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Utilities and 3rd Party Applications / Re: SoundSense: a sound engine for dwarf fortress.
« on: January 06, 2019, 11:12:35 pm »
Is there a way to have the music change depending on what civ you're playing?
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Alright, so enough has been updated that I'm thinking I'll end up doing a new thread. Well, actually, I'll do two new threads.I think it's an interesting idea to have two seperate versions of the mod that are kind of like the same thing but at different times, but I think splitting the thread is a bad idea. At best it'll be slightly confusing, but along with that it's also likely that you'll have one version of the mod that gets less attention and falls down and then it's weird because there's another version, and you'll have people asking questions in one that should be in another. I will also say that I personally wouldn't make two seperate versions of the mod, but if it's what you want to do you can go ahead and do it. The only reason not to from a people other than you perspective is potential confusion, which I don't think would be too bad if you just keep it to one thread.
What I'm thinking is one version of SoR will be set slightly earlier, during the dark age that followed the fall of Nimeria and during the following Sarvanian colonization; Sarvanians and Akhadians will mostly be the same as in this version (albeit with updates/fixes of course, possibly earlier weapons, and the Akhadians will be more pagan), but there'll be earlier versions of the Rovalians (as they would've been in the time of the Old Rovalian Empire), Vodish and Bremans (who will both be outright pagan tribesfolk), Demerians (much more Nimerian), and Agerans, and no Velaise (they came about later). The other will be set after the rise of the Akhadians; the Agerans, Demerians, Rovalians, Bremans, Velaise, and Vods will be the same as in this version (albeit with updates/fixes of course), but the Akhadians will be a series of sophisticated, genie-enslaving sultanates in the tropical biomes while the Sarvanians will have largely been driven into the desert and reduced to barbarism, their djinn allies now largely having either abandoned them or been enslaved by the Akhadians.
I'll also have some music sets (no soundsense thing, just alternate song_title and song_game versions) for each version of each civ, to mix and match as you like. I've got most of the music sets made, except for the Demerians. And also right now the Velaise and Bremans just use a generic Theodish set.
Does this sound like a good idea, or is this dumb and should I just do the mod as presented? Like I do admittedly have basically a full update well and ready.
EDIT: I'll go ahead and upload that, then do this... thing.
And a slave market could work too... But how to make this work?
Alright, so enough has been updated that I'm thinking I'll end up doing a new thread. Well, actually, I'll do two new threads.
What I'm thinking is one version of SoR will be set slightly earlier, during the dark age that followed the fall of Nimeria and during the following Sarvanian colonization; Sarvanians and Akhadians will mostly be the same as in this version (albeit with updates/fixes of course, possibly earlier weapons, and the Akhadians will be more pagan), but there'll be earlier versions of the Rovalians (as they would've been in the time of the Old Rovalian Empire), Vodish and Bremans (who will both be outright pagan tribesfolk), Demerians (much more Nimerian), and Agerans, and no Velaise (they came about later). The other will be set after the rise of the Akhadians; the Agerans, Demerians, Rovalians, Bremans, Velaise, and Vods will be the same as in this version (albeit with updates/fixes of course), but the Akhadians will be a series of sophisticated, genie-enslaving sultanates in the tropical biomes while the Sarvanians will have largely been driven into the desert and reduced to barbarism, their djinn allies now largely having either abandoned them or been enslaved by the Akhadians.
I'll also have some music sets (no soundsense thing, just alternate song_title and song_game versions) for each version of each civ, to mix and match as you like. I've got most of the music sets made, except for the Demerians. And also right now the Velaise and Bremans just use a generic Theodish set.
Does this sound like a good idea, or is this dumb and should I just do the mod as presented? Like I do admittedly have basically a full update well and ready.
EDIT: I'll go ahead and upload that, then do this... thing.
So, is this kinda like alternate versions of your mod's setting, just in different times? And will these versions outright replace this version or will they co-exist with it? I've been planning on doing something akin to this with my mod Culture Shock, except these versions would take place in other parts of the setting, such as alternate planes or far-off times.