DF Gameplay Questions / Re: My Weaponsmith won't work
« on: December 31, 2007, 01:53:00 pm »
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i'm having trouble with my Legendary Weaponsmith / Legendary BookKeeper / Mayor / Accomplished Grower...
He became legendary weaponsmith with a fey mood after he reached legendary bookkeeper through updating stock records
Problem is : he won't work at my magma furnace to make weapons
The only jobs he's allowed to do are : Weaponsmithing - Health Care - Cleaning
The magma furnace has the following jobs : make steel crossbow x2 - make steel bolts (R)
No other dwarf has the weaponsmith job enabled
The damn weaponsmith still says "no job" in the Unit list
Help me please, i'm really lost
thanks in advance
I just did, and believe me, i'm having all the action i could want : it's year 3, early spring, i've had three sieges, two of them including troll squads.
And i have 48 dwarves (i limit population to 50 because my computer sucks).
I didn't count, but i'd say i've killed at least 25 goblins and 15 trolls.
The hauling of their clothes is a total pain in the ass, though. I gotta find a way to have goblins attackers wear armors but no clothes.
I remember there was a way to see the parameters used to create a world but i forgot how and can't seem to find it on the wiki anymore...
Can anyone help?
Thanks in advance
You dont want the liaison to leave unhappy, do you?
Is there a way to turn those into hydras or dragons or some other stuff like that without having to create a new game?
If there is, how would that work?
Too bad i will have to start over, i really liked my latest fortress, one legendary weaponsmith and one legendary armorsmith, and tons of steel :-P
quote:
Originally posted by Surma:
<STRONG>Hmm, replace the Goblins with Bronze Colossi, the Elves with Hydra, the Humans with Titans, and the Kobolds with Dragons.Fun! A megabeast every season, sometimes more than once! :p</STRONG>
I guess i could try that, but as i said in the OP :
quote:
Originally posted by Bogdanov:
<STRONG>And if it is possible, then how the hell would one do it? I've never messed with the game files before (except for the init file) and i'm quite a dumbo when it comes to programming and such.</STRONG>
Could you be a little more specific on how i could manage to get this result?
I finally admitted in pain that my computer definitely won't handle large population forts.
Which means i miss out on plenty cool stuff, mainly the mega beasts attacks and the goblin sieges.
I think they are only triggered by high populations, but since i have to play with limited pop (i made it max 50 dwarves), i was wondering if it would be possible to alter the game files so that megabeasts and sieges would occur even if my population is 50, depending solely on the wealth.
And if it is possible, then how the hell would one do it? I've never messed with the game files before (except for the init file) and i'm quite a dumbo when it comes to programming and such.
Any help on the subject will be highly appreciated.
Thanks.
[ May 21, 2008: Message edited by: Bogdanov ]
quote:
Originally posted by i2amroy:
<STRONG>The 4/7 thing is right, I was just thinking that sometimes it can be very hard to convince a water level to stay at exactly 4/7. </STRONG>
I never tried but this part at least is easy : its just about finding a common multiple of 7 and 4. For instance, if you empty a 4 tiles room with 7/7 water into a 7 tiles room, u'll get 7 squares with 4/7 water in it.
I noticed that legendary pump operators take much longer than noobs before they are exhausted and can no longer pump, but i dont know if they pump more water, because my pumps are nowhere near water, its basically a work-out room.
Thanks for answers ! :p