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Messages - DontBanTheMan

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196
Forum Games and Roleplaying / Re: 4 Nations
« on: October 25, 2015, 03:53:56 pm »
Anraya will back the decisions of her general; though we do not wish to break out in hostilities with Equestria or Tropico, it no longer considers the oil agreement valid. Oil shipments will begin to Equestria via land routes to prevent piracy, with no oil being shipped overseas (in breach of the agreement if necessary).

Cycle 6 Anraya Diplomat
[ x] Not only will Anraya cut taxes, we will subsidize industry in our country. Spend $10 on expanding Anraya's economy and industry. Only relatively low-emission companies will be subsidized.
[ x] Start selling oil to Equestria via land to bypass piracy attempts. Ship NO oil to Tropico; ignore the Tropican contract.
[ x] Perform a speech to the people condemning foreign aggression by Djibouti, and oppressive treaties by Tropico. Rile up nationalist and patriotic sympathy among the people. We saw what happened with Tropico - we must support our General in these times of need and volunteer for the military. The lives of your loved ones depend on it! Viva la Anraya!
[ x] Eliminate many trade barriers with Equestria; allow food imports to come in, in exchange for industrial goods from Anraya's expanding industry.

STATUS: Ready.

197
Roll To Dodge / Re: The Aetherworld Prison v2
« on: October 25, 2015, 02:41:05 am »
Turn 10

Stealthily search the room at the top of the stairs as the attackers are distracted by the blob.

Try to get back up there, but hold onto the man. Hopefully he'll try to pull his arm out, and he'll pull me with it. If I manage to get back up, get that man into my... erm... blob...? Anyway, then absorb!

Erizen Initiative: [5  - 2(damage) - 1(distance)] = 2
Blorn Initiative: [7 + 1(speed)] = 8
Soldiers Initiative: [2] [5] [10]
Unfortunate Soldier: [8]

The soldiers scramble over to the side of the control tower, peering over the ledge at Blorn. One of them fires his weapon at the creature. [4] = 4
One bullet lands in Glom's lower body, but it passes right through. The rest of them go wide by a few few feet. The soldier you're holding onto attempts to... [4]
Clutch at his arm and attempt to heave it up. There is simply too much weight hanging off it, however. Glom tries to get a little higher up the man's arm, but holds on tight. CLIMB: [8 + 1(strength) - 1(dexterity) + 1(sticky)] = 9
You drag yourself up to the window, before heaving yourself over into a heap. The other soldiers react by firing at you! [5][4][1] VS [9 - 2(distance) - 1(unsteady) + 1(speed)] = 7
Within the flash of an eye, Glom lays himself flat on the ground, ducking beneath the bullets. Most of them go wide of their target, and one actually lodges itself in the wounded soldier! ENDURANCE: [2] = 2
He cries out in pain, and recoiling from the blow falls out the window.

Meanwhile, Erizen slowly makes his way up to the room and starts searching it for valuables; fortunately, the soldiers are all looking out the control room's shattered window. LOOTING: [9 + 1(wisdom)] = CRIT SUCCESS
Eh, doesn't appear to be much...just some control pan-wait a second. Is that what you think it is? Spotting a half-open supply cabinet, you heave a dusty old cleaning robot out - it's your model! There's also some discarded robotics pieces, all of your model - seems like they had to cannibalize two broken robots to piece together a working one. If this one's even functioning.


Make the peace sign.

Awkward silence.

...
An akward silence ensues, with both parties staring at each other. Aadhaya interrupts it with the peace sign, and the doctor takes a swig of his booze. The soldier scratches his head but lowers his weapon, "Listen, you two don't seem...to be all that bad. Weird as hell, but not that bad. Just take what you want, we gotta get out of here." He motions to the doctor, who rolls his eyes and follows him. They head toward the door.


Walk away. To the left, I guess.

You walk away from the party and head down the hallway, taking the branch to the left. LUCK: ([4] [10])
Three laser rifles and a bolt cannon attached to a combat droid meet you. They are lined up in the middle of the hallway, and all level their weapons at you. The one in front shouts, "Freeze! Hands in the air!"


Help the collosus pick up whatever parts he seems to want.[spoiler]Power Control: 240 EU max. Currently 85 EU, -5 EU/turn.

Examine the parts that the creature in front of me has, and see if any of them are useful. If not, then firmly squish him into the ground, stand up, and walk away. If he has parts of use to me, then gratefully accept the parts and begin self-repair.

RUNE: Ohhhh boy, are there ever some goodies he offers you! Uranium Fuel Cells (+40 units), metal and robotics pieces (unfortunately not usable by you in your current state; you'll need to repair your OS first), and a packet of emergency nanobots - useful for quick repairs (they don't repair too much though; certainly not your entire OS). There's also a pile of explosives which you (if your OS was repaired) or another being could jury rig onto you, similar to the deal with the laser cannon. You grab the uranium and nanobots straight up (+1 emergency nanobot repair), and dig around a bit in the rest of the offerings. The robot helps you pick whatever you want out of the pile, and is generally a help. With the nanonots in storage, you activate the emergency repair package to your OS, allowing your normal self-repair system to take over (+10% OS integrity, +3%/turn).

WRAITH: You offer your pile of goodies to the colossus, from which he grabs the uranium and a packet of nanobots. Would've been useful to you, but you figure it's probably better to be on this thing's good side right now. You also show it the various explosives and supplies; it doesn't annihilate you, so that's probably a good sign (+XP; see bottom).


Thing just stays perched on the roof for a bit, looking for anything interesting.

From this perch, you can easily see the colossus - it's interacting with what appears to be a robot, grabbing a few things out of a pile of loot. Below you, you can see the slimey creature heave itself into the control tower, before a torrent of gunshots and the soldier who was dangling his arm out of the window previously falling out and to the metal tile before. His body makes a sickening sound upon impact; it's doubtful he survived.

PERADON: +20 XP
SINVARA: +30 XP (wisdom)
ZORMOD +20 XP (charisma)

FROM LAST TURN:
SINVARA: +20 XP (logic)
ICYTEA31: +30 XP (magic/drama)
PERADON: +15 XP (speed), +25 XP (strength)

198
Roll To Dodge / Re: The Aetherworld Prison v2
« on: October 24, 2015, 04:29:46 am »
(( Ya, actually realized this morning that it'd been a few days, started making the turn earlier today. Will be up within the next twenty-four hours. ))

199
Forum Games and Roleplaying / Re: Politico [Taking Players]
« on: October 23, 2015, 02:09:45 pm »
So basically I can both fund an institute and direct research in one action, or am I just allowed to build the institutes?

(( You could do both. ))

200
Forum Games and Roleplaying / Re: Politico [Taking Players]
« on: October 23, 2015, 10:20:24 am »
And how many research actions would I be able to do as part of a provincial action?

(( One; you could spend a certain amount of wealth to fund education or research institutes; if you had any research institutes, you could automatically (if you or another character under your command was administrating the province) have them focus on one area of study without spending an action. That is, it costs one action of your four provincial actions. ))

201
Forum Games and Roleplaying / Re: Politico [Taking Players]
« on: October 23, 2015, 12:03:46 am »
Alright, so what big action would researching technology fall under?

(( Either a character action (if doing so yourself) or a provincial action (if funding research within the province). ))

202
Forum Games and Roleplaying / Re: Politico [Taking Players]
« on: October 22, 2015, 09:13:23 pm »
The political map could use a key atleast. I don't really know any of the other nations on there apart from my own.

(( For the time being, you're unaware of the political situations in neighboring provinces: and even if there is a dominant "government", it may be further split into warring factions or the like. You'll have to make political efforts to discover other political groups, since there aren't really "nations". ))

203
Forum Games and Roleplaying / Re: Politico [Taking Players]
« on: October 21, 2015, 02:20:03 am »
Year 1422, March of the Halpernian Calendar.

Spoiler: History (click to show/hide)

Spoiler: Political Background (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Political Map (click to show/hide)

Spoiler: Terrain Map (click to show/hide)


Player Sheets

Keep in mind you need to update your sheet! If anything CHANGES (for example, econ goes up by five) I will inform you via turns or PMs. If it's an annual thing (tax of seven each turn or upkeep of two) than you need to update it independently. This is so I can focus on the game instead of trying to work out all of your stuff. You'll want a sheet for your character, one for each province/organization, and one for your "Nation" (if applicable; can be considered an organization). Each organization sheet will probably be different; feel free to change it however you want as long as the information stays the same (ask me if you want to add, remove, or change data). I suggest that instead of posting it every turn (please don't do that), simply have one post (probably where you initially posted it), paste the sheet there, and then edit it if anything changes (as well as updating it every turn). I will post links to sheets. [PS: I am leaving out roleplay stuff and the like; you'll need to copy paste that from your first sheet! The stuff below is mostly stats!]

[PS: If you are an organization, please write out an organization sheet using the GUIDELINE (not SHEET) in the above spoiler.]

[ Actions are allowed at this point; those who are in organizations may still ROLEPLAY as the organization, the mechanics are simply not screwed down yet (but they should be by the end of the turn). Players may take one "big action" (manage a province/organization, perform character adventure) that is split into multiple actions; for example, managing a province allows you four actions regarding the province; improving the economy, increasing state industry, etc. etc. It also allows you to respond to events. Going on a character adventures allows you multiple actions and responses within that adventure; this could be a mission, spying on a government, going on a political campaign, setting out to a faraway land, you name it. You may also perform "minor actions" or fill in roleplay details; these can be small things, such as meeting with someone, buying something (personal), etc. Also let me know if I messed anything on your sheets up, you think a trait should give different stats, or you want something removed/changed/added. After this turn, changes will only take place through in-game means. PS: Any character can take a bunch of "small" actions; roleplaying and the like are highly encouraged. Don't feel like you can't do anything because you're managing a province. ]



Spoiler: Taricus Province Sheet (click to show/hide)





Spoiler: TCM Character Sheet (click to show/hide)

204
Forum Games and Roleplaying / Re: Beyond Sol (IC Thread)
« on: October 20, 2015, 02:37:45 am »
"Feel free. The more the merrier."

205
Forum Games and Roleplaying / Re: Beyond Sol (IC Thread)
« on: October 20, 2015, 12:00:10 am »
Terrance looked up from his bunk, before nodding. "Sure. Doesn't look like we'll be strapped for time on the ship - might as well fill some of it with training. Besides, been getting a bit rusty; I haven't exactly practiced hand-to-hand since basic-"

ET stopped as a voice came onto the intercom. He sat up from his bunk excitedly, "Ohhhh, listen to that. We're finally heading out. Can't wait to see this baby fly."

206
Forum Games and Roleplaying / Re: Politico [Taking Players]
« on: October 19, 2015, 12:38:52 pm »
Alright, last chance to vote and for sheets. Well, to get into the first turn. Sheets will be permanently open for characters and organizations; province/government sheets may be limited based on availability, but for the time being they will be open as well. Turn will go up some time in the next couple days.

207
Roll To Dodge / Re: The Aetherworld Prison v2
« on: October 18, 2015, 05:53:45 pm »
Turn 9

[ bit busy atm, I'll do XP next turn ]

Focus on using 5 Energy Units to help speed along the Self-repair systems.

You expend additional Energy Units to assist in the self-repair process. LOGIC: [3 + 2(logic) + 2(extra energy)] = 7
Your data processing chip took a direct hit, and several important systems were disabled. Utilizing emergency repair systems, nanobots are released into your body, repairing the most critical of the damage. Your senses come back online, but movement control is crippled at about forty percent and you've run out of nanobots (movement is possible, but extremely reduced: particularly combat and quick movements, which makes the more difficult spells near impossible).  Operating system is working at seventy percent.

Communicate through hip hop: (Not going to roll this one myself.)

"Now don't'chu worry, I mean no harm
Merely explorin' as I run from alarm
Put the gun down and get up on your feet
Let's be homies and dance (not shoot) to the beat.
"

(instrumental bridge, dance)

"Mad chemistry, your lab's all For Science
If ya ask me, ya're bein' pretty damn dense
Drinkin' weird stuff down w'no backup to help see
Record what it is and what kinda monster ya'll be
"

(instrumental bridge, dance)

"Mutagenic serums or whatev's, lots of fun
But ya need to make sure the Science gets done
Let me break it down, turn it up, a while here stay
What'cha put in that weird flask of yours, anyway?
"

Try to sing backing vocals.


You start a musical number, laying down a beat with a bit o' magic. BEAT: [9 + 1(magic/drama)] = CRIT SUCCESS
An overwhelming beat emanates, and you immediately get down with it. SINGING: [4 + 1(charisma) + 1(singing) + 1(beat)] = 7; DANCING: [2 + 1(dexterity) + 1(dancing)] = 4; VOCALS: [2] = 2
The scientist turns to you, and the figures stare at you in confusion. Your singing isn't too bad, but Aadhaya's shrill voice pierces it unpleasantly. The dancing...could also use some work. In any case, no one shoots at anyone. The soldier is scratching his head, while the scientist actually responds to your query, "Scotch."


Rune's eyes immediately fixed on the entity holding the battery. He stopped smashing things, and places his legs firmly back on the ground. Walk right over to Wraith so that I practically tower over him, then gently display my hand to him. Rune pointed at his mouth, then made a shaking gesture with his head. He can not verbally communicate.

Wraith gives Rune the batteries, and checks if any of the components would help him as well.

Wraith leads Rune to the crate containing the SH-batteries, and gestures to them. Rune proceeds to insert them, one at a time, into his power control. A surge of energy rushes into him (+2000 EU). [ PS: You should've been getting -60 EU/turn because you opted not to use uranium; please subtract -360 EU and change your power upkeep ]
As for whether any of the components would help Rune, Wraith has absolutely no clue. He is unfamiliar with this model of robot and how it's made.


Go to the right.

You head down the hallway to the right, and seeing an open door peer into it. A couple of people are rapping to a couple of other people; the music's not too bad, actually - except for the woman's singing. There are more doors along the wall, with the hallway branching off to the left and right further on. The room the people are in appears to be a medical room of some sort, with one of the people being sung to wearing a lab coat.


Oooh, there's food up there. Go up and propel the skeleton at the bad guys. Then grab one of them, and drag him downstairs to absorb him...

You head upstairs, propelling the skeleton at a group of guys that come into vision as your head surfaces above the ledge. DISTRACTION: [8] = 8
They are distracted by the corpse that was just flung at them, and only one of them manages to get a shot off at you. [9] = 9 VS DODGE: [8 + 1(speed)] = 9
You duck beneath the bullet and reach one of the soldiers, attempting to grab him. GRAB: [10 + 1(strength)] = OVERSHOT vs EVASION: [9] = CRIT SUCCESS
The man barely manages to dive out of way, but not fast enough...you crash into his arm, grabbing on tight. Unfortunately for you, you were moving too quickly and can't stop yourself from moving - you hit the control room's window at full force, shattering it and falling toward the ground. The man's arm is the only thing keeping you from falling, as you hold on for dear life. He screams painfully.


Jump to Rune's head and take the colossus over briefly, scanning his memory rather abruptly before flying up and outwards.  Locate a new area once safely out of range.

You hover up to Rune's head, but are unable to take over or scan the non-magical entity's memories; there seems to be some sort of interference. You then fly up, perching on the roof of the room's control tower. There doesn't appear to be another "area", but you see the same door you saw earlier near the ground. You also hear a crashing noise just below you, as a large slimy creature dangles out of the control tower.

208
Forum Games and Roleplaying / Re: Politico [Taking Players]
« on: October 16, 2015, 10:36:08 pm »
Reset it.

209
Forum Games and Roleplaying / Re: Politico [Taking Players]
« on: October 16, 2015, 10:30:59 pm »
Changed the poll slightly; Industrial and Steampunk both count toward the same "Vote" (as in, if Industrial gets 2 and Steampunk gets 3, Industrial Era gets 5) but if Industrial Era wins and Steampunk has more votes than Industrial, we're doing Steampunk. Kapish?

210
Roll To Dodge / Re: The Aetherworld Prison v2
« on: October 16, 2015, 10:23:11 pm »
(( Waiting on Yourmaster. ))

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