61
DF Modding / Re: What's going on in your modding?
« on: December 24, 2018, 12:46:11 am »
Doing more tests with large map and 350 year history. Noticing, in Adventure Mode in cities, that movement turns kinda take a while. Also noticing a bit of a dogsplosion (just stupid amounts of various dog breeds everywhere), and I'm pretty sure the two are related.
Guess I'll need to think of a way to make those various dog breeds show up less (without just giving them MULTIPLE_LITTERS_RARE which would make no sense). Making them more expensive doesn't seem to do much. Though it mostly seems to have happened after I added some more cattle (one of which every civ seems to love and have thousands of according to LegendsViewer).
Could a civ having tons of cows possibly cause a dogsplosion? If so, how? Because that doesn't make any sense.
Guess I'll need to think of a way to make those various dog breeds show up less (without just giving them MULTIPLE_LITTERS_RARE which would make no sense). Making them more expensive doesn't seem to do much. Though it mostly seems to have happened after I added some more cattle (one of which every civ seems to love and have thousands of according to LegendsViewer).
Could a civ having tons of cows possibly cause a dogsplosion? If so, how? Because that doesn't make any sense.
The mod looks pretty neat. I like the setting. 