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Messages - Pwned dwarf

Pages: 1 ... 7 8 [9] 10 11 ... 15
121
DF Gameplay Questions / Re: how many soldiers
« on: March 22, 2015, 03:05:20 pm »
maybe i can kick HFS behind

122
DF Gameplay Questions / Re: how many soldiers
« on: March 22, 2015, 03:04:57 pm »
i was planning on 40 melee 10 ranged

123
DF Gameplay Questions / Re: how many soldiers
« on: March 22, 2015, 02:45:35 pm »
no undead, only goblins and the caverns

124
DF Gameplay Questions / how many soldiers
« on: March 22, 2015, 02:36:09 pm »
assuming you have non-masterwork steel equipment, how many soldiers do you need? Currently i have 20 melee & 6 ranged

125
DF Gameplay Questions / ammo incrusting
« on: March 22, 2015, 02:19:58 pm »
does incrusting my bolts with platinum make it heavier, which leads to more damage

126
DF Gameplay Questions / Re: ballista help
« on: March 22, 2015, 02:11:58 pm »
I'm asking where do you make the shaft

127
DF Gameplay Questions / ballista help
« on: March 21, 2015, 04:14:44 pm »
in what workshop do you make ballista arrows?

128
artifacts can make foreign weapons i think

129
DF Suggestions / Re: An unsuspecting merchant has arrived!
« on: March 19, 2015, 06:15:51 pm »
your changing from hard to defeat, but killing him gives great rewards to invincible and why should you even interact with him if you asks for legendary dwarves

131
is there a mac version

132
DF Suggestions / Re: An unsuspecting merchant has arrived!
« on: March 17, 2015, 11:13:16 pm »
Everybody's coming up with all these ways to kill the merchant, but really just full masterwork divine armor, legendary in all fighting skills, 5,000 in every attribute [TRAP_IMMUNE], [FIRE_IMMUNE_SUPER], and [NO_BREATHE] will easily make him immune to all but an obsidian trap in which case you're obsidianizing the goods as well so there's no point.
[TRAP_IMMUNE] has two catches, a unconcious creature will ALWAYS be trapped, and a webbed trap traps anything that doesn't spin webs. A siege weapon will wreck him, since armor defends against blunt attacks less, catapults with cinnabar, the heaviest stone you can get without exploits. Or even some other stone. The only reason why catapults are worse than ballistas is since Ballistas pierce through enemies and are edged. So the Catapults superior blunt damage and ignoring allies makes it pathetically easy to kill him. A single hit to a leg will knock him over, a hit to the head could knock him unconscious or just kill him. Since most body parts have bones, any hit could make him give into pain from a bone fracture. If you find a way to bypass that, just make a bridge over a pit that has spikes at the bottom. Which will make him explode AND get all his organs impaled.
[NOPAIN] [NOEXERT]
EDIT: also [WEB_IMMUNE] forgot that one.
If he gets hit in a [STANCE] part he'll still be knocked over, a headshot can knock him unconsious (and let him be trapped or murdered by military) or kill him, a hand or arm shot will make him drop his shield or weapon, and a bridge can still make him fall 50 z levels onto a ☼menacing steel spike☼
You're saying all this like Toady can't just make the merchant actually invincible. It doesn't really matter if a dwarf would be easily killed by this, think more whether a demon wearing masterwork divine armor could be killed by it. It really doesn't matter what the merchant is in the end, the idea is to make it so if you try to steal from the merchant there's a severe penalty. The initial post said the merchant was sent by Armok himself so maybe even just make it so the merchant doesn't put up a fight, but after they die an entire army of angels show up. Thinking about it, that might actually be better. You get multiple enemies so they're more difficult to kill with traps, and you don't immediately get punished so maybe it seems like you're going to be okay for a moment, then suddenly you can never go outside again.
Toady one would need to make creatures that arnt part of an entity siege you, which is new code, i think angels are weaker than demons, since the only ones with special attacks are archangels which there are only 10 or so in a given world. Also, since angels are weaker,  a Ballista will carve through their lines and a squad of hammer/mace lords will manage to do damage, and if all else fails, a obsidian trap works nicely, and after all the carnage, the lucky dwarves celebrate the angel christmas by melting the large dark metal breastplates and start making their own dark metal breastplates.

133
DF Suggestions / Re: An unsuspecting merchant has arrived!
« on: March 17, 2015, 10:53:16 pm »
even if you make a [invincible] tag, you can knock him into a http://dwarffortresswiki.org/index.php/DF2014:Chasm using a bridge or something, it will kill him and the loot is yours
EDIT: these no longer exist

134
DF Suggestions / Re: An unsuspecting merchant has arrived!
« on: March 17, 2015, 06:01:57 pm »
Everybody's coming up with all these ways to kill the merchant, but really just full masterwork divine armor, legendary in all fighting skills, 5,000 in every attribute [TRAP_IMMUNE], [FIRE_IMMUNE_SUPER], and [NO_BREATHE] will easily make him immune to all but an obsidian trap in which case you're obsidianizing the goods as well so there's no point.
[TRAP_IMMUNE] has two catches, a unconcious creature will ALWAYS be trapped, and a webbed trap traps anything that doesn't spin webs. A siege weapon will wreck him, since armor defends against blunt attacks less, catapults with cinnabar, the heaviest stone you can get without exploits. Or even some other stone. The only reason why catapults are worse than ballistas is since Ballistas pierce through enemies and are edged. So the Catapults superior blunt damage and ignoring allies makes it pathetically easy to kill him. A single hit to a leg will knock him over, a hit to the head could knock him unconscious or just kill him. Since most body parts have bones, any hit could make him give into pain from a bone fracture. If you find a way to bypass that, just make a bridge over a pit that has spikes at the bottom. Which will make him explode AND get all his organs impaled.
[NOPAIN] [NOEXERT]
EDIT: also [WEB_IMMUNE] forgot that one.
If he gets hit in a [STANCE] part he'll still be knocked over, a headshot can knock him unconsious (and let him be trapped or murdered by military) or kill him, a hand or arm shot will make him drop his shield or weapon, and a bridge can still make him fall 50 z levels onto a ☼menacing steel spike☼

135
DF Suggestions / Re: An unsuspecting merchant has arrived!
« on: March 16, 2015, 06:15:02 pm »
Everybody's coming up with all these ways to kill the merchant, but really just full masterwork divine armor, legendary in all fighting skills, 5,000 in every attribute [TRAP_IMMUNE], [FIRE_IMMUNE_SUPER], and [NO_BREATHE] will easily make him immune to all but an obsidian trap in which case you're obsidianizing the goods as well so there's no point.
[TRAP_IMMUNE] has two catches, a unconcious creature will ALWAYS be trapped, and a webbed trap traps anything that doesn't spin webs. A siege weapon will wreck him, since armor defends against blunt attacks less, catapults with cinnabar, the heaviest stone you can get without exploits. Or even some other stone. The only reason why catapults are worse than ballistas is since Ballistas pierce through enemies and are edged. So the Catapults superior blunt damage and ignoring allies makes it pathetically easy to kill him. A single hit to a leg will knock him over, a hit to the head could knock him unconscious or just kill him. Since most body parts have bones, any hit could make him give into pain from a bone fracture. If you find a way to bypass that, just make a bridge over a pit that has spikes at the bottom. Which will make him explode AND get all his organs impaled.

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