4546
Forum Games and Roleplaying / Re: (ISG) The Warrens of Oric the Awesome: THE MOST BEAUTIFUL BOT AT THE BALL
« on: November 30, 2014, 01:41:08 am »
K, I can agree with that, do I just edit my action so FFS knows or what?
April 23, 2024: Dwarf Fortress 50.13 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Good point. Here is an improved version of my previous planCherish: Give magnetic heel to Al-1. Ecco is still a potential ally.
Al: Cast magnetic heel, run up the robot and bash ECCO's cockpit in
ok, i think i calculated the bleeding syndrome right. an elf sized creature should always survive, a wolf should sometimes survive and a gnome should die most of the times. further tweaking may be necessary, but for the time being it will do.
in the beginning, they could only dent a human's skin. obviously this was bad, so i raised their strength and skill so they could at least penetrate. the syndrome is still too potent, i've got a lot more work to do on that one.That is very strange, when i did my tests they could penetrate human skin perfectly fine. Are you sure your new tooth material that is supposed to be stronger against frostgiants wasn't actually too weak. Also I made my larva teeth out of lamellar leather, it was the closest I could find to organic iron. (I was too lazy to create my own material). Don't raise strength and skill, just make the material stronger.
but there is another problem: the transformation syndrome may or may not be overpowered if used on a battle. all it takes is one bite and the foe not only eventually dies, but you also gain a free member.What happens is that at the current moment, it should take months for a victim to hatch, it also usually takes 2 larvae to get off a single bite on a conscious humanoid, also when a larva bites the victim the victim gains a single use interaction that kills the larva that bit it, so although yes you would be able to oneshot anything it bit (either very quickly if it's too small or after many months if it's large enough) it is usually not worth it since you only gain 8 larva per year.
we should give maggots a really short life span to make it impossible (or forbiddingly impractical) to gather them in large numbersI thought I did, I remember adding maxxage:1:2 at some point but now looking at my raws I can't seem to find it at all. Must have removed it by accident
by the way, as it is now maggots are immortal and i found an INTELLIGENT tag on one of them.I at one point wanting to test the maggots I made them playable as a civ. Please remove it now, thanks for catching that artifact.
a)how long do you think maggots should live?a) well I think one or 2 years
b) is it true that when using spawn unit the creature spawned is always 15 years old? i've noticed it on spawned sentients, but is it always the case? if so, i must adapt the lifespans accordingly. it will also solve the bug of wasps dying from old age when transformed.