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Messages - Pwned dwarf

Pages: 1 ... 8 9 [10] 11 12 ... 15
136
DF Gameplay Questions / Re: no humans?
« on: March 15, 2015, 03:27:55 pm »
Human won't show up until your export meets certain trigger.
Of what?

137
DF Gameplay Questions / Re: no humans?
« on: March 15, 2015, 03:22:11 pm »
How long have you waited?
4 years

138
DF Suggestions / Re: An unsuspecting merchant has arrived!
« on: March 15, 2015, 12:36:28 pm »
magma, or bridge over cage traps

139
DF Gameplay Questions / no humans?
« on: March 14, 2015, 06:43:55 pm »
when i embarked it said humans were near me but i have never had a human caravan come

140
DF Suggestions / Re: An unsuspecting merchant has arrived!
« on: March 14, 2015, 06:39:08 pm »
steel and divine metal doesn't melt in magma, and the crossbowdwarf solution works too

141
DF Suggestions / Re: An unsuspecting merchant has arrived!
« on: March 14, 2015, 06:22:55 pm »
plus armor can't save you from dwarf's best friend

142
DF Suggestions / Re: An unsuspecting merchant has arrived!
« on: March 14, 2015, 06:20:34 pm »
you can seize without fighting, and sending 10 marksdwarves with steel bolts will easily defeat him, max skills and divine metal or not

143
DF Suggestions / Re: An unsuspecting merchant has arrived!
« on: March 14, 2015, 04:56:02 pm »
one problem, you can seize goods from traders, do you know how OP this trader is, if he's unlikely to come back, why not just take his stuff

144
DF Gameplay Questions / preventing trees from growing
« on: March 14, 2015, 02:10:27 pm »
i have an underground pasture, i want moss to grow but i don't want trees.

145
Idea for improvement, when wearing leather clothes you can also train armor user, so get those kids leather clothes instead of other clothes, leather clothes are also more protective than plant or silk (i think) and will help kids survive.

146
DF Gameplay Questions / Re: Design Philosophy
« on: March 08, 2015, 03:19:47 pm »
its in adventure mode, it shows !!! marks when people are talking or walking (lifesaver in a hostile area)

147
DF Gameplay Questions / Re: motor nerve severed
« on: March 08, 2015, 02:50:05 pm »
his grasp is impaired

148
DF Gameplay Questions / motor nerve severed
« on: March 08, 2015, 02:38:15 pm »
one of my military dwarves has a motor nerve severed and can't grasp, will that heal?

149
DF Dwarf Mode Discussion / Re: Climbing in Sieges, Dead Marksdwarves
« on: February 22, 2015, 01:53:25 pm »
you can climb smooth walls, its just really hard, without amazing skill its practically impossible

150
DF Dwarf Mode Discussion / Re: Golden Dragon Tower of Excecution
« on: February 21, 2015, 04:59:21 pm »
goblin elite bow or crossbow users can shoot it, plus now dragons can breed in fort mode, so keep it safe until you get another dragon of opposite gender (they need nest boxes to lay eggs) then watch as you 20 dragons murder the circus

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