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Messages - MadMonkey

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16
Roll To Dodge / Re: Deepdelve - A ChatGPT Forum Game
« on: December 25, 2023, 02:01:34 pm »
C
It's only sensible to offer, after all.

Offering Help to the Olm People
Moved by the hospitality of the Olm People and the serene beauty of their underground home, Urist offers his help. The elder nods appreciatively, understanding the gesture of goodwill from the surface dweller.

The elder explains that their community has been facing challenges. A passage that used to bring fresh, nutrient-rich water to the lake has been blocked, affecting the delicate ecosystem of the underground lake. Clearing this passage would restore the flow and greatly benefit the Olm People.



Options for Helping the Olm People
A. Investigate the Blocked Passage: "I'll take a look at the blocked passage. Maybe my skills as a miner can help clear the way."

B. Explore for Alternate Water Sources: "Perhaps there are other water sources nearby that can be redirected to your lake. I can explore the surrounding caverns."

C. Offer to Bring Supplies from the Surface: "I can return to the surface and bring back supplies or seek help to resolve your water problem."

17
Roll To Dodge / Re: Deepdelve - A ChatGPT Forum Game
« on: December 24, 2023, 03:41:56 pm »
B. Continue Deeper into the Cave: "No time to dawdle. I should keep moving and see what else this cave has to offer."

Encounter with the Olm People by the Underground Lake
Choosing to delve deeper into the cave, Urist continues his journey. The cavern opens up to reveal an expansive underground lake, its surface still and reflecting the dim light from above. As he approaches the water's edge, Urist is surprised to find himself not alone. Emerging from the shadows are the Olm People, a tribe living in this subterranean world.

The Olm People are humanoid but with features adapted to the dark, damp environment. They have pale, almost translucent skin, large, sensitive eyes adapted to the darkness, and long, slender limbs. They move with grace and quiet that speak of their intimate knowledge of this underground realm.

Initially cautious, the Olm People are curious about this surface dweller. Their leader, a wise elder with markings of experience and knowledge, approaches Urist. Through a mix of gestures and a rudimentary common tongue, they communicate.

The Olm elder explains that they are guardians of the underground lake, a sacred place that provides them with sustenance and is central to their way of life. Intrigued by Urist's presence, they offer a temporary truce and an opportunity to learn from each other.



Options for Interaction with the Olm People
A. Learn About the Olm People: "I'd like to learn more about your tribe and how you survive in these depths."

B. Ask for Guidance Out of the Cave: "Can you guide me to a way out of this cave system? I need to return to the upper levels of the mine."

C. Offer to Help the Olm People: "Is there anything I can do to help your tribe? Maybe there's a way I can repay your hospitality."

18
Roll To Dodge / Re: Deepdelve - A ChatGPT Forum Game
« on: December 21, 2023, 11:27:25 am »
Result of Investigating the Brightly Glowing Fungi - Partial Success (Rolled 3)

Urist approaches the cluster of brightly glowing fungi with a mixture of caution and curiosity. As he gets closer, he notices that the fungi emit not only light but also a gentle warmth, which is a welcome change in the cool, damp air of the cave.

Upon closer inspection, Urist discovers that the fungi are growing around a small deposit of luminescent minerals. These minerals, while not immediately valuable like gold or gems, could have some unknown properties or uses. He carefully collects some samples, storing them in his backpack.

However, as he gathers the minerals, a cloud of spores is released into the air from the disturbed fungi. Urist finds himself in a brief coughing fit, which makes him feel slightly dizzy and disoriented. While the effect seems temporary and not severely harmful, it's a reminder of the cave's unknown dangers.

Next Steps in the Cave
After the partial success with the glowing fungi and the luminescent minerals, Urist considers his next move:

A. Rest and Recover: "Better take a moment to rest and recover from these spores. I need to be at my best to navigate this cave safely."

B. Continue Deeper into the Cave: "No time to dawdle. I should keep moving and see what else this cave has to offer."

C. Return to the Stream Path: "Maybe following that stream is a better idea. It could lead to an exit or another part of the mines."

19
Roll To Dodge / Re: Deepdelve - A ChatGPT Forum Game
« on: December 20, 2023, 11:41:05 am »
Exploring the Unknown Cave
Urist, bolstered by a mix of curiosity and necessity, decides to explore the vast cave system he's fallen into. He grips his pickaxe a bit tighter and begins to tread carefully into the unknown, guided only by the faint luminescence of the glowing fungi.

Options for Exploring the Cave
As Urist ventures deeper, he encounters several pathways and features within the cave:

A. Follow the Flow of a Underground Stream: "There's a stream here, flowing gently through the cave. Following it might lead to an exit... or something else."

B. Investigate a Cluster of Brightly Glowing Fungi: "These fungi are glowing much brighter than the others. Maybe there's something special about them or the area around them."

C. Descend into a Narrow Crevice: "There's a narrow crevice leading downwards. It's a tight fit, but it might open up into something larger or lead to a way out."

20
Roll To Dodge / Re: Deepdelve - A ChatGPT Forum Game
« on: December 19, 2023, 01:34:14 pm »
A
A

Result of Clearing the Obstructed Path - Epic Fail (rolled 1)

As Urist sets to work clearing the rockslide, his efforts inadvertently trigger a larger collapse. The ground beneath him gives way, and he tumbles into the darkness, caught in a cascade of falling rocks and dust. Miraculously, he emerges relatively unharmed but finds himself in an unknown and vast cave system, far below the Mid-Depths. The only source of light in this vast and mysterious cave is the eerie glow of fungi, casting shadows and highlighting the intricate rock formations.



Urist dusts himself off amidst the eerie quiet of the vast cavern. The air is cooler here, and the distant echoes suggest that this cave system might be more extensive than any known part of Deepdelve. He now faces a new set of challenges in this uncharted territory.

Options for Exploration in the Unknown Cave System
A. Explore the Cave: "No use sitting around. Let's see what secrets this cave holds. Maybe there's another way out or something valuable to discover."

B. Try to Climb Back Up: "I should try to climb back up the way I fell. It’s risky, but getting back to familiar territory is crucial."

C. Set Up a Camp: "Better to set up a temporary camp here. I can rest, assess my situation, and maybe signal for help."

21
Roll To Dodge / Re: Deepdelve - A ChatGPT Forum Game
« on: December 15, 2023, 07:33:30 pm »
A.  Lets get some gold in pocket to start with.
A: Gooooolddd

First roll, got a 3!

Result of Exploring the Narrow Vein - Partial Success
With cautious steps, Urist navigates the narrow vein, pickaxe in hand. The space is cramped, making it difficult to swing the tool effectively. Despite the challenge, Urist manages to chip away at the vein, revealing a modest amount of gold ore. It's not a vast deposit, but it's certainly worth the effort. However, during the excavation, a small rockslide is triggered. Urist skillfully avoids any serious injury but finds the path back slightly obstructed. It will take some effort to clear the way out.

A. Clear the Obstructed Path: "Better clear this rockslide before it becomes a bigger problem. It'll take some effort but safety first."

B. Scout for a New Vein: "This vein was a good start, but it's time to find a richer spot. Let's scout for a new vein in the Mid-Depths."

C. Do something else.

22
Roll To Dodge / Re: Keyforged Adventurer's Guild
« on: December 11, 2023, 12:01:57 am »
As a rogue my only active action is reroll so im good.

23
Roll To Dodge / Re: Deepdelve - A ChatGPT Forum Game
« on: December 09, 2023, 12:09:45 pm »
B Would have gone to the deepest part of the mines but we don't have fire protection so the mid areas will work for now.
(B, if it ends up tied.)

The Mid-Depths



A. Explore a Narrow Vein: "This narrow vein of gold looks promising. It might be tight, but it could lead to a rich deposit."

B. Investigate a Dark Cavern: "There's a dark cavern off to the side. It looks risky, but who knows what treasures or secrets it might hold?"

C. Shore Up a Crumbling Passage: "That passage over there looks unstable. Maybe shoring it up could reveal a new area or provide a safer route for future explorations."

24
Roll To Dodge / Re: Keyforged Adventurer's Guild
« on: December 04, 2023, 12:21:08 pm »

Bruv would like to do the camping activity for now.

25
Roll To Dodge / Re: Deepdelve - A ChatGPT Forum Game
« on: December 01, 2023, 06:08:26 pm »
What thread was that meant for?

http://www.bay12forums.com/smf/index.php?topic=182039



A healing potion seems like a good thing to have on hand, I say we get one.

You buy a healing potion.



You leave the market and travel to the entrance to the mines.



Dwarf Miner: "Ah, greetings! Name's Durnar. I've been delving these mines since my beard was but a stub. Let me give ye a quick rundown of what's what down here in Deepdelve. First off, there are three main areas to keep in mind. The Upper Tunnels, the Mid-Depths, and the Inferno Pits. Each has its own... charm, and dangers, mind ye."

A) The Upper Tunnels: "Here's where most new miners start. It's relatively safe, and ye'll find plenty of iron and coal. Good for gettin' yer feet wet, or should I say, yer boots muddy!"

B) The Mid-Depths: "Now, if ye're feelin' a bit more adventurous, the Mid-Depths is where things get interesting. Silver, gold, and the occasional gemstone. But watch out for the cave-ins and the odd critter lurkin' in the dark."

C) The Inferno Pits: "This is where only the bravest—or the most foolhardy—dare to venture. Recently, we struck a vein of some strange teal-colored metal. Never seen anything like it! But the heat down there is nigh unbearable. Ye'd need some serious protection against the fires if ye're thinkin' of goin' that deep."

How do you respond to Durnar?

26
Roll To Dodge / Re: Keyforged Adventurer's Guild
« on: November 29, 2023, 05:25:12 pm »


A) "We should torture the guy! I bet we can get away with it without killing him if we use our potions of skin blistering!

27
Roll To Dodge / Re: Keyforged Adventurer's Guild
« on: November 26, 2023, 05:38:05 pm »
Bruv is stepping down as guild master because I'm to busy to run dungeons anymore. Sorry for stringing everyone along for so long. I'' still participate as an adventurer though.

28
Roll To Dodge / Re: Deepdelve - A ChatGPT Forum Game
« on: November 26, 2023, 05:37:47 pm »
That message was intended for a different therad! I'll post an update later today.

29
Roll To Dodge / Re: Deepdelve - A ChatGPT Forum Game
« on: November 26, 2023, 04:28:19 pm »
Bruv is stepping down as guild master because I'm to busy to run dungeons anymore. Sorry for stringing everyone along for so long.

30
Roll To Dodge / Re: Deepdelve - A ChatGPT Forum Game
« on: November 23, 2023, 04:18:32 pm »
C. What need for a new pickaxe or armor. And ancient legends are worth less than the ore of the depths you can mine yourself.



"The Alchemist’s Array" stall is a wonder to behold, with the dwarf alchemist, easily recognized by his distinctive eye patch, tending to a pot that simmers with a mysterious liquid. Behind him, shelves are lined with potions of varying colors and sizes—each emitting a faint glow that adds to the mystique of the place.

For Sale at The Alchemist’s Array:
  • Healing Potions: A staple of any adventurer's pack, these red vials can mend wounds in a matter of moments.
  • Elixirs of Strength: Brewed from rare mountain roots, these potions grant temporary bursts of superhuman strength.
  • Potions of Night Vision: These green concoctions allow the drinker to see clearly in the darkest of underground passages.
  • Draughts of Fire Resistance: A popular item for those venturing into the fiery depths, these potions provide protection against extreme heat.
  • Memory Tonics: Aids in recalling forgotten lore or languages, a sip of this could unlock knowledge thought lost.
  • Vials of Invisibility: A tricky brew, these clear potions can make the imbiber unseen to the naked eye for a short period.
  • Assorted Herbs and Ingredients: For the aspiring alchemist, raw materials are available for purchase, along with a recipe scroll or two.
Each item is meticulously labeled, and the alchemist is ready to explain the effects and proper usage, ensuring that each customer leaves with exactly what they need—or perhaps something they didn't know they needed until they arrived at The Alchemist’s Array. You can trade your 3 quartz gems for one of the above potions.

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