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Messages - Tombsice

Pages: [1] 2 3 ... 6
1
The only reason I see not to take the wasp is that it might eat our food. But we can have it killed next battle distracting our enemies and getting a double move.

Wasp bad. But venon good. Venon kills the mortals. Makes their pittifull hearts fail them. Venon comes from wasp. Wasp violently pierces flesh with stinger. The mortal's bodies sucumb to venon. They fall and uselessly clutche their chests. The venon coarsing trough their blood rids them of their filthy lifes. Wasp not so bad.

2
Urist should down one of his 190 Proof Potions so that the alcohol grants his dwarven metabolism the strength to purge the venon.
Actualy can the instakill chance even apply in this case? He would be geting healed every turn.
If not Urist could act as the tank he was got for.

I felt inspired to create some symbols for the group the dwarf belonged to so have a representation Urist.

3
Remeber how the Oversoul can take life with just one time wrought eye?
Imagine what it could do if it's power just was a bit more of mass destruction.
Kick the Astral Influx for a MADman's insurance! Threathen to raze the Warrens in your dying breath! MADness is never out of style!

4
Forum Games and Roleplaying / Re: [SG] Arise, ye slaves!
« on: January 23, 2015, 09:39:16 am »
In order to start the liberation efforts the Master's power structure should be considerd as a target. The disguises being merely visual will hinder this but none should be able to fathom the truth. Striking down higher casted and using the then liberated to strike progressively higher would hopefully result in a civil war amoung the Masters as a trail of disapprences leaves the ruling structure missing key parts.

Tell us: who rules this town?

5
Forum Games and Roleplaying / Re: Simple (ISG)
« on: December 26, 2014, 08:33:20 pm »
No, the boring responsible thing must be done.
Respond that experiments should be done with more qualified personel, deliver him to a lab and file the paper work of the incident for the chain of comand.

6
Utilities and 3rd Party Applications / Re: Stonesense: Usage Poll!
« on: December 06, 2014, 04:02:18 pm »
----Story of how I came to use Stonesense(skip)----
I figure: Why not sense some stone and look at my fortress that way? I install dfhack, easy enough, on windows, overwrite the slld file but I was probably meant to do that, it came with it after all.
I kept an un-dfhacked folder of Dwarf Fortress because what if I want to play un-dfhacked? I delete the dfhacked save folder and try to get both versions to use the same folder which I fail  as I'm unninitated in such dark arts(I would be vaguely intrested in initiation though) and a simple shortcut will not cut it no matter how short it may be.
I restore the save folder and decide to mess in the arena a little bit to get dwarf fortress to recheck for the saves.
----Details of diagnsticing the bug----
I look around the arena with stonesense. I make some aadvarks, have them kill each other and add a necromancer. I unpause, Dwarf Fortress stops working and the computer gives a button to close the program which I click.
I repeat, dead aadvarks, necromancer aadvark, unpausing, Dwarf Fortress has stoped working,..
I repeat yet again but without opening stonesense. The aadark zombies dispatch the aadvark necromancer surely enough. I have dfhack brig up stonesense once more and Dwarf Fortress stops working.
----The Bug----
Issue: Stonesense(and the attached entourage) refuses to work in the presence of aadvark zombies(in arena mode at the least).

7
Forum Games and Roleplaying / Re: (ISG) DR Mini: Necro-Mechanic
« on: November 17, 2014, 06:17:04 pm »
Skullduggery: Identify cloaked individual and or it's intentions.

8
Forum Games and Roleplaying / Re: [ISG](Basic pixel art) Declarative Hero
« on: November 17, 2014, 05:40:15 pm »
You declare "I have made it my life goal to defeat the forces of ROCKS."
Robert says "Forces of Rock? Is that a local group? I know nothing about it, I'm just a traveler."

9
Forum Games and Roleplaying / Re: [ISG](Basic pixel art) Declarative Hero
« on: November 17, 2014, 04:34:21 pm »
You ask "Have you seen any ROCKS around here, Robert?"
Robert answers "Not any of note. Why do you ask?"

10
Forum Games and Roleplaying / Re: [ISG](Basic pixel art) Declarative Hero
« on: November 17, 2014, 04:26:18 pm »
You explain "There were bandits after me so I had to law low so they wouldn't spot me."
You stand up.
The man retorts "I guess that is a way to avoid bandits. Are they realy that big of a problem around here? Maybe I should reconsider going this way."
The man adds "I'm Robert Waxlyrical by the way."
Robert moves closer.

Spoiler: Inventory 0/5 (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler: Abilities (click to show/hide)

11
Forum Games and Roleplaying / Re: [ISG](Basic pixel art) Declarative Hero
« on: November 16, 2014, 06:03:04 pm »
You declare healing rate. You get 1 healing rate
You get regenerative factor.
You great "Fellow man, I great you and wish you many years of continued joy."

The man turns and anwsers "Likewise to you friend."
The man says "What are you doing there, laying on the ground like that? Are your legs broken? You look wounded."


Spoiler: Inventory 0/5 (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler: Abilities (click to show/hide)

12
Forum Games and Roleplaying / Re: [ISG](Basic pixel art) Declarative Hero
« on: November 16, 2014, 02:18:07 pm »
Rolling around in the dirt path is painfull as you roll over small rocks. Yor HP is lessened by 1.
You reach a river. Over the river there is a bridge. On the bridge there is a man.
The man is wearing a backpack, he has shoes.
The man has 3 HP, 1 Attack!, 4 mana , 5 Inventory to a max of 10, 3 ingenuity, 2 money of a max of 5 and 4 USEFULNESS.
The man is looking down at the river, he is hodded.


I have added colour to better distinguish the stats.
I'm going to give up on the random bolding if none minds. Doesn't work as well with this Dwarf Fortress inspired templated descriptory style.
Spoiler: Inventory 0/5 (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler: Abilities (click to show/hide)

13
Forum Games and Roleplaying / Re: [ISG](Basic pixel art) Declarative Hero
« on: November 16, 2014, 01:27:03 pm »
You roll forth in a vague direction but it turns out rolling along a dirt path is kind of painfull. Continue anyway?

14
Forum Games and Roleplaying / Re: [ISG](Basic pixel art) Declarative Hero
« on: November 16, 2014, 12:59:28 pm »
Using 1 Ingenuity you begin flailing and generally looking ill.
The mohawked bandit says "I think he might have the plague."
The sideburned bandit replies "What plague? There is no plague, this guy is just mad."
The long haired retorts "I don't know, he looks prety plagued to me."
The bearded bandit concludes "So we shouldn't touch him or even be around him lest we get plague too. But we have a reputation to uphold and as so someone must finish him off. I call not it!"
The mohaked and the long haired bandits quickly claim in succession "Not it!"
The sideburned bandit states "Such childishness. Tsk."
The sideburned bandit exclaims "Don't look at me like that. I'm not touching him either"

The bandits leave. Sucess! But the eternal question still stands. What do you do now?
Spoiler: Inventory 0/5 (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler: Abilities (click to show/hide)

15
Forum Games and Roleplaying / Re: [ISG](Basic pixel art) Declarative Hero
« on: November 16, 2014, 08:08:50 am »
You try to do a back flip and fireball but end up falling over backwards.
The bandits look at you suspiciously but don't attack quite yet.


Spoiler: Inventory 0/5 (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler: Abilities (click to show/hide)

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