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Forum Games and Roleplaying / Re: Stewards of an Ailing Sun: Dead(lock) on Arrival
« on: May 28, 2021, 09:09:38 pm »Turn 0.5: Council turn
Deadlock! Even after extensive deliberation, the Stewards are as yet unable to reach a consensus, and the leading proposal, the Council Act for the Restoration of the Sun V1.5, currently requires two more votes to pass even after receiving unanimous support from the Fulgent pantheon. Perhaps a proposal to do nothing at all would find much-needed broad support in these trying times? As if this wasn't enough, a new issue has appeared:
6. Should the world be made more spherical or should it be kept somewhat cylindrical? (optional)
Luckily, this one has been packaged in pseudoact form to expedite voting. As with all proposals, it will automatically fail if it doesn't receive majority support.
Spoiler: Proposalog (click to show/hide)
Quote from: Obultrox CDIV's mega proposal covering everything (Obultrox CDIV, -1 act): 4 to pass
The sun will be active at full power only ONE forth of the day, the forth directly before and after it is at full power, it will be limited to lower levels of power, finally during the final forth of the day it will be allowed to rest inactively.
all Gods that actively research the sun and its instruments will be given a small stipend as long as they openly reveal what they have learned.
Extra Continent Acts and or Mortals Acts may be distributed in the event of a situation where a majority of life has been wiped out- or where a majority of the world has been made unsurvivable- if a majority of the council approves their usage.
The world requires that Land, Sea, and Sky exist in equal proportions.
the following things will be forbidden within the world: Love beyond platonic love between man and beast, Public Blasphemy against the Stewards, Stewards directing or otherwise using mortals to directly weaken their fellow stewards, and jaywalking.
Each Faction of essences will be allowed one(1) system of magic that will function within areas made and or controlled by them- even in the event that said system of magic is made forbidden elsewhere.
+1 from Obultrox
-1 from Candescence
Quote from: Counterproposal to Obultrox CDIV's mega proposal covering everything (Elina): 3 to pass
The sun will be active at full power only ONE forth of the day, the forth directly before and after it is at full power, it will be limited to lower levels of power, finally during the final forth of the day it will be allowed to rest inactively.
all Gods that actively research the sun and its instruments will be given a small stipend as long as they openly reveal what they have learned.
Extra Continent Acts and or Mortals Acts may be distributed in the event of a situation where a majority of life has been wiped out- or where a majority of the world has been made unsurvivable- if a majority of the council approves their usage.
The world requires that Land, Sea, and Sky exist in equal proportions.
the following things will be forbidden within the world: Love beyond platonic love between man and beast, Public Blasphemy against the Stewards, Stewards directing or otherwise using mortals to directly weaken their fellow stewards.
Each Steward will be allowed one(1) system of magic that will function within areas made and or controlled by their essence's Faction- even in the event that said system of magic is made forbidden elsewhere.
(Loophole-ridden physical laws about thermodynamics, something called gravity, and lots of other stuff) addendum
Interpretation: So long as the SUN shines true, things seem to make sense and happen reproducibly. This includes the magical systems created by the Stewards and experimented with by mortals. Necromancy is not reproducible, as each event is unique, though thankfully the SUN burned away the resulting abomination.
+2 from Elina, Obultrox CDIV
-1 from Candescence
Quote from: (Verne, -1 act): 4 to pass
Quote1. The SUN is clearly not in any condition to be shining at full strength continuously for extended periods. What, if anything, should be done about this? (SUNlight impact: Variable)"My good friend the SUN is clearly in a sorry state. We have seen what happens when it flickers, and it has yet to recover despite all that dimming that would give rest by the other's logic. Therefore the SUN must work harder rather than rest. Exercise the ailing body until it becomes back to full power. We must turn the light up beyond maximum to increase its strength."
Quote2. Little is known about the SUN's Instruments other than that they are all exceedingly powerful and irreplaceable. Granting a nominal research stipend and/or restricting access to the most devoted Stewards may be helpful to understanding them in depth. What, if anything, should be done about them? (SUNlight impact: Low)"As the SUN's closest friend it should be moi who performs this potentially dangerous research task. Its not that I don't trust you. I just want this handled properly and if you want something done right..."
QuoteWhat does the world REQUIRE? (A world satisfying all REQUIREments will be easier to manage, but a world in contravention will gradually suffer under the strain of lacking them.)Public Blasphemy against the Stewards, Stewards directing or otherwise using mortals to directly weaken their fellow stewards, Jaywalking.
+1 from Verne
Quote from: (Hyth'mr, -1 act): 4 to pass
Issue 1: The unreliability of sacked steward Graccus Top of the Morning revealed the SUN should be the sole master of its circadian cycle. The SUN must be allowed to decide when to sleep, for SLEEP is SACRED.
Issue 2: Hyth'mr SLEPT through this issue, so they do not care about it.
Issue 3: Continents mean more LIGHT to dispense per surface. NO (for now). An additional MORTAL ACT should be distributed.
Issue 4: The LAW
4a: REQUIRES the enforcement of a proper SLEEP schedule. Those who refuse will be cursed with soul and body degeneration.
4b: FORBIDS looking directly at the SUN.
4c: PERMITS Nothing to add here
+1 from Hyth'mr
Quote from: (The Other One, -1 act): 4 to pass
Stasis is death. The SUN must work for its own survival. However, it would not do to drive it to exhaustion when the nature of its malady is unknown. A full cycle of low brightness is proposed, but no moment of total surcease, lest we find ourselves unable to turn the SUN back on again. During such cycle, a team of Stewards, to which esteemed colleague is naturally invited but shall not be permitted to act alone, should investigate the SUN's internal mechanism that we may understand its affliction and gain insight toward a permanent cure.
+1 from The Other One
Quote from: Greater Law of Law (The Other One, -1 act): 4 to pass
Greater Law of Law: Making Laws is forbidden. All Laws instead to be determined by mortal consensus.
+1 from The Other One
Quote from: Council Act For the Restoration of the SUN V1.5 (Candescence: -1 act): 2 to pass
1. That for the sustainable shining of the SUN, may it be eternal and unending, praise praise praise, the SUN shines for a period of 22 [BELFRY HOURS], this period named DAY. Thereafter the SUN shall rest for a period of of 11 [BELFRY HOURS], this period named NIGHT, as Hyth'mr monitors its sleep quality, to report back to the Council to optimize the SUN sleep cycle. DAY and NIGHT will repeat one after the other until the Council decides otherwise. Hyth'mr is requested to monitor the rhythm.
2. That for the sustenance and recovery of the SUN, who shelters and cares for us, thank thank thank, a tithe2 is enacted upon the mortals required to offer and sacrifice the hearts and souls of at least 1/100, 1%, a hundredth of their number, population, to the SUN, every 9,999 [BELFRY HOURS], designated a YEAR. The creator(s) of a specific race of mortals is required to enforce and supervise this tithe2, with failure resulting in 1 act fine to the SUN every [TURN] until compliance is achieved.
3. That for the maintenance and repair of the SUN, infinite labyrinth which will forever challenge us, glory glory glory, peer steward Alkam[_THAT_WAS_KAKUK] is instated as Solar Mechanician, with a subsidy of 2 Acts per [TURN] for the renovation of decaying instruments of the SUN. Failure to appropriately use the subsidy per council discretion, will result in the confiscation of Alkam[_THAT_WAS_KAKUK]'s Afterlife Vault and deliberation on their possible resmelting.
4.a. The purposeful harm or damaging of the SUN is [FORBIDDEN].
4.b. Modification or altering of the length of [BELFRY HOURS] without explicit Council approval is [FORBIDDEN].
5. The [WORLD] requires people to admire the SUN. The [WORLD] requires SUNlight shining down. The [WORLD] requires [THRONES]. The [WORLD] requires Water and Ice.
+3 from Candescence, Trata Trata, Hyth'mr
Quote from: Counterproposal to Council Act For the Restoration of the SUN V1.5 (Obultrox CDIV): 4 to pass
1. the SUN shines for a period of 22 Belfry hours, this period named DAY, Day is divided into three periods two lasting 5.5 Belfry hours and one lasting 11, these periods are in turn named Dawn, Dusk, and Midday, Dawn comes first and lasts 5.5 hours, with the suns light starting dimly and growing brighter over its period until it is at maximum brightness, then Midday occurs, and finally Dusk will arrive and the light of the sun will dim until it can only barely be seen. Thereafter the SUN shall rest for a period of of 11 [BELFRY HOURS], this period named NIGHT, as Hyth'mr monitors its sleep quality, to report back to the Council to optimize the SUN sleep cycle. DAY and NIGHT will repeat one after the other until the Council decides otherwise. Hyth'mr is requested to monitor the rhythm.
2. That for the maintenance and repair of the SUN, infinite labyrinth which will forever challenge us, steward Alkam is instated as Solar Mechanician, with a subsidy of 2 Acts per [TURN] for the renovation of decaying instruments of the SUN. Failure to appropriately use the subsidy per council discretion, will result in the confiscation of Alkam's Afterlife Vault and deliberation on their possible resmelting and or recycling into a decoration for the Council chamber.
3.a. The purposeful harm or damaging of the SUN is [FORBIDDEN].
3.b. Intentional harm of the freewill of another is [FORBIDDEN].
3.c. Public Blasphemy against the Stewards is [FORBIDDEN].
4. The [WORLD] requires SUNlight shining down. The [WORLD] requires [THRONES]. The [WORLD] requires Water and Ice.
5. 'Magic' created and or distributed by Stewards- not including any 'magic' which could be defined as Necromancy, Demonology, Bureaucracy, and or any eldritch or Void based alternative to these 'magics'- is Permitted.
+1 from Obultrox CDIV
Quote from: Counterproposal to Council Act For the Restoration of the SUN V1.5 (Alkam): 3 to pass
1. That for the sustainable shining of the SUN, may it be eternal and unending, praise praise praise, the SUN shines for a period of 22 [BELFRY HOURS], this period named DAY. Thereafter the SUN shall rest for a period of of 11 [BELFRY HOURS], this period named NIGHT, as Hyth'mr monitors its sleep quality, to report back to the Council to optimize the SUN sleep cycle. DAY and NIGHT will repeat one after the other until the Council decides otherwise. Hyth'mr is requested to monitor the rhythm.
2. That for the sustenance and recovery of the SUN, who shelters and cares for us, thank thank thank! A tithe may be enacted upon mortals at the discretion of their creator(s). This glory-be tithe is enacted upon the mortals who are required to offer and sacrifice the hearts and souls of at least 1/100, 1%, a hundredth of their number, population, to the SUN, every 9,999 [BELFRY HOURS], designated a YEAR. Any resulting gains are to be distributed among tithing gods, in proportion to their contribution that lead to those gains, and withheld from those who do not enforce a tithe.
a)In three turns hence, if it is shown to be clear that gains from such tithes are not conducive or effective in increasing SUN recovery, the tithe is dismantled as a council enforced/regulated process and the practice left to the personal aesthetic whims of the mortal creator(s). b) In three turns hence, if it is shown to be clear that gains from such tithes are conducive or effective in increaseing SUN recovery, but the gains cannot be distributed soley to contributors, the tithe becomes required for all mortal races, and the responsibility of their creator(s) to collect as such, with failure resulting in 1 act fine to the SUN every [TURN] until compliance is achieved.
3. That for the maintenance and repair of the SUN, infinite labyrinth which will forever challenge us, glory glory glory, peer steward Alkam[_THAT_WAS_KAKUK] is instated as Solar Mechanician, with a subsidy of 2 Acts per [TURN] for the renovation of decaying instruments of the SUN. Failure to appropriately use the subsidy per council discretion, will result in the confiscation of Alkam[_THAT_WAS_KAKUK]'s Afterlife Vault and deliberation on their possible resmelting.
4. That exploration and study of the wonders and glorious secrets of the SUN is permitted. Secret research is not [FORBIDDEN]Secret tampering is [FORBIDDEN]. While knowledge is its own reward, a greater understanding of the SUN is imperative, and as such 1 act will be rewarded per qualifying steward for each [TURN] of dedicated, [ACTED], research or exploration that is shared publicly to all.
5.a. The purposeful harm or damaging of the SUN is [FORBIDDEN].
5.b. Modification or altering of the length of [BELFRY HOURS] without explicit Council approval is [FORBIDDEN].
6. The [WORLD] requires people to admire the SUN. The [WORLD] requires SUNlight shining down. The [WORLD] requires [THRONES]. The [WORLD] requires Water and Ice. The [WORLD] requires Fire and Heat.
+2 from Alkam, Candescence
-1 from Trata-Trata
Quote from: Counterproposal to Obultrox CDIV's mega proposal covering everything (Elina): 4 to pass
The sun will be active at full power only ONE forth of the day, the forth directly before and after it is at full power, it will be limited to lower levels of power, finally during the final forth of the day it will be allowed to rest inactively.
all Gods that actively research the sun and its instruments will be given a small stipend as long as they openly reveal what they have learned.
Extra Continent Acts and or Mortals Acts may be distributed in the event of a situation where a majority of life has been wiped out- or where a majority of the world has been made unsurvivable- if a majority of the council approves their usage.
The world requires that Land, Sea, and Sky exist in equal proportions.
the following things will be forbidden within the world: Love beyond platonic love between man and beast, Public Blasphemy against the Stewards, Stewards directing or otherwise using mortals to directly weaken their fellow stewards.
Each Steward will be allowed one(1) system of magic that will function within areas made and or controlled by their essence's Faction- even in the event that said system of magic is made forbidden elsewhere.
+1 from Elina
Quote from: World shape: 5 to pass
WHEREAS, the world is currently equivalent to a squashed cylinder;
WHEREAS, this abomination is displeasing to the eye;
WHEREAS, hexes near the poles are compressed when the world is rendered on the surface of a sphere;
NOW, THEREFORE, let the world be made equivalent to an icosahedron of comparable area.
SUNshine meter:
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The Agenda
1. The SUN is clearly not in any condition to be shining at full strength continuously for extended periods. What, if anything, should be done about this? (SUNlight impact: Variable)
2. Little is known about the SUN's Instruments other than that they are all exceedingly powerful and irreplaceable. Granting a nominal research stipend and/or restricting access to the most devoted Stewards may be helpful to understanding them in depth. What, if anything, should be done about them? (SUNlight impact: Low)
3. Should additional Continent Acts or Mortals Acts be distributed? (SUNlight impact: Moderate-High)
4. The LAW
- What does the world REQUIRE? (A world satisfying all REQUIREments will be easier to manage, but a world in contravention will gradually suffer under the strain of lacking them.)
- What would you like to FORBID? (This will be enforced by the SUN's light.)
- What would you like to PERMIT? (This generally takes precedence over laws FORBIDding things. Horrors of the void can never be PERMITted.)
6. Should the world be more icosahedral? (optional)
Status
Spoiler: Instruments (click to show/hide)
- THE BAT-RIDDEN BELFRY: Its jolly ringing marked the passage of hours. Indeed, the very sound of its bells seemed to fill things with a certain clarity. Why, then, was it so crudely disconnected by some previous batch of Stewards?
- THE ULTIMATE LENSES: The SUN's outermost lenses and last safe stop for outbound light. Despite their apparent fragility, they've survived the trek with only minor scratches, and even for the SUN's Stewards, standing in front of them while the SUN is active is extremely inadvisable.
- THE SHATTERED SPIRE (unmapped): Charred and half-melted remnants of a tower that spewed gouts of plasma and starfire as the SUN decelerated from its travels. Maybe something useful remains here.
Spoiler: Stewards (click to show/hide)
Flaming pantheon
Communal acts: 1 Continent Act (61 hexes), 1 Mortals Act (12 pops), 1 Council act
Members:
Frosted pantheon
Communal acts: 1 Continent Act (61 hexes), 1 Mortals Act (12 pops), 1 Council act
Members:
Fulgent pantheon
Communal acts: 1 Continent Act (61 hexes), 1 Mortals Act (12 pops), 1 Council act
Members:
Communal acts: 1 Continent Act (61 hexes), 1 Mortals Act (12 pops), 1 Council act
Members:
- Alkam, God of Craftsmanship and Automation: 2 Council acts
- Obultrox CDIV, God of the Missing: 1 Council acts
Frosted pantheon
Communal acts: 1 Continent Act (61 hexes), 1 Mortals Act (12 pops), 1 Council act
Members:
- Elina, Goddess of Ice and Crystals: 2 Council acts
- Verne, Steward of the Moon: 1 Council acts
- The Other One, Steward of Fate and Fortune: 0 Council acts
Fulgent pantheon
Communal acts: 1 Continent Act (61 hexes), 1 Mortals Act (12 pops), 1 Council act
Members:
- Hyth'Mr, Steward of Sleep and the Circadian Rhythm: 2 Council acts
- Candescence, Steward of Noon and Scholarship: 1 Council acts
- Tratta-Tratta, Steward of Water and Dreams: 2 Council acts