Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Bogdanov

Pages: 1 ... 7 8 [9] 10 11
121
DF Gameplay Questions / Re: My Weaponsmith won't work
« on: December 31, 2007, 01:53:00 pm »
nope  :(

122
DF Gameplay Questions / My Weaponsmith won't work
« on: December 31, 2007, 01:45:00 pm »
Hi everyone

i'm having trouble with my Legendary Weaponsmith / Legendary BookKeeper / Mayor / Accomplished Grower...

He became legendary weaponsmith with a fey mood after he reached legendary bookkeeper through updating stock records

Problem is : he won't work at my magma furnace to make weapons

The only jobs he's allowed to do are : Weaponsmithing - Health Care - Cleaning
The magma furnace has the following jobs : make steel crossbow x2 - make steel bolts (R)

No other dwarf has the weaponsmith job enabled

The damn weaponsmith still says "no job" in the Unit list

Help me please, i'm really lost

thanks in advance


123
DF Gameplay Questions / Re: do all chasms have critters?
« on: May 25, 2008, 09:38:00 pm »
or modify the goblins so they siege you instead of sending a bunch of pussy babysnatchers ;-)

I just did, and believe me, i'm having all the action i could want : it's year 3, early spring, i've had three sieges, two of them including troll squads.

And i have 48 dwarves (i limit population to 50 because my computer sucks).

I didn't count, but i'd say i've killed at least 25 goblins and 15 trolls.

The hauling of their clothes is a total pain in the ass, though. I gotta find a way to have goblins attackers wear armors but no clothes.


124
DF Gameplay Questions / Re: What seed did i use for this world?
« on: May 24, 2008, 12:22:00 pm »
Aite, great, thanks :-)

125
DF Gameplay Questions / What seed did i use for this world?
« on: May 24, 2008, 08:59:00 am »
Hi everyone

I remember there was a way to see the parameters used to create a world but i forgot how and can't seem to find it on the wiki anymore...

Can anyone help?

Thanks in advance


126
DF Gameplay Questions / Re: mutitasking miner/expidition leader?
« on: May 23, 2008, 12:07:00 pm »
If the liaison is following your miner, it means they aren't done discussing the trade agreement, and it might be best for you to prevent your leader from mining for a little while, so he can handle the liaison.

You dont want the liaison to leave unhappy, do you?  ;)


127
DF Gameplay Questions / Re: Stockpile Mistake
« on: May 23, 2008, 01:37:00 pm »
I think once the barrels are full of food, they'll haul the barrels to the food stockpile.

128
DF Gameplay Questions / Re: Little help modifying the game files
« on: May 22, 2008, 05:07:00 am »
In my map, the most common wild animals are horses and groundhogs.

Is there a way to turn those into hydras or dragons or some other stuff like that without having to create a new game?

If there is, how would that work?


129
DF Gameplay Questions / Re: Little help modifying the game files
« on: May 21, 2008, 06:09:00 pm »
Alright, thanks a lot, i'll give it a try tomorrow, now its kinda late :-)

Too bad i will have to start over, i really liked my latest fortress, one legendary weaponsmith and one legendary armorsmith, and tons of steel :-P


130
DF Gameplay Questions / Re: Little help modifying the game files
« on: May 21, 2008, 04:50:00 pm »
quote:
Originally posted by Surma:
<STRONG>Hmm, replace the Goblins with Bronze Colossi, the Elves with Hydra, the Humans with Titans, and the Kobolds with Dragons.

Fun! A megabeast every season, sometimes more than once!   :p</STRONG>


I guess i could try that, but as i said in the OP :

quote:
Originally posted by Bogdanov:
<STRONG>And if it is possible, then how the hell would one do it? I've never messed with the game files before (except for the init file) and i'm quite a dumbo when it comes to programming and such.</STRONG>

Could you be a little more specific on how i could manage to get this result?


131
DF Gameplay Questions / Little help modifying the game files
« on: May 21, 2008, 11:54:00 am »
Hi everyone

I finally admitted in pain that my computer definitely won't handle large population forts.

Which means i miss out on plenty cool stuff, mainly the mega beasts attacks and the goblin sieges.

I think they are only triggered by high populations, but since i have to play with limited pop (i made it max 50 dwarves), i was wondering if it would be possible to alter the game files so that megabeasts and sieges would occur even if my population is 50, depending solely on the wealth.

And if it is possible, then how the hell would one do it? I've never messed with the game files before (except for the init file) and i'm quite a dumbo when it comes to programming and such.

Any help on the subject will be highly appreciated.
Thanks.

[ May 21, 2008: Message edited by: Bogdanov ]


132
DF Gameplay Questions / Re: Swimming Training
« on: May 21, 2008, 07:00:00 am »
quote:
Originally posted by i2amroy:
<STRONG>The 4/7 thing is right, I was just thinking that sometimes it can be very hard to convince a water level to stay at exactly 4/7. </STRONG>

I never tried but this part at least is easy : its just about finding a common multiple of 7 and 4. For instance, if you empty a 4 tiles room with 7/7 water into a 7 tiles room, u'll get 7 squares with 4/7 water in it.


133
DF Gameplay Questions / Re: Can Siege Engineers go fey?
« on: May 20, 2008, 04:32:00 pm »
I always have plenty of legendary pump operators in my fortresses, that's what i use to "pump up" the peasants stats

I noticed that legendary pump operators take much longer than noobs before they are exhausted and can no longer pump, but i dont know if they pump more water, because my pumps are nowhere near water, its basically a work-out room.


134
DF Gameplay Questions / Re: Can Siege Engineers go fey?
« on: May 20, 2008, 10:23:00 am »
Yes so he won't become legendary siege engineer then. Thats what i was meaning to ask.

135
DF Gameplay Questions / Can Siege Engineers go fey?
« on: May 20, 2008, 09:40:00 am »
Just wondering...

Thanks for answers !  :p


Pages: 1 ... 7 8 [9] 10 11