Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Casei

Pages: 1 [2] 3 4
16
Creative Projects / My New Book, Ignite
« on: August 21, 2014, 01:04:26 pm »

I just published my third book, and it's available for free at https://www.smashwords.com/books/view/469025.

It's available in a wide variety of formats (mobi, epub, PDF, plain text, etc).

Sadly, it's not about dwarves, but players of Liberal Crime Squad will probably want to give it human rights and marry it.

The obligatory blurb:
Quote
An unlikely couple finds love in the vortex of violent social upheaval. Can their relationship survive their differing political stances? A terse political thriller, infused with an uncompromising romance.

17
DF General Discussion / Re: Dwarf Fortress 40_08 Starter Pack r3
« on: August 17, 2014, 10:40:34 am »
Unhandled Exception Error when I terminate the program's ability to call home, then it runs upon hitting OK.

Give us the ability to turn off the call home "feature" gracefully.

18
DF Dwarf Mode Discussion / Re: Songs For Dwarves
« on: August 11, 2014, 03:22:27 pm »
If you can tolerate an elf singing a dorfy song: http://www.youtube.com/watch?v=ME5urFBf0kk

I think it's the best version of Misty Mountains Cold.

19
DF General Discussion / Re: Dwarfiest stone?
« on: August 10, 2014, 03:44:34 pm »
Rock Salt.

20
Curses / Re: [MOD] Race and Ethnicities Mod
« on: August 10, 2014, 02:43:30 pm »
If Race is included, it should be handled (as Mr. Fox noted) Liberally - that is, Diversity is Celebrated. If you do not have Diversity (a cross-section of many cultures), and your racial choices during recruitment are too homogenous, there should be a penalty -  to your Juice score, perhaps.

21
Curses / Re: Idea: add MIDI music to LCS
« on: August 10, 2014, 03:58:03 am »
I'm pretty open to it.

The next question is: how would the cues work? Event-based or playlist based?

I'd like the ability to use sound effects, a playlist, or both. The playlist plays Liberal Songs, but the events trigger Liberal Sound Effects (midi white noise pewpews for gunfire, a wolf-whistle when the LCS tries to drop a pick-up line, or a quick Liberal Bow-Chicka-Wow-Wow if someone becomes a love slave, for some examples), similar to the Soundsense DF utility.

22
DF Dwarf Mode Discussion / Re: Questions about Oddities in 40.05
« on: August 06, 2014, 09:07:39 am »
So I have run into two weird things while running 40.05 lately I wanted to ask about. 

1.) The first is that I started my fortress while showing humans, elves, and goblins all near my embark point yet two years in I have not seen a soul beyond the dwarven traders who came once.  Any known bugs or issues out there about this?  I know of the issues with sieges but I thought elves not visiting the fort was a fixed bug.

I think this is a known bug - I'm not sure what other thread I was reading about it in, but I've seen others discuss it. The civilizations around you disappear.

2.) So my weaver went down into the caverns because hes an idiot to go get spider webs and when he saw a spider he ran in terror as I would expect.  What I didn't expect was that he ran 2 tiles away slammed into a wall broke his hand and passed out from the pain.  He eventually awoke but I have never seen a dwarf hurt themselves but slamming into something before and I was wondering if this was normal?  If so I must say Kudos to Toady because it was both hilarious and awesome.  I hope that weaver learned his lesson  ;)

That is indeed hilarious. If it's not a bug, it's a feature.

23
Curses / Re: Will you help me to understand the state of LCS?
« on: July 25, 2014, 01:24:52 pm »
I increased the difficulty of avoiding detection when hacking. Too far? In my new tests with the revised Heat system and taking an all-A founder from 0 to 200 juice with Hacking alone, I get raided before I hit 60 juice. Of course, that's sitting in the Homeless shelter; those raids happened at about 25% heat. If you're hacking from a 60-70% secrecy safehouse, you're going to have a lot more luck.

I think it's a good compromise for the hacks.

24
Curses / Re: Will you help me to understand the state of LCS?
« on: July 24, 2014, 02:29:52 am »
Perfect. In regards to your suggestions, I think the idea of electronic security systems that can be hacked is a good one, but I wouldn't want to make it obligatory -- I like the game supporting and encouraging a range of playstyles, to ensure that there's always more strategies to explore in repeat plays. Robbing the bank vault, for example, can be done through either a high-tech heist or a heavily-armed "everyone get down" raid, each with their own set of challenges.

Hacking is currently fairly tiered already -- low Computers skill results in hacking failing to produce results (juice or otherwise), while the "harass websites" action is easier for medium tier computer users to pull off. Low skilled computer users picking that will just troll forums and stuff though, which doesn't actually accomplish anything. Will consider additional choices and depth on the top end.

It doesn't have to be obligatory - give the security-droppers a bonus, or disable the alarm triggers on the 'big doors' or something - it can still be taken without dropping internal security, but it should be a harder thing to accomplish.

As it stands, though, hacking is either giving out too much computer skill, or too much juice. A good test would be to take someone who has zero hacking skill, and see how many days it takes to get them to 200 Juice.

Oh man I would love for there to be a low end, less illegal way to train computer skills

Agreed. I was surprised that you couldn't take Computer classes at college. An alternative would be to have 'Teach Liberals Practical Life Skills' as an option for an activity (trains computer, finance, business, etc - not as effective as a college ed, but it should be relatively inexpensive).

25
Curses / Re: Will you help me to understand the state of LCS?
« on: July 24, 2014, 12:03:34 am »
It's 4.07, from your pinned post at the top of the forum. I press 'A' to start an activity, put an unsquadded liberal on hacking and let them go, and they just rack up the insane juice, quickly outstripping whomever hired them in the juice department.

Edit: This might be related: the 4.07 I have looks different from the Youtube videos that you made, Jonathan - for instance, the recruits show all of their skills at all times instead of the 'unknown' ? ? ? ? ?: ? kind of thing - but it *does* say 4.07 on the splash screen. Did someone roll back the source?

26
Curses / Re: Will you help me to understand the state of LCS?
« on: July 23, 2014, 11:23:47 pm »
I just started playing LCS a week or so ago while waiting for DF to stabilize - and it's tons of fun as it stands, but there are a couple of 'weak spots' that I've seen, from an outsider's perspective.

Hacking is far too OP. It's too easy to get someone up to Juice 200.

Here's an alternative proposal:

At Computer levels 0-4, say, you can Troll. Trolling would get you only minimal amount of juice.

Level 5-9 you can Skript. Skripting is a little more potent, gets you a little more juice, but it has a tendency to pull in small amounts of Heat, and it isn't the juicy stuff, which should be done at skill level 10-15:

The Hack. I'd like to see the actual 'hacking' portion spread out over three phases, such as Discovery, Penetrate, Exploit. The first round gets you past the first firewalls, the second round past the second layer, and finally the goodies, which can be a variety of actions (like a date menu): get map, deactivate security, pilfer secrets, steal funds.

I'd like to see each major location (Power plant, Intel HQ, Prison, etc) have its own computer security system that needs knocking down before operatives can infiltrate. For instance, after 'deactivate security' on Courthouse would cause their alarm system to be inoperable for the next day. Attacking a place without deactivating their computerized security should be akin to suicide.

That's the big one I had, the others were small and mostly about standardizing some interface. Otherwise, this is a pretty epic game.

I'd contribute, myself, if I knew the C's.

27
It took a while for attackers to show up on my latest .40.03 fort, but it was the undead polar bear that did me in.

28
DF Dwarf Mode Discussion / Re: .40.02 > Dwarves Jumping Down Wells
« on: July 13, 2014, 01:54:56 pm »
I was able to bring a lot of them back home by re-opening the staircase down to the cavern, thankfully, but we're losing 1 or 2 each month to 'well-wandering'.

They could also be trying to fish - every other tile with water on the map thus far is ice.

29
DF Dwarf Mode Discussion / Re: .40.02 > Dwarves Jumping Down Wells
« on: July 13, 2014, 01:47:35 pm »
They're probably climbing, yes.

As for webs, no - I don't even have a loom built yet. They're just wandering down there, and can't (or won't) wander back.

30
DF Dwarf Mode Discussion / Re: .40.02 > Dwarves Jumping Down Wells
« on: July 13, 2014, 10:12:34 am »
It also seems these are Jesus Dorfs. They're walking on the 'Open Space' directly above the water tiles. To the bug tracker!

Pages: 1 [2] 3 4