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Topics - SlyStalker

Pages: 1 [2]
16
DF Gameplay Questions / Magma
« on: November 04, 2014, 02:51:07 am »
Hello all,
I'm having problems locating the magma sea and magma pools. How far down do I have to dig down to reach those?

17
DF Gameplay Questions / Werebeasts
« on: November 02, 2014, 11:10:28 pm »
Do dwarves become infected/cursed by werebeasts when they are bitten by then or just as soon as they are attacked?

18
DF Suggestions / Speed Affected by Terrain
« on: November 02, 2014, 02:09:42 am »
It is easier to walk on a smoothed rock floor than it is to travel across sand or a rough floor. It would be great if walking creatures' movement was affected by what tile they are on. If this is implemented, this would give an incentive to smooth surfaces and build paved roads. Rimworld has this mechanic and it works quite well in my opinion.

EDIT: Also up/down ramps and stairs.

19
DF Suggestions / Specialised Veterancy
« on: November 01, 2014, 03:22:30 am »
In combat, dorfs have skills such as Fighter, Dodger, Swordsdwarf and Armor User. These get higher through training and actual combat. But what simulates the familiarity of fighting and killing a particular species? I propose that once any living creature kills a certain number of a specific creature, they will gain veterancy against that species. This could be shown in the status/profile of the creature. It also has the added benefit of enabling people to say things like, "I have met many of your kind before, and I have dealt with them all", or something like that.

20
DF Gameplay Questions / Default Weapon out of Multiple
« on: November 01, 2014, 03:04:07 am »
Hi all,
I know that dwarves will not switch weapons as the combat dictates (firing crossbows, then switching to melee weapon when engaged in CQC, then back again if they survive, for example), so then which weapon will they default to if they have multiple assigned? Is it the one at the top of the list? I ask because for the sake of some DF/40k crossover RP, I want my dorfs to have a crossbow and a knife on them at the same time, but mainly use their crossbows, resorting to knives if they've dropped their crossbows or unable to use them for any reason.

21
DF Gameplay Questions / Soldiers learning wrong skill
« on: October 05, 2014, 07:07:34 pm »
So I have a squad comprising of one Swordswarf who is a teacher/drill instructor and 3 Recruits. I have given all of them swords, but the teacher leads demonstrations about striking and wrestling instead of teaching them how to slice enemies in half for the glory of the Golden Throne. So what I meant to say was, how do I make them learn the Swordsdwarf skill? It seems to me like they can only learn this skill through their Individual Combat Drill, and we all know that takes ages to level up. I was also considering live training, but they don't have enough Discipline yet.

22
Life Advice / Teenage Issues and Getting the Ball Rolling
« on: October 04, 2014, 03:18:07 am »
Hello everyone. I have two things that I'd like to talk about here.

1. Teenage Issues
I'm not sure whether my problems are generic teenage rebellion issues but I'm finding my parents a bit rough to interact with. I love them very much (as people usually do) (no, I'm not saccharine) but I feel like they are trying to suppress me and control me all the time. In addition to that, they lavish my younger brother with more time, attention and affection than they ever showed to me. The greatest problem is that we have slight financial issues.
I have a full scholarship which saves us a few thousand, so and I thought that would've been a good thing, but now they put a lot of pressure on me to perform at school and I cannot slip up even once. The one time I did, I made myself a timetable so I would improve, and I was hoping that this would demonstrate to them that I am a reasonable and sensible person. Apparently, it didn't.
Anyway, I don't think I'm coping very well compared to other people in this stage of their life. My parents both had/have anxiety/depression and this worries me somewhat. I am seeing a counsellor and I wonder if I'm just being a pussy. Hope not.

2. Contracting work
I have realised that I have some pretty good skills and I want to use those to start earning some money (programming, general academics). How would I do that? Should I look on Elance?

23
DF General Discussion / Object Testing Arena Quivers
« on: October 04, 2014, 02:11:48 am »
I saw another thread on this but it was several years old and had no replies. Is it actually possible to spawn quivers in the Object testing Arena?

24
DF Dwarf Mode Discussion / Professional Fighters vs Levies
« on: October 04, 2014, 01:40:32 am »
Quality vs Quantity? In the words of Joseph Stalin (or Iosif Dzhugashvili if you prefer), "Quantity has a quality all its own." However, does this hold true in DF? Personally, I'm leaning towards a few professionals armed and armoured sufficiently backed by crossbow-wielding conscripts, but I'm not such an experienced player myself, so thoughts?

25
DF Gameplay Questions / 'Gender and Orientation'
« on: October 03, 2014, 09:01:34 pm »
OK, so I found this in Dwarf Therapist, and it's an option which groups dwarves with the gender and sexual orientation together as the name suggests ('F, Hetero', 'F, Bi', 'F, Homo', 'F, Asexual', 'M, Hetero', etc). Does this currently add to the game in any way other than the possibility of recreating several adult videos I have in mind?

26
DF Suggestions / Ceremonial Combat with Caravan Guards
« on: October 01, 2014, 09:10:28 pm »
When a caravan comes you get the option to pit one of your melee soldiers against a melee caravan guard in a traditional, ceremonial bout. Before the match, you and the trader must wager an equal amount of goods (up to a certain value). If your soldier wins, you claim the winnings and vice versa. The new levels of lethality makes it possible for the dwarves to actually hurt but not kill each other. There should be some risk of death involved. Thoughts?

27
DF Gameplay Questions / Discipline Skill
« on: September 30, 2014, 10:10:58 pm »
I noticed that the 'Discipline' skill was added recently. What does it do? My soldiers are nearly Legendary in it, but does that help them in any way? It seems to me like it makes them spar during training and do their individual combat drill when not in training more. When they just started out they almost never sparred, but now that they are almost Legendary, sparring is all they do. If I'm right about how the skill makes them spar more, does anyone know how to boost it faster?

28
DF General Discussion / Dwarven Science: EXP Gains (0.40.13)
« on: September 30, 2014, 07:43:04 pm »
Using DwarfTherapist, the EXP gains that dwarves receive were observed. Apparently the material nor the quality of the completed item contributes to the EXP gain in any way at all. All these EXP gains are flat bonuses, regardless of any other circumstances. All items were made three times to make sure.

1. Forge Iron Spear: 60 EXP
2. Forge Copper Spear: 60 EXP
3. Forge Iron Helm: 60 EXP
4. Forge Iron Bolts: 60 EXP
5. Forge Copper Bolts: 60 EXP
6. Make Bed: 60 EXP
7. Make Barrel: 60 EXP
8. Make Door: 60 EXP

Not all items were tested, but it's safe to say that they all have the same yield. By simple mathematics, for a completely unskilled dwarf, it would take:

9 items (total) to reach Novice level
19 items (total) to reach Adequate level
30 items (total) to reach Competent level
44 items (total) to reach Skilled level
59 items (total) to reach Proficient level
...
300 items (total) to reach Legendary

The fact that all items give the same EXP means that the most cost efficient way to level up your dwarves is to keep pumping out the cheapest items (spears and flasks for metalsmith/s for example).
I hope someone out there benefits from this.

29
Major Vucar Rimtarshadmal was summoned by the Board of Generals, a collection of the highest-ranking commanders in the whole of the Imperial Dwarven Army.

"The enemies of our dwarven empire are both numerous and terrifying," began the commander-in-chief, "and it has come to our attention that we must establish an outpost further south for our military to protect the mainland from attacks being mounted from that direction. Major Vucar Rimtarshadmal, you are hereby tasked with establishing this much-needed outpost at once. Take four of your finest soldiers and the necessary supplies and be ready to embark by the 1st of Limestone. Your journey will take six months to be exact, arriving on 1st of Granite at your destination."

"Sire, with only five dwarves, including myself, it will be hard work to set up the outpost. Is it possible for me to take more dwarves?" Vucar pleaded. He knew it was protocol to embark with at least seven dwarves.

The generals exchanged looks and there were nods all round. The commander-in-chief spoke again, "We suppose you could take two completely useless and expendable peasants to aid you... yes, that is what you shall do. Assemble your troopers and the two peasants and be ready to embark by the 1st of Limestone. Good luck. You are dismissed."

Greetings, and welcome to my part-playthrough part-story! It is my first go at something like this, but I hope that you will enjoy it. I will post on a regular basis about how the fortress is going in a sort of story/narrative form. I don't think I'm very good at DF in general at the moment, so if you see something I should improve on, please post here! Also post here if you have a suggestion for the fortress, e.g. "Build a lava pit!" or "Build a massive vault with gold and shiny stuff inside!" etc. etc.

On embark, I will take five dwarves with military skills (Feb and the four our soldiers) as well as the two skill-less peasants. Basically, this fortress will be a military outpost, and every dwarf must be in the army (excluding those two peasants). Also, no personal bedrooms for the grunts. Private quarters only for officers and high-ranking troopers. Feel free to suggest some more restrictions/rules.

EDIT: You may notice some... erm... references to some other, non-DF stuff a little later.

+++ 1st Granite, 253 +++

After a grueling trek, the group have finally arrived at their destination. The two peasants were quite cold, as they were not fore-warned of the 'slight chill' here.



Vucar was very glad to have brought a load of logs with them, as he could see that the vegetation was indeed very sparse. He also congratulated himself on making it all the way here. Once he got over himself, Vucar immediately ordered the construction of Danglebanners to begin. He wanted all the supplies inside as quickly as possible, so they would not freeze up. More importantly, though, a place to sleep must be quickly cleared out if they were to survive until the autumn caravan that the generals promised would come with supplies and other goods. They would most like charge exorbitant prices, but what could he do about it? He set aside these thoughts for later, and put his back into working for the glory of the Empire.


30
DF Gameplay Questions / Troop Training
« on: May 25, 2014, 05:33:55 am »
Hello everyone,
I've played DF for a while now, but I guess I'm still new compared to a lot of you guys, and I was just wondering how to train my dwarves faster with exploits or anything. I've read a bunch of stuff, and so to make my melee dwarves spar more, I've scheduled the training so that there are 5 'Train, 2 minimum' orders instead of a 'Train, 10 minimum' order every month. This seems to work alright, I guess, but it's been a really long time and the highest level there is Talented.  :-\
I've also found that a Marksdwarf militia blob works well, but I want a professional core of archers, so I've got two squads of them. I've also cross-trained them in the Hammerdwarf skill a little, so now they're all at least Adequate in that one. Problem is that they almost never go to archery practice. I have eight targets properly set up, all within very close proximity to my barracks areas. They also have all the necessary equipment. I read somewhere that you have to set them to 'Inactive' so that they train by themselves, so I did, but they never train, they just idle around. I also tell them to do some hunting while they're on break, but they do nothing after picking up all the equipment they need. Is this a bug?

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