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Roll To Dodge / Re: SPACE PIRATES RTD-Turn 4- Nirur Torir is using long range telepathy on me.
« on: March 18, 2009, 04:20:01 pm »Spoiler (click to show/hide)
I examine my lightsaber while sitting down. What would I do if someone cut my legs off? Can it light things on fire? Would it look wicked cool if I played guitar while swinging it around? I try and gain some more experience with my lightsaber by plain looking at it.| You look at your lightsaber, imagining all the possible situations in which it could be used...
You gain lightsabering skill.
You are no longer dizzy.
I hurry back, like, REALLY fast.|You hurry back, really, really, really fast. You zoom over the deck and | bounce off some rigging. You hover above the deck.
You gain flying skill.
I return to the ship, having forgotten all about the CPU, and attempt to gather parts in order to reconstruct my lightsaber into a dual-bladed one. Thats yellow.|You take the last (yellow) lightsaber from the crate. You push the ends of the two together, but nothing happens. You throw the yellow lightsaber at the computer.| You miss.
I'll spend my turn gathering information: The ship upgrades available, the cost of the next type of ship, and perfectly legal trade routes. (Not that we need to trade, but all the fun places are along perfectly legal trade routes. Smugglers tend to be more paranoid, and more heavily armed.)NO. NO. NO. NOOOO!!!
| You cheerfully set off towards the space station again. You walk to a map and look around for interesting things to visit. You decide to visit the shipyards. There are a few people walking about here. One of them recognises you as the infamous captain Nirur Torir and is naturally delighted to guide you around. He explains that all their stock is 100% Fergusian metals forged in the factories of Berriden, and of finest quality. He shows you some items. You see nothing wrong with them.
Spoiler: Stuff you can buy (click to show/hide)
EDIT: You also get a booklet titled 'Trading in Cyclops for
I pick up the pieces of my red lightsaber, trying to salvage any still usable parts.| You scurry around after the tiny components.| It's worse than you thought. Although you manage to gather most of the pieces together they appear to be molecularly tiny. There is no way you could rebuild this. Although you could use them to, say, join two sabers together?
Since I have some merchant skill now I'll try and sell off the alcohol.| You take another unit of alcohol and go looking for buyers. You encounter a few people who seem slightly interested. They offer a price of 1.2 credits per unit.
I examine the ship's weapon systems, and attempt to learn to operate them.| You examine the laser cannons. They look like some pretty sweet laser cannons. Ayup. You investigate the sight, and all the buttons and dials that can be used. Looks pretty easy.
I DO SO BY NOT ACTUALLY OPERATING THEM, ONLY EXAMINING.
You gain gunning skill.
Quote from: org who posted under this.
Train lightsabering|You remember the dummy is broken, so you don't do anything.
Statuses:
Spoiler: Morning Star (click to show/hide)
Spoiler: Katsuun (click to show/hide)
Spoiler: Digital Hellhound (click to show/hide)
Spoiler: Cheeetar (click to show/hide)
Spoiler: Nirur Torir (click to show/hide)
Spoiler: Org (click to show/hide)
Spoiler: Errol (click to show/hide)
Spoiler: Thunderclan (click to show/hide)
Spoiler: Shoruke (click to show/hide)