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Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r0
« on: January 24, 2015, 04:41:47 pm »Toady's been burned by things like this before (though not really with any real effects, AFAIK).Can't wade through 23 pages of posts, but since DFHack is still here I'm assuming Toady is okay with it.
It was a long time ago, but the topic's still around, so I figure it shouldn't be too odd to link to it. You may understand why Toady is wary of releasing too much.
There are two distinct questions: (1) Is it simple for Toady to generate the dubug info at compile-time, and (2) Would this be helpful to the DFHack folks? You need a "Hell yes!" to both of those before even broaching the subject with him. Whatever the report is, it will almost certainly be shared privately with hand-picked people.
Full debug info would make reverse-engineering very easy - something that Toady doesn't want (and we don't need). We need only data structures, and I don't know how to export them alone.
I second this request. It would make boulders, tree leaves, water, and ground look less uniform and more natural.
Ie. from