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Messages - Klisz

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61
0.37 was never released. The last released version before 0.40 was 0.34.11.  ???

62
DF Dwarf Mode Discussion / Re: Draw your fortress!
« on: May 27, 2015, 11:21:17 pm »
PTW

63
My dwarf hero rooted out a ton of bandits occupying a hillock, then He went and killed a hill titan. I was heading back to spread the tale when...

You have been encased in ice!

... I had to cross a river and it froze. :'(

This is why you always run and jump across rivers. (Though I guess that's not possible with some of the widest; it's possible with most IME, though.)

64
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r3
« on: May 27, 2015, 02:31:15 pm »
I'm interested in retrieving a dwarf's hairstyles and facial features using dfhack. After looking at the source code of stonesense I am under the impression these values are stored in "unit.appearance.tissue_style". At first I thought the values are in the same order as they appear in the white segment of the character description, but the values of dwarves that have the same styles do not match up. Could someone tell me how these values are matched to what you can read on the character description screen?

Spoiler: Dwarf 1 (click to show/hide)
Spoiler: Dwarf 2 (click to show/hide)

I think it's in the order that the tissue style units are defined in the raws for the creature in question. So for dwarves, first hair, then beard, then moustache, then sideburns.

Spawning something while controlling a creature...

If I go into arena mode, spawn a creature and put my cursor over it, I can spawn an item with createitem. If I assume control of that creature, createitem will still work and it will spawn an item at my feet.

On the other hand, it seems I can't do this with gui/hack-wish. If I try spawning an item while I'm a creature it says "A unit needs to be selected to use hackwish".

When you're controlling a creature, you're not considered to have it "selected". You need to view yourself with z, then use hackwish.

65
Tilesets and Graphics / Re: (24x24 / 48x48) GemSet v1.21 [40.24]
« on: May 27, 2015, 01:35:41 am »
PTW; I generally prefer just ASCII character sets without any creature graphics or TWBT overrides, but this is really nice.

66
PTW

67
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 26, 2015, 12:01:58 pm »
PTW.

68
1. Have Vampires been changed so that your stats can now increase after becoming one? I'm playing as a vamp right now and after transformation I had superior strength and high endurance, but now after (apparently)hyper training by swimming through an ocean at full speed in a full suit of armour, I have superhuman strength and endurance!

Seems like vampcurses still have NO_PHYS_ATT_GAIN. This may be a bug.

2. Does blood sense work on other Night Creatures?

Night trolls, bogeymen, and werebeasts all have [CREATURE_CLASS:GENERAL_POISON], so yes, at least for those (I'm not sure about undead).

69
DF Adventure Mode Discussion / Re: Funniest Names
« on: May 24, 2015, 07:50:16 pm »

70
Toady One? I assumed BOULDER and ROCK were names the DFHack developers gave to the memory values.

Nope, they're item types that can also be used in the raws for reactions (etc.) without DFHack.

71
DF Modding / Re: Where to start?
« on: May 19, 2015, 09:05:09 pm »
There's a nice guide on the wiki to get you started.

72
DF Adventure Mode Discussion / Re: Funniest Names
« on: May 16, 2015, 06:31:24 pm »
From Loud Whispers' magnificent Cog the Blind Drunk:

73
DF Modding / Re: Mah mammoth is unshearable
« on: May 13, 2015, 04:43:01 pm »
Before the APP_MOD_NOUN tag, you need to add [TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0], so it knows that it's length that increases over time (as opposed to density or curliness or something). You probably also want to add [YARN] to the wool material so that you can actually spin it into yarn instead of just producing useless chunks of wool.

74
Neat! So I modded bronze colossi to be steel and pose as deities right, I also did this with dragons but never encountered one in a hamlet or anything until now.

Spoiler (click to show/hide)
It went pretty much exactly as you would expect.

Wait, why is the dragon/"deity" calling you a dangerous animal?

75
DF Modding / Re: Evil Weather Modding? Involves Badgers.
« on: May 11, 2015, 08:05:35 pm »
Yes. An example is in raw/interaction examples/interaction_region.txt.

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