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Messages - SlyStalker

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31
DF Gameplay Questions / Re: Unable to brew plump helmets?
« on: November 30, 2014, 05:01:05 am »
I have a dedicated brewer who is idle, and the 'brew from plant' option is red. I'll try the manager and come back.

32
Or to get it more in line with how dwarven nobles tend to react to things: if the Chosen One doesn't reach a certain quota of gelding by the end of each year, they get executed and we have to get a new one.
If the Chosen One does not finish gelding his quota, he will be found guilty of heresy, felony and treason. Such is the weight of responsibility upon one who is charged with lopping off rabbit balls.

33
DF Gameplay Questions / Unable to brew plump helmets?
« on: November 30, 2014, 12:08:12 am »
I've got about two million, six hundred and forty-one empty barrel/pots and 120+ plump helmets sitting around and I am still unable to brew them. What's going on?

34
DF Gameplay Questions / Re: The material of a shield
« on: November 29, 2014, 05:56:51 pm »
Dual shield-ing protects your dwarves really well, but it doesn't kill all that quickly.

35
If each gelding yields 60 EXP, which it should, the Chosen One will reach Legendary after 300 geldings. I recommend rabbits.

36
DF Dwarf Mode Discussion / Re: Opinions on other races
« on: November 29, 2014, 06:44:04 am »
You will soon learn that goblins are your best friends. After all, it's a little too cruel to use dwarves in Aztec-style sacrificial pits (although it is funny, to be honest). No qualms about them green buggers though.

37
DF Dwarf Mode Discussion / Re: Opinions on other races
« on: November 29, 2014, 04:16:59 am »
What if I told you that DF doesn't force you to kill anything not already hostile? It just tries to be realistic in a way (well, except for noble demands and "justice" system). Hatred for something different (like elves), gladiator-like children training, selecting dwarves for needed traits and getting rid of unwanted ones especially, training soldiers on captured hostile creatures/POWs is the product of your imagination.
Well, it's fun.

38
General Discussion / Re: Terrible Jokes
« on: November 29, 2014, 04:16:13 am »
Best pickup line at a gay bar?

Spoiler (click to show/hide)

39
General Discussion / Re: Terrible Jokes
« on: November 28, 2014, 10:26:39 pm »
Why are some gay men happy they have scrotums?

Spoiler (click to show/hide)

40
DF Gameplay Questions / Re: Guides by Mechanixm
« on: November 28, 2014, 08:58:28 pm »
Noice

41
DF Dwarf Mode Discussion / Re: Opinions on other races
« on: November 28, 2014, 08:58:00 pm »
How do you define 'interesting', though? Just more variety?

42
Not in, but dorf me please.

43
DF Community Games & Stories / Re: Jewelvessels, a 40.xx fortress
« on: November 28, 2014, 12:13:16 am »
With the normal rooms, why don't you excavate the blocks that you would excavate in a 2x3 room? Your dwarves would get one extra block of space!

44
DF Dwarf Mode Discussion / Re: Opinions on other races
« on: November 28, 2014, 12:04:57 am »
Has anyone mentioned animal people yet? They're kind of cool.

45
DF Gameplay Questions / Re: When should I start making a military?
« on: November 27, 2014, 04:46:26 am »
For marksdwarves do yourself a favour and train them as hammerdwarves first, the shield, dodge, armour user skills trained that way (together with hammer skill + abilities) go a long way to make them sturdier in combat, otherwise you risk a whole squad being taken down by a single elite bowgoblin.
Definitely agree. Shields don't help at all if a dwarf tries to hold it backwards in combat or something. The Dodge skill helps immensely against ranged enemies.

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