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Messages - mifki

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31
DF General Discussion / Re: Weird Zooming Issue
« on: October 28, 2018, 10:23:05 pm »
Whenever I zoom with my scroll wheel it zooms in on my fortress but it also changes the resolution of my window. On the closest zoom the map and options tab become huge and cramp up the screen, when I'm zoomed out as far as possible the text is unreadable. Im using the Lazy Newb Pack and this only happens when I use the base ascii tileset rather than any of the others e.g Spacefox. Is this normal? Is there any way I can stop it changing the resolution?

TWBT allows to zoom map independently from menus. I guess when you choose Spacefox, TWBT is enabled, and for default ASCII tileset it's not. I don't know exactly how LNP launcher works, maybe someone else will tell the easiest way to enable independent zooming with ASCII (if that's what you're after).

32
Version 6.55 is ready.

I've also finally fixed mapshot command!


33
Bug report: I'm designing a tileset and I want to use some graphics from the default text tileset as placeholders for a release. If I create an override that uses the default 'text' tileset, DF silently crashes whenever these overridden tiles come into view.

Will be fixed in the next build.

34
Utilities and 3rd Party Applications / Re: Text Will Be Text - dfhack plugin
« on: September 20, 2018, 05:59:28 am »
The problem was in a quantity of my overrides. TWBT needs loading screen.

What exactly does it mean?

35
I'm sure it was already offered, but none the less.

What if add support of different sizes of creatures sprites?

No this hasn't been proposed before (or I don't remember), but I was thinking about it - not only for creatures - and I'd like to do it.

The main problem is that before starting to work on it I'd want to be sure it 1. will get artists' support (I guess no problem with this), 2. will look good/won't hurt gameplay/will be accepted by players. It looks ok on bare ground in your examples, but can you make an example image with a real map/other objects around?

Also, remember/seen this? http://www.bay12forums.com/smf/index.php?topic=138754.msg7390751#msg7390751

36
DF General Discussion / Re: TWBT you error
« on: July 29, 2018, 05:54:59 pm »
Yes, I don't know if there are such settings for HD3000 but it's worth checking - maybe in BIOS, maybe in software usually installed with drivers.

37
On the off chance that it isn't reproducible on your end (with 68 and above as the vertical screen size), I'm happy to test things you suggest.

It doesn't crash so far, I'll test more. But why do you need to specify the exact size in init.txt? What if you just leave the default zeroes and resize the window as you want it afterwards?

38
DF General Discussion / Re: TWBT you error
« on: July 26, 2018, 04:47:03 pm »
Intel HD3000

I've heard of some problems with other software and these cards too. Unfortunately I don't have a solution at the moment, I'm planning to modify TWBT to use smaller textures but that requires a lot of work. As usual, I can only recommend making sure you have the latest drivers, sorry.

39
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: July 26, 2018, 09:07:47 am »
Sorry can you sum up how I need to configure settings and tilesets to reproduce the crash?
crashing config sample:
https://imgur.com/KpyPDuY
game opens, menu works, savegame loads -> crash when loading completes

This should be fixed in the new version https://github.com/mifki/df-twbt/releases/tag/v6.54

40
It seems that whenever I try to embark with LNP 0.44.12-r01 with TWBT and Phoebus, DF crashes (i.e. the window just disappears, as DF crashes tend to result in when DFHack is used). Changing Print Mode to STANDARD seems to allow embarking. Curiously, I've had no issues with continuing fortresses (my old one, as well as a few DFFD bug investigation ones). I haven't yet tried to embark with STANDARD, save, and then try to play with TWBT.

Since it seems to be consistent, is there any investigation I can do to try to track down the issue? I've tried looking in the various log files in the DF directory without seeing anything I find suspicious.

You can post LNP settings screenshots or init.txt for me to reproduce the issue. Btw, the latest PE's LNP is r02, are you using old one or is it another LNP?

41
DF General Discussion / Re: TWBT you error
« on: July 25, 2018, 07:57:29 pm »
When using meph tileset and TWBT get error message GPUunable to accommodate texture catalog. Retry without graphical tiles, update your driver's, or better yet update your gpu

Yeah, Meph's tileset is very big. But I thought it should be fine on all modern GPUs. What graphics card do you have?

42
Utilities and 3rd Party Applications / Re: DFHack 0.44.12-r1
« on: July 19, 2018, 12:28:13 am »
I think this is the answer you are talking about (it's from FotF 08.2017)

Quote
Ha ha, I'm not sure official names are useful -- they are often the worst names since the purpose of the structures has changed over the years, etc.  In any case, we have the 16x16 world tiles, which are called "feature shells" <...>

Nope I'm not ready to use "feature shells" :)

43
DF General Discussion / Re: What turns you off about DF?
« on: July 18, 2018, 11:28:51 pm »
Nice necro. Anyways, the magic update will make the game more challenging.

Yeah those times when ThreeToe was active on forums and there was no TWBT to make graphics not the first thing everyone mentions... :)

44
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: July 18, 2018, 04:48:09 pm »
Sorry can you sum up how I need to configure settings and tilesets to reproduce the crash?

45
Utilities and 3rd Party Applications / Re: DFHack 0.44.12-r1
« on: July 18, 2018, 04:48:58 am »
I've failed to see anything indicating which mid level tile the volcano would appear in, though.

What?
Mid level tile = the 16 * 16 tiles that make up a world tile. The term "mid level tile" is the one Toady used when asked in a FotF about what he called the different levels a year or two ago. Thus, a default embark covers 4*4 mid level tiles. (I assume that's what the rather terse "What?" was asking).

Yep, thanks. I've never heard that and was rather confused thinking about z-levels or I don't know what. Don't we usually call them embark tiles?

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