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Messages - mifki

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1186
sometimes smaller text is better (trade menues, etc.) and sometimes bigger ones suit me more for readability.

that's what I wanted to know, thanks.

1187
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r3
« on: August 31, 2014, 09:22:00 am »
adding in the extra keybindings worked , but its still crashing when zooming using mouse wheel using the updated dll's
hm, not sure there. I'd post in that thread (mifki, who develops TwbT, has been pretty active the last hour)

I can answer here:) Honestly, I almost don't use zoom myself, but of course I'll test it and fix if it will crash for me too.

1188
thanks, worked finally. thank you sir :).

Edit: its also quite convenient being able to increase menue font and graphic tiles seperately.

Just curious, why do you need to zoom menus in and out, and not just choose a size of text font that suits you once?

1189
is there a (new) way to zoom in? if i try to zoom in then it just increases the size of the menue-fonts.

Yes, but according to mifki you need twbt-nextgen 4.49, I'm not sure which one is in the Starter Pack. Try this, and upgrade the plugin if necessary.
My temp. solution is to add these lines to dfhack.init:
Code: [Select]
keybinding add Shift-O "twbt tilesize smaller"
keybinding add Shift-P "twbt tilesize bigger"
Feel free to recommend a better keybind, I just added the first keypair that didn't seem taken.

However note that 4.xx is not compatible with stonesense and rendermax and probably won't be until I find time myself to make patches for them. I mean obviously 4.xx has more features and I'd like more people to use it, but some may be unhappy.
Last time I checked rendermax wasn't working with 40.x. For stonesense there's an opengl compatibility fix, I think it's already in the windows version.
/ninja'd

thanks for the quick answer, how do i update the starter pack to use 4.49? i have downloaded the 4.49 win package from your link and extracted it. in the zip-archive were 3 folder (two for 40.10 called r0 and r1) and a bunch of files. in the folders are mousequere.plug.dll, resume.plug.dll and twbt.plug.dll ... where should i put the files (and which are needed^^). also are there any other steps (editing of files) needed?

Yep, just take all files from r1 folder and copy into DF\hack\plugins folder.

1190
Feel free to recommend a better keybind, I just added the first keypair that didn't seem taken.

I wonder why it's not possible to bind anything except "A-Z, or F1-F9, or Enter" (as dfhack says). Arrow keys with some modifiers would be the natural choice for zoom, or numbers maybe.
But on OS X it doesn't matter, as multiscroll plugin adds zoom in/out with Cmd+scroll up/down.

Last time I checked rendermax wasn't working with 40.x. For stonesense there's an opengl compatibility fix, I think it's already in the windows version.

That fix won't help. However the problem is (I believe) only with the stonesense overlay that also doesn't work with 0.40 anyway.

1191
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r3
« on: August 31, 2014, 08:32:17 am »
like i said, a small glitch but i have to see if this things pops up again ingame and become an annoyance.

No, this won't happen in-game.

1192
is there a (new) way to zoom in? if i try to zoom in then it just increases the size of the menue-fonts.



Just several posts back or in the readme file. "There's a command "twbt tilesize <w> <h>" that will resize any tileset to any size. Oh yes there also commands "twbt tilesize smaller|bigger" that you can bind to shortcuts to zoom in and out."

1193
DF General Discussion / Re: Playing DF with a low end computer
« on: August 31, 2014, 07:40:35 am »
Did anyone mention that it may take a long time until you learn to survive to the point when FPS becomes a real problem?

1194
4.49 will be in the starter pack from tonight.

However note that 4.xx is not compatible with stonesense and rendermax and probably won't be until I find time myself to make patches for them. I mean obviously 4.xx has more features and I'd like more people to use it, but some may be unhappy.

1195
Ouch, just realized that "twbt tilesize bigger/smaller" commands don't work, I'll fix it and upload new version right now.

Done, version 4.49.

1196
Yes, all commands may be used from the init script.

1197
Does the 80-column limit only apply when using certain tile sizes? When using the default tileset, 80 columns is the minimum (and is also defined here).

I don't understand your question. When we say limit we mean minimum.

1198
Oh so much confusion on the last two pages, you should have just waited for me :)

3.xx branch of TWBT acts just like vanilla when it comes to tile size, limits, etc. so you have min. 80 columns limit and can't use large tiles on small screens. (The purpose of 80 column limit is quite understandable, you can't support any screen size on all game screens, so there should be some limit anyway, 80 is a standard).

4.xx branch of TWBT allows to use any tile size, no more min. 80 columns limit. By default tile size will match the size of the main graphics font (it means creature graphics and additional tilesets loaded for overrides will be resized to match it). But there's a command "twbt tilesize <w> <h>" that will resize any tileset to any size.

Oh yes there also commands "twbt tilesize smaller|bigger" that you can bind to shortcuts to zoom in and out.

Although version 3.xx is included in LNPs, I recommend to use 4.xx. There are no known major issues with it, and if there are I'd rather fix them and discontinue 3.xx branch.

1199
Versions 3.37 and 4.48 add support for df/dfhack 0.40.10-r1

1200
I'll update TWBT with support for 0.40.10 later today.

Is it possible for you to make the transparency an optional feature, by using commands to enable/disable it?

Wow, not so fast! It's not yet finished, there are problems with colours, I don't know yet how to implement required binpatches on Windows, and you're already asking to make it optional :)

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