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DF Dwarf Mode Discussion / Re: Hopes and Dreams realized, new update dynamics
« on: July 05, 2014, 11:42:53 am »
Oh look. My first sig.
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For real fun, give it the [IMMOLATE] tag and a high body temperature like a fire snake...though if you do, you may want to remove its ability to move through water.
So, what is the purpose of bringing those two soldiers?
Yeah I usually find that there's not too much reason for bringing soldiers early on, as I've never needed that until the third migrant wave when I can make a full squad.
Do I have room for a hunter, and if so, which of the dwarves should I get rid of, other than the two military dwarves?
(They are, at this time, inexpendable, although the same cannot be said for any of the other bastards.)
Not every civ has access to bituminous coal or lignite but every civ has access to certain types of wood.
The centerpiece of my careful embarks is saving lots of embark points by returning the axes and picks, and instead bringing 50 logs, 3 stones, 5 copper nuggets, 5 cassiterite ore. It only takes a few moments to make some charcoal and smelt yourself some bronze bars, and making picks or axes from there. The leftovers can be used for weapon traps, chains, etc.
Due to difficulties in obtaining a sufficient number of skilled emigrants, in 1624, James VI created a new order of Baronets; admission to this order was obtained by sending six labourers or artisans, sufficiently armed, dressed and supplied for two years, to Nova Scotia...