots could be built underground and neighboring underground civs would establish trade. You could have the UG civs be a diff color in the civ tab or maybe have them displayed only when at cavern level. As touched on in Drow i think underground civilizations would specialize mostly in bone carving, fungus harvesting/logging, gems, and arms. There could be historical figures and battles and all the things that happen in the surface world. Just as you find gods and ruins and cities up above, perhaps so below? It would be neat to come across some dark god holed up in a cave, or atop some subterran pyramid, or a mummy's crypt dug into the side of some obscure place.

35
DF Suggestions / Re: Drow
« on: April 01, 2014, 12:40:23 am »
I think this has potential to be really beneficial to the game. What if you built a trade depot in a cavern? You could have drow merchants coming along, perhaps they would specialize in bone crafts, logging, and weapons/armor their forest cousins are too granola to make. I like the idea of them being hostile as well, like maybe you'll get drow invasions below ground like you get goblins above (and sometimes below). I also want throw this idea in here that I remember seeing suggested that gnomes could serve as kobolds of the underground.

36
DF Suggestions / Re: Long Tables
« on: March 30, 2014, 12:58:04 am »
I currently just put a bunch of tables in a line, it serves fine, i just figure the long table idea would achieve the aesthetic effect that a bunch of single tables grouped together doesn't

37
DF Suggestions / Long Tables
« on: March 29, 2014, 09:01:55 pm »
What if you could have carpenters build large tables in the same way that bridges/etc are constructed? You would map out the size of it ahead of time (reasonable sizes like 3x3, 1x X, 2x X,etc) and the carpenters would bring the logs to the site and build it there. This way you could have grander looking dining halls) you could have every tile in the table function as an independent dining area, so crowds of dwarves would all sit at the same table. Could also do it with stone and metal and their respective practitioners as well. 

38
DF Suggestions / Giant Throwing
« on: March 29, 2014, 08:46:18 pm »
Hello all, I'm a long time DFer but this is my first post on the forums. I tried searching for this idea but I couldn't find it so I hope I'm not bringing up old ideas.


What if giants/titans/anything big enough had the ability to throw other things as objects? Whether it's trees or boulders, large monsters would essentially view anything under a certain weight as ammo. This might also be applicable to creatures that are large but smaller than giants (I.E. A Troll can throw a dwarf, table, barrel, etc but not a tree or a boulder). I know that dwarves throw things during tantrums (i'll never forget one moment in a fort long gone where I inadvertently witness a dwarf begin a tantrum by chucking the barrel he was hauling down the mountain) and you can do it in adventure mode so why not give certain mobs the option? I think it would be neat to see dwarves getting tossed about, or watching a giant break into an outpost or tower and begin throwing tables and windows from the top. Or to see some fort's prized champion get beaned with a tree or a really big rock.  I dont know or understand coding at all, but couldn't you use similar method as what's used for catapults?


*edit* I also think it would be neat to have the option of a giant picking something/someone up but not throwing them, so maybe if the thing wanders off the map it can serve the same as when a baby or child gets kidnapped by goblins.

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