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Messages - Kilojoule Proton

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286
    Turn 0.5: Council turn

    Deadlock! Even after extensive deliberation, the Stewards are as yet unable to reach a consensus, and the leading proposal, the Council Act for the Restoration of the Sun V1.5, currently requires two more votes to pass even after receiving unanimous support from the Fulgent pantheon. Perhaps a proposal to do nothing at all would find much-needed broad support in these trying times? As if this wasn't enough, a new issue has appeared:

    6. Should the world be made more spherical or should it be kept somewhat cylindrical? (optional)

    Luckily, this one has been packaged in pseudoact form to expedite voting. As with all proposals, it will automatically fail if it doesn't receive majority support.

    Spoiler: Proposalog (click to show/hide)



    SUNshine meter:
    ████████████████████

    The Agenda

    1. The SUN is clearly not in any condition to be shining at full strength continuously for extended periods. What, if anything, should be done about this? (SUNlight impact: Variable)

    2. Little is known about the SUN's Instruments other than that they are all exceedingly powerful and irreplaceable. Granting a nominal research stipend and/or restricting access to the most devoted Stewards may be helpful to understanding them in depth. What, if anything, should be done about them? (SUNlight impact: Low)

    3. Should additional Continent Acts or Mortals Acts be distributed? (SUNlight impact: Moderate-High)

    4. The LAW
    • What does the world REQUIRE? (A world satisfying all REQUIREments will be easier to manage, but a world in contravention will gradually suffer under the strain of lacking them.)
    • What would you like to FORBID? (This will be enforced by the SUN's light.)
    • What would you like to PERMIT? (This generally takes precedence over laws FORBIDding things. Horrors of the void can never be PERMITted.)

    5. Should this Council session be adjourned? (Locked: Resolve points 1-3 first)

    6. Should the world be more icosahedral? (optional)



    Status

    Spoiler: Instruments (click to show/hide)

    Spoiler: Stewards (click to show/hide)
    [/list]

    287
    Forum Games and Roleplaying / Re: Fragile World (God Game IC)
    « on: May 28, 2021, 08:12:12 pm »
    "Are you really so arrogant as to think this world is yours alone to do with as you please? Although we will never abandon our founding principles of nonviolence for your infantile bluether, know this: that your interference is not welcome, that you will be denied any rewards for your aggression, and that we stand in support of any you dare threaten. On this matter, the Choir is of one voice."

    The Pantheon Invisible is now guaranteeing Antropithany's (among others') autonomy.

    "Fellow creators, let us join our voices to contain the threat posed by the mad Blue."



    As talking is a free action and the Choir Invisible is...at least somewhat invisible, the First Soprano ties her helmet on a bit more tightly and sings freely in spite of the Blue's inept pickpocketing attempts:

    "Starke Scheite schichtet mir dortam Rande des Rheins zuhauf! Hoch und helllodre die Glut..."

    288
    B

    289
    With all the administrative stuff out of the way, Old Long Cygne equips his Aegis and rides out to join the growing mob looking to attack the valuable-looking gold ball.

    290
    "$EVENTTEXT1"

    Old Long Cygne donates 1 power to Lintu, Sateet, and Riemu. Old Long Cyne also donates 1 ichor to Sateet.

    Quote
    Name: Sateet the Storm's Scions
     - MN alternative: Boroo the Breath of Bane
     - SK alternative: Vrsti the Vicious Vapors

    Class: Aspect
    Description: Giant jellyfish that slays planets and alien gods

    Traits:
    - Can store/transfer ichor
    - Controlled by committee; will do what a plurality of the committee requests with each creator providing one vote
    - Somewhat weaker than Lintu but excels at soaking damage and regenerating
    - Electric acid rain from tentacles dissolves anything, especially worlds/abyssals.

    Lintu vote: Lintu helps destroy Laak's Garden.
    Sateet vote: Destroy the Half of the Doughnut world that does not have Yes on it.
    Riemu vote: Destroy the Half of the Doughnut world that does not have Yes on it.

    291
    A

    292
    C

    293
    Forum Games and Roleplaying / Re: Animismus is You!
    « on: May 23, 2021, 02:16:02 am »
    Call on the rain and/or spring/summer spirits for aid in causing a flash flood.

    294
    Turn 1

    An eclectic batch of seven gods shows up in an empty void to create stuff. They are...

    ...Rbrs, Ouroboroboroboros of Change and Reversal,
    ...Absence in Meaning, Bearer of Water and Purpose,
    ...Bubba, Deerlord of Swamps and Alcohol,
    ...Crab, who requires no further explanation,
    ...Deus Duo, brought to you by the Number Two,
    ...Mur, Oven of Loneliness and Baking,
    ...and, last but not least, Arn, God of Contests and Rules.

    Will they manage to agree on any one world shape or will irreconcilable differences forever shatter the mortal realms?

    295
    And another, a gray bird, went out; and to him, who sat on it, it was given to take joy from the worlds, and that mortals would mope despondently; and a great mace was given to him.

    "Life is misery.
    Misery loves company.
    Weep with me, creatures.
    "

    Old Long Cygne contributes 1 power to the Yes.

    "My mace is as dull as a bean dip.
    My tears are as black as a cheese dip.
    My rage is as dark as an unconscious lark.
    I wish I could shave with a soul whip.
    "

    Old Long Cygne adds 3 power to the Great Manifold Aegis.

    296
    Forum Games and Roleplaying / Re: Stewards of an Ailing SUN OOC
    « on: May 21, 2021, 03:08:51 am »
    IC is up.

    297
    Reserved

    298
      Stewards of an Ailing Sun: Arrival


      Turn 0: Council turn

      A new home! The SUN gently approaches its intended companion, a barren rock filled with endless possibilities. An infernal screeching issues as ancient, tarnished machinery along the solar barque's hull unfolds to reveal a great tower. The SUN slowly dims and hums ominously before the spire explodes in a blinding jet of plasma, delivering a terrific knock to its passengers and sending clouds of debris tumbling into the void. At last, after the jets fade and the SUN returns to its normal brightness, the SUN eases into its new orbit.

      Instrument discovered: THE SHATTERED SPIRE (unmapped)!



      SUNshine meter:
      ████████████████████

      Now gathered in the central Council Chamber are the most attentive Stewards, i.e. those who didn't end up choosing the wrong corridors. Present in one side of the Chamber are the gods made up of fiery, cleansing Flaming essence:
         The Smith-God and great craftsman Alkam, who, though born of the substance of stony Kakuk, is perfectly at home in the more mechanized reaches in the SUN. Perhaps as a result of his origin, ores are easier to refine and work but scattered more thinly.
         The Missing God Obultrox CDIV, latest of a prestigious line of message gods (not to be confused with the messenger gods) who absolutely had nothing to do with his predecessor's suspicious demise. Regardless, many things that were once forbidden now thrive even in the SUN's light.

      Standing in another side of the Chamber is a pantheon born of cool, tempering Frosted essence.
         The Crystal Goddess Elina, succeeding a terrestrial goddess of love and war who was ruthlessly disfigured for seizing the tail of the Great Comet. Her accession will help damp the fiery passions of mortals.
         Verne the Moon, a strange companion to the SUN whose rise may be connected to its fading...or not.
         The Other One, architect of fate and not responsible for the disappearance of Lady Luck. Whether their tireless crusade against frayed threads will bring misfortune or predictability is a mystery to all.

      Still another side of the Chamber is occupied by the brilliant gods of Fulgent essence:
         Hyth'mr the Sleeper, bringer of restful sleep and simple comforts and successor of Graccus Top of the Morning. Their firing may have unforeseen effects on the fabric of spacetime.
         Candescence, Sultan of the Shifting Sands, a radiance second only to the SUN itself. Their triumph over the Steward of Crime, Chaos, and Jay-walking will surely be a blessing to those who heed the SUN's LAW.
         Trata-Trata the Dreamer, who is water. Unfortunately, disquieting traces of the former Steward of Water remain; will what seas may form ever fully submit to the LAW?

      To help them with their work, each pantheon, Flaming, Frosted, and Fulgent, has been granted a Continent Act (61 hexes) and a Mortals Act worth 8 powerful pops, 12 regular pops, or 16 feeble pops. Deploying them won't consume any personal acts but can only be done with approval from a majority of their Fellows.



      The Agenda

      Now that all known gods are present and accounted for, let the stuffy proceedings and Council business begin! Each god has two Council acts to spend on proposals answering any number of questions on the agenda (or absent from it). Council deliberations will last until the most pressing questions are answered. Folding multiple points into one proposal is acceptable as a way of saving Council acts, although it will likely be harder to pass.

      1. The SUN is clearly not in any condition to be shining at full strength continuously for extended periods. What, if anything, should be done about this? (SUNlight impact: Variable)

      2. Little is known about the SUN's Instruments other than that they are all exceedingly powerful and irreplaceable. Granting a nominal research stipend and/or restricting access to the most devoted Stewards may be helpful to understanding them in depth. What, if anything, should be done about them? (SUNlight impact: Low)

      3. Should additional Continent Acts or Mortals Acts be distributed? (SUNlight impact: Moderate-High)

      4. The LAW
      • What does the world REQUIRE? (A world satisfying all REQUIREments will be easier to manage, but a world in contravention will gradually suffer under the strain of lacking them.)
      • What would you like to FORBID? (This will be enforced by the SUN's light.)
      • What would you like to PERMIT? (This generally takes precedence over laws FORBIDding things. Horrors of the void can never be PERMITted.)

      5. Should this Council session be adjourned? (Locked: Resolve points 1-3 first)



      Status

      Spoiler: Instruments (click to show/hide)

      Spoiler: Stewards (click to show/hide)
      [/list]

      299
      Forum Games and Roleplaying / Re: Animismus is You!
      « on: May 19, 2021, 04:54:08 pm »
      Name: Riverstiltskin
      You are: A cheerful young river full of twists, turns, and dangerous rapids. Riverstiltskin is currently a tributary to a major river who forbids their true name from being disclosed, but Riverstiltskin is ambitious and dreams of one day eclipsing this great river as the mainstem.
      Intended scale: Medium? From a chilly spring on Mt. Snowmountain to the banks of a great river through woods and hills
      Quirks: Beware Riverstiltskin's deceptively narrow stretches for they are swift and deep and prone to drowning air-breathers!

      300
      Forum Games and Roleplaying / Re: Fragile World (God Game IC)
      « on: May 19, 2021, 04:14:10 pm »
      The Choir Invisible creates a magical hymnal (-1A?). A minor artifact, it records all the songs mortals have ever written and is thus rather empty right now.

      The Blue looms, ready to smite the one who seeks to disrupt.

      Please wait your turn, Choir Invisible. I would not have further acts destabilizing things further than they already are going to be.

      They calm for a moment

      I would rather not have anything else disrupt this, though I would advise you would likely need a major artifact to record everything mortals sing.
      "The Choir Invisible does not recognize any higher authority, least of all that of a jumped-up chromatic theorist."

      In lieu of a harmless little hymnal, the Choir Invisible creates a voice-amplifying horned helmet, a major artifact (-6A). It's unlikely the Choir will survive any attack, but at least the First Soprano will get to sing loudly before it's all over.

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