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Messages - mifki

Pages: 1 ... 77 78 [79] 80 81 ... 99
1171
It shouldn't crash anyway, ever. So for now better just to wait until I investigate all reported problems.

1172
"twbt tilesize <w>(width) <h>(height)" Should be "twbt tilesize <32> <32>" exactly like that " included.

NOOOOO! Without <> - it's just a way to tell that they are parameters.

1173
is the w and h the number of tiles across,up/down

It's tile size, the default is 16 16.

1174
is there a way (sorry for being a noob) to report what zomn levels i have them set at and then set the default zoom levels for text and for tiles etc. so that i don't have to zoom manually each time I re-start DF

You can add a line with "twbt tilesize <w> <h>" command to the dfhack.init script, it's only for map tiles though.

1175
I've had a lot of reports of problems with 4.49 including apparently random crashes.  I'm going to re-release with 3.37, which I can still reliably crash by zooming out as far as possible.  I'm not sure what's causing the other crashes, but

Many of the complaints are coming from the changed zoom behaviour in 4.xx - people would find it much more intuitive to zoom the map, and have commands to resize the menu.  Switching that would help a lot. 

Someone creating a complete graphics set designed from the bottom up to work with TwbT would also be great, but I suspect that'll have to wait for Mike Mayday to get back.

well to be honest, zooming in with the current twbt plugin is kinda wonky, but i have high hopes that we will get there eventually :).

What exactly do you mean?

1176
I've had a lot of reports of problems with 4.49 including apparently random crashes.  I'm going to re-release with 3.37, which I can still reliably crash by zooming out as far as possible.  I'm not sure what's causing the other crashes, but

Many of the complaints are coming from the changed zoom behaviour in 4.xx - people would find it much more intuitive to zoom the map, and have commands to resize the menu.  Switching that would help a lot. 

Someone creating a complete graphics set designed from the bottom up to work with TwbT would also be great, but I suspect that'll have to wait for Mike Mayday to get back.

Sure. As I said, I'll do more testing on Windows soon.

Also I'll check if it's possible to make the default df zoom bindings to zoom the map with twbt.

1177
I was getting consistent crashes trying to load a game with 4.49 but not 4.48, but 4.48 was ctd'ing at the end of manual saving. Removing the twbt plugin, overwriting the other two plugins twbt alters with stock dfhack versions, and commenting out the multilevel entries in the dfhack.ini removed all crashes. This is with 40.10. I went back to playing for awhile so the crash logs have cleared. I may have time to reproduce it tomorrow.

If you manage to reproduce crashes on game load again, can you upload the save?

1178
Well, crashes may be random - harder to reproduce and still need to be fixed...

Obviously twbt has nothing to do with sieges, but they're fun. Recently bunch of goblins appeared early in game, then a werebeast came and killed goblins, turned back into a dwarf and ran away. Everybody are happy.

1179
Thanks for all possible bug reports. I'm playing almost only on OS X, no crashes here, maybe it's something Windows-specific. I'll now run couple games on Windows trying to reproduce the crashes.

1180
What? Twbt 4.xx + multiscroll and no zoom on cmd+scroll?
Exactly. It works on the title screen, but not in the game.

Are you using trackpad or mouse?

1181
What? Twbt 4.xx + multiscroll and no zoom on cmd+scroll?

1182
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r3
« on: August 31, 2014, 10:58:23 am »
Oh, PeridexisErrant, you'll have so much fun now with people discovered twbt for the first time)

1183
Is it possible to bind "twbt tilesize more" and "twbt tilesize less" to control + mousewheel up/down?  In the past I used control + mousewheel to control all zooming, but now I am very happy with the size of fonts in the game, and would like to just control graphical zoom.  I see in the dfhack.init lots of keybindings, but none reference the mousewheel, so I don't know how it would be written, if its possible.

Thanks!

I don't know why dfhack doesn't allow to bind to mousewheel. I implemented mousewheel zoom on OS X in a separate plugin, but I don't know how to do that on Windows, so I can't help with this.

1184
The thing is, unfortunately, apart from Meph's set of custom graphics for items, so far nobody created any tileset/graphics to make use of twbt features to change graphics for buildings/items/tiletypes. With 0.40 it became even more important because at least trees sharing graphics with other objects look like shit. Yes, there are some issues with changing tiles for workshops, but I see a lack of artists interested in creating graphics for twbt in the first place. Once there are any, I'll find a way to change all workshop tiles as well.

1185
more info on the crashing ,  its crashing in game (not on the main menu screen when you start eg: create world/ play etc) and only when i'm making font too small. (about 8 clicks in the rotation of the mouse wheel) tried it getting bigger and doesn't seem to crash. Hope this helps

Thanks, I'll check it soon.

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