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Messages - Dampe

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766
Mod Releases / Re: Dampe's Modern Weapons Mod (Coming Very Soon!)
« on: January 27, 2015, 06:50:29 pm »
I don't even know how he is managing to add things like barrel length, he never did go into his system  :-\.
Sorry about that.
Basically, I'm using barrel length (corresponding to the force of the shot) versus size (the size of the guns is a bit more complicated, but it's the overall length in millimeters for the pistols. I've got an idea of what I'm going to do for rifles, but I haven't started adding them in yet, so I'll go into that at a later date.) versus caliber (correlates to ammunition size and velocity) to balance out the weapons. On paper (or rather, screen) it works pretty good, but I haven't gotten a chance to try it out in game yet.

767
Mod Releases / Re: Dampe's Modern Weapons Mod (Coming Very Soon!)
« on: January 27, 2015, 06:38:25 pm »
....What is the file size at this point? All these guns are going to end up lagging the game hard  :-\.

It's 78 kilobytes, so you'll probably need an external hard drive just to download the mod.

768
You would be a mythic shield user known as "The Fearless Chicken", and you would die in the town of Dreadfulcry, ate by a lion.

769
Mod Releases / Re: Dampe's Modern Weapons Mod (Coming Very Soon!)
« on: January 24, 2015, 11:01:52 am »
Prepare yourselves, mortals, for The Grindening is at hand.
[EDIT: It's 12:30-ish. Taking a lunch break. Handgun count at 270, Canadian handguns are finished.]

770
DF Modding / Re: More abominations, taking requests.
« on: January 22, 2015, 06:00:09 pm »
I suck at creature modding, but I'd really like to see some sort of goat-based OP juggernaut.

772
Mod Releases / Re: Dampe's Modern Weapons Mod (Coming Very Soon!)
« on: January 22, 2015, 05:32:23 pm »
STATUS UPDATE!
*Cue breaking news music*

We are two days away from The Grindening. (Not a bad name for a heavy metal band, now that I think about it)
Over a period of about half a week, I shall forego all other non-essential activities to add in a fuckload of guns into the raws.
Perhaps-- just perhaps, (Armok willing), I shall finish the guns.
Then all that's left is to add in military uniforms, and to polish off what remains.
This is Dampe signing off, stay tuned and good night.

773
Mod Releases / Re: Dampe's Modern Weapons Mod (Coming Very Soon!)
« on: January 19, 2015, 02:02:13 pm »
Progress is still being made on the mod.
I usually try to at least add something in every weekday, so it isn't just sitting there, even if that something is just a few new sentences of speech or a couple new clothing items. This coming weekend is when I plan to get some more of the guns added in.

774
Mod Releases / Re: Dampe's Modern Weapons Mod (Coming Very Soon!)
« on: January 17, 2015, 01:14:19 pm »
Would the AVR-30 be out of the question?

Also, how far back do you consider modern? Would WW2 era weapons make it in? WW1? Dwarven maxim gun crews would be awesome.

Never mind, it was in the OP and I missed it the first time around.

Absolutely not. I'll probably add in the other firearms from Avatar while I'm at it.

775
Mod Releases / Re: Dampe's Modern Weapons Mod (Coming Very Soon!)
« on: January 16, 2015, 04:24:03 pm »
Any requests for other movie guns?
(I haven't forgotten about the 1887.)
I might do Robocop's gun, if I can find the specs.

776
DF Adventure Mode Discussion / Re: So undead are kinda godlike eh?
« on: January 14, 2015, 06:26:09 pm »
Weasels though, oh god, the weasels...

I had a dream like that once, except it was me fighting a non-zombified mongoose.
They're tough little buggers, those.

777
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: January 14, 2015, 05:45:33 pm »
Rationality? Pfft, this is Dwarf Fortress.

Sigged.

778
DF Adventure Mode Discussion / Re: The Combat System
« on: January 14, 2015, 05:44:32 pm »
From the comments in the raws it looks like a speed of 1 tile per frame would be 8.100 but I've yet to actually get a creature capable of this speed, though I haven't tried non-humanoids, I have no idea what happens if you were to go faster but I assume your character implodes or turns into a wambler which then implodes or something like that.

That's basically what they thought about the sound barrier before Yeager proved them wrong.
(Except for the wambler part)

779
Mod Releases / Re: Dampe's Modern Weapons Mod (Coming Very Soon!)
« on: January 14, 2015, 05:37:43 pm »
Also, I added in the M41A Pulse Rifle and the M56 Smartgun from Aliens today.
The M41A can fire both 10x24mm caseless rounds and 30x71mm grenades.
(I did a trick in the raws where both the 10x24mm caseless round and the 30mm shells are in the "10X24MM_CASELESS_ROUND" class. Since there aren't any real guns that chamber 10x24mm caseless, I could pull it off.)

The Smartgun is heavy as hell, but is (so far) the most powerful weapon in the mod.

[EDIT:By "powerful," I mean that the Smartgun has the most stopping power of any of the guns implemented so far. It doesn't necessarily make it the "best." In fact, the Smartgun is too heavy to be practical. Its ammunition isn't big (10x28 caseless), but the gun itself is huge.]

780
Mod Releases / Re: Dampe's Modern Weapons Mod (Coming Very Soon!)
« on: January 14, 2015, 05:33:11 pm »
Though I'm not qualified to say, I'm pretty sure broadness and "fatness" were one and the same.
I think broadness is how wide a creature is, or in layman's terms, how "fat" they are.

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