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Messages - NUKE9.13

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631
I agree that expanding into 49-C would be the simplest way of dealing with the lion threat, I'm not totally sure it's the optimal play. I've asked MoP on Discord if it is required to expand there in order to deal with the lions. I'm guessing it probably isn't- we know it is possible to Exploit food sources outside of our territory, so it seems likely that we can also eliminate the lions as a threat without establishing a settlement there.
Lion domestication was mentioned as a possibility. Maybe not a good possibility, but it is an option, and it might be fun. In which case marching in and wiping them out would be too hasty- especially given their extremely low numbers (I had assumed we were dealing with an endemic population, not a single pride). If we wanted to do that, developing our 'military' technology with some non-lethal equipment could be a good starting point:
Quote
Hey Niko, let's go Bolaing:
As hunting becomes a more methodical affair, hunters begin to consider alternatives to just stabbing animals with spears. For one, this requires getting close to a potentially dangerous animal, and for two, this removes any chance of capturing the animal alive- something that seems like an intriguing possibility, given how quickly meat spoils; having a live animal on hand to kill whenever you want would be great.
The two factors have two different obvious solutions, neither of which are very effective. The 'getting close' issue is easily solved by throwing rocks, although a rock is unlikely to deal crippling damage to larger animals, and hitting smaller ones is difficult. The 'capturing alive' issue could be solved by using newly-developed ropes to entangle an animal, but the animal is unlikely to cooperate, meaning it would require the animal already being immobilised to effectively do so. If only there was some way to throw ropes.
Tying a rope to a rock is easily done, but doesn't quite achieve the goal- swinging the rope around lets you throw the rock further and harder, but it doesn't entangle the target. Fortunately, it doesn't take a significant leap to tie a rock to both ends of a rope, and all of a sudden you're in business. Though crude, this 'bola' will keep spinning as it flies through the air, and on impact the ropes can therefore wrap around the target's legs. With some iteration, the basic concept can be refined- the optimal size and weight of both rocks, the length and thickness of the rope, and even more advanced designs featuring three or more rocks of differing sizes can be developed over time.
With these bolas in hand, hunters are able to entangle their prey from a distance, then close in- either to kill the helpless creature, or place it in more substantial bindings for transport back to the settlement.

GOAL: Make hunting safer. Provide a better defensive option against predators. Enable the capture of wild animals (at Persistence Hunting distances). Pave the way for domestication. 

I'm not going to vote yet- I'd like to hear what others think, and consider other potential courses of action.

632
Out of my way, peasants.
Quote from: Major Votebox
Explore 49-C (4.1): m1895, Powder Miner, NUKE9.13, MINORS
Rope Traps: (0)
Quote from: Esteemed Minor Votebox
Rope Traps: (0)
Explore 49-C (1): Doomblade

633
Spoiler: Chia Interstellar (click to show/hide)
Xa-Nam harvests (+2 Food eot)
Chegitha mines (-1 Food, +3 Ore eot)
Fleet is fuelled, placed under control of Absolute Cancer (-1 Ore, +10 Crab Tokens).
Chia Interstellar votes to appoint Deutsche Bank as Crablord.

634
Do we know how to cook food?
if not,

primitive fire-based cooking
That is to say either baking in embers or roasting on a stick.
iirc humans- which is to say, anatomically modern humans- have always known how to cook food. Our digestive systems are designed for cooked food. We literally could not survive without being able to cook (setting aside raw-food morons who barely manage to eke out an existence by consuming nutritional yeast and algae).

Edit: Actually, I forgot about the Inuit. Raw-food morons are usually also vegan, which makes things a lot harder nutritionally. The Inuit survived off of raw fish, seals, and seaweed, iirc. But that's an exception, not the norm. Humans cook food.

635
Quote from: Pre-Design VOTEBAWKS
Cooperate with Aratam to fix reality: (2) Madman, NUKE9.13
I admit to being slightly conflicted... but I guess preventing reality itself from being destroyed is more important than winning a small war.

636
Quote from: Major Votebox
Pottery: (0)
Woodcutters and Woodshapers: (2) m1895,  MINOR
Quote from: Minor Votebox
Pottery: (0)
Woodcutters and Woodshapers: (2) Powder Miner, NUKE9.13

637
And to make matters worse (for myself), I'm probably going to vote for Powder's suggestion, which would put him in the lead- and only one Minor can be promoted each turn. I'm not very good at being cutthroat.

But I'll hold off on making a votebox for a little bit longer, just to give more time for alternative proposals.

638
Quote from: Crabs for Food and Fuel
Chia Interstellar will immediately transfer 1 Rock and 1 Food to Deutsche Bank
In return, Deutsche Bank will immediately transfer 6 Crab Tokens to Chia Interstellar

Signed:
- Deutsche Bank
- Chia Interstellar

639
Spoiler: Chia Interstellar (click to show/hide)
This emperor has been very inconsiderate, growing old and sick so quickly.

640
Quote from: Major Votebox
Tribal Herblore: (2) MINORS, a1s
Animal Tracking: (2) m1895, Taricus
Quote from: Minor Votebox
Tribal Herblore: (2) NUKE9.13, Powder Miner
Exploit Elephants:
Animal Tracking: (1) Doomblade
Spear Throwers:
Fixing voteboxes.

641
I've submitted Absolute Cancer's orders. I think we're done for the turn.

642
Spoiler: Cancer Planeta (click to show/hide)
1 Food is transferred to Chia Interstellar for 1 Ore.
The Tidepools are fed (-1 Food)
1 Fleet is fuelled (-1 Ore). It and 3 Armies are placed under the control of Absolute Cancer. (+40 Crab Tokens)
ACTACTACT: Cancer Planeta votes Shove It with 1 vote.

Spoiler: Chia Interstellar (click to show/hide)
1 Ore is transferred to Cancer Planeta for 1 Food.
Chegitha mines (-1 Food, +3 Ore eot)
Xa-Nam harvests (+2 Food eot)
1 Fleet is fuelled and placed under the control of Absolute Cancer (-1 Ore, +10 Crab Tokens).
ACTACTACT: Chia Interstellar votes Shove It with 3 votes.

643
Quote from: Major Votebox
Tribal Herblore: (1) MINORS

Has Not Voted: a1s, Taricus, m1895
Quote from: Minor Votebox
Tribal Herblore: (1) NUKE9.13
Exploit Elephants:
Animal Tracking:
Spear Throwers:

644
Excellent. Clay: sourced. I don't think we should immediately jump to exploiting it, though- it's not going anywhere, and there are more pressing developments to work on. For example, if you look at our Resources By Region spoiler, you'll notice that the only plant is a tree. Our Subsistence Foraging is a nice freebie, but if we want to into agriculture, we'll need some more experience with plants first.
Quote
Tribal Herblore:
As a hunter-gatherer people establish a more permanent presence in a region (commonly consisting of a cyclical migratory pattern), they will inevitably gain greater expertise in identifying and harvesting the local flora and fauna. As the population grows, ever more intensive harvesting is required to provide enough food, which inevitably leads to attempts to consume previously untested plantlife. While trial-and-error will quickly teach a tribe which plants are edible raw, it requires a more focused methodology when processing techniques (cooking, soaking, drying, etc) are employed to make ordinarily toxic plants edible. Each tribal group will typically have one or two "herbalists", whose job it is to remember the appropriate preparation methods for various plants, and to experiment with newly discovered plants. These herbalists will exchange information with their colleagues at tribal gatherings, thus disseminating herblore throughout the tribal community.

GOAL: Improve herblore, in order to identify new plant-type resources and how to harvest them (including non-edible plants as well). Make foraging more efficient.

Alternatively, Exploit Elephants. The Ivory isn't useful now, but think of it as a free toy with our added Food. The extra Food could come in handy if population growth dramatically increases our Food upkeep.

645
Quote from: Major Votebox
Hide Aqal: (1) Taricus,
Expand into 48-C: (3) a1s, m1895, MINORS
Quote from: Minor Votebox
Expand into 48-C: (5) NUKE9.13, sketchykeeps, Lightforger, Doomblade, Powder Miner
Quote from: Name Votebox
Ybatara: (1) Powder Miner
[Delay]: (3) m1895, Lightforger, NUKE9.13
Fair.

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