Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Casei

Pages: [1]
1
DF Dwarf Mode Discussion / Wretched Focus-Stealing Announcements
« on: February 14, 2015, 06:43:18 pm »
Is there any way to prevent DF from stealing focus from whatever it is you're looking at during an announcement? Just as I get my view situated on something, Urist McCrafter wants to build an artifact, and the moment I get view re-adjusted he claims a building and just as I get my view readjusted he starts his artifact. The view 3 levels over the trees in the middle of the map is nice and all, but it shouldn't have to be like this.

2
I've been playing DF for a while (since the 2012 release, at any rate) and I've always been able to appease my dwarves enough that tantrum spirals were not a problem. They happened every now and again, but I couldn't consider them problematic.

For full disclosure, I'm still on .40.08 - I have yet to upgrade, so if this has been fixed in one of the later iterations, tell me to stuff a crundle in my chicken tallow roast-hole and upgrade, and I will do so happily. From what I've seen fixed since .40.08 dropped, though, it doesn't seem dwarf sensitivity has been addressed. The fort is 20+ years old.

I have a mostly-ecstatic dwarf population. They have awesome 3x3 bedrooms that are nice enough that they get good thoughts from having it. I have mist generators at the entrance to the dining hall and the entrance to the fort. I have artifact armor stands and statues put in high-traffic areas so they have good visibility to passing grumpy dwarves. There are a few of them with some raggedy clothing, but lately my clothiers have been spitting out masterwork t-shirts like nobody's business, and most everyone has at least two or three masterwork clothing items and collecting more and more as time goes by - there aren't a lot of Bad Thoughts being generated by clothing, in other words. Vermin is under tight control. There are roughly 2700 alcohol units, and 4000 prepared food units (provided my bookkeeper isn't a lying elf-lover). There are a lot of parties, but I rarely have idlers and it's mostly children attending the events (I have set the pop cap at 100, like my forts in the past, 30 of them are military, so that keeps everyone exceptionally busy). All my dwarves are the equivalent of the over-excited Forever Alone guy - either really ecstatic or very happy.

And yet, the death of a single military unit has caused four separate spirals in four separate incidents. The first ended with one mayor and six children left standing and the elf liaison having to step over dozens of corpses to warn the mayor about dendrophilia. The second ended with the captain of the guard and three kids who survived. The latest two I savescummed out of because, well, the spiral was no longer fun, just obnoxious.

In the past, keeping them happy was a way to circumvent the spiral, but that doesn't seem to work any more. Now it seems like their oversensitivity has become a problem - problem enough that I'm getting uninterested in continuing my forts. What's the point of making a fort, now, when I know that all my FUN is guaranteed to come in the form of a tantrum spiral?

Tangentially, shouldn't dwarves draw some sort of stolid inspiration from a fallen military dwarf? "Do not mourn Urist McBodybag! He gave his life so you could drink asparagus ale and spit out more masterwork silk bikinis!"

While I'm not at the point of stripping off my socks and punching a Stonecrafter in the head, it's getting pretty frustrating.

Is it a bug? Is it getting addressed? Is there any thing else I can do to keep them from-- like ninjas --flipping out and killing everything?

3
DF General Discussion / Well, That's Awkward
« on: September 14, 2014, 09:48:32 pm »
This just popped up and I had to share its awkwardness:



Hopefully Mebzuth will get things figured out.


4
Creative Projects / My New Book, Ignite
« on: August 21, 2014, 01:04:26 pm »

I just published my third book, and it's available for free at https://www.smashwords.com/books/view/469025.

It's available in a wide variety of formats (mobi, epub, PDF, plain text, etc).

Sadly, it's not about dwarves, but players of Liberal Crime Squad will probably want to give it human rights and marry it.

The obligatory blurb:
Quote
An unlikely couple finds love in the vortex of violent social upheaval. Can their relationship survive their differing political stances? A terse political thriller, infused with an uncompromising romance.

5
DF Dwarf Mode Discussion / .40.02 > Dwarves Jumping Down Wells
« on: July 13, 2014, 10:06:46 am »
Playing Fortress Mode.

I've got a room over a water-filled cavern, and since it is a freezing biome, I needed a well to get fresh water. Now I have dwarves jumping into the well, and have had at least 6 deaths. There's nothing down there for them to pick up - this is the lowest level of the fortress but only the top cavern layer. They're not falling in by crowded jostling. They walk to the lower level, jump into the well, and then drown in the cavern.

Anyone else had any problem with dwarven wishing well syndrome? Should I report it to the bug tracker?

6
DF Dwarf Mode Discussion / Water Camels
« on: May 09, 2014, 07:52:12 pm »
I'm playing Fortress mode, using the Masterwork mod (though the mod isn't terribly important to the question).

During Spring of my first year, the caravan had camels pulling them, and one of them got knocked off a high bridge into water. The fortress is now about ten years old, and by the time I had interest (or resources) to deal with them, they numbered about 40. Now they are milling around, breeding, chewing up river grass as fast as they can chew up my FPS. I want them dead.

I have tried building a ledge over the river so that my military can shoot them. They tend to avoid the area. The river has only one access point, being down in a deep gorge, so 'building a ledge all the way to them' is feasible, but not very practical.

I have tried to build a fish farm, tapping into the river with channels filled with cages. This trapped only one. Five of them jumped up onto the first cage and managed to leap out of the channel without getting caught, because I had wild camels all over my fish farm, and I had to have the military mop them up. I have since expanded the fish farm, but they're not pathing in.

After all of these efforts, 33 of the two-humpers remain.

1) Are there any suggestions on how I might exterminate the pest that is the elusive water camel once and for all?

2) I know I can dam up my river - but the location is important because of two feeder waterfalls. I'm very leery of this solution because of past Water Horrors. How can I tell where my river is exiting the map? Will damming my river cause flooding because of the feeder falls?


Pages: [1]