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Messages - PillarsOfSalt

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76
DF Dwarf Mode Discussion / monom quakesquirts
« on: August 22, 2014, 03:32:51 am »
 One of the few survivors of my first squad, tough, agile, strong, with no arms. She managed to get one chopped off during a siege, then healed up in time to get the other smashed to mush. So she can't hold a weapon but has good armor, fighting, and dodging skill. I just don't know what to do with her...
fyi: There's a bronze colossus outside the gates right now.

77
DF Dwarf Mode Discussion / Re: Bug summary highlight reel
« on: July 09, 2014, 05:04:56 am »
Summary   0006545: Flying creatures crash into trees, stop flying, fall to the ground, and explode

 This will forever be known as the week of the exploding swallow.

78
DF Dwarf Mode Discussion / Re: The Undead Walks
« on: July 07, 2014, 10:15:10 pm »
 In my very first fort I managed to catch 3 necromancers completely by accident and with shockingly few casualties. After a while, I decided to make an undead training facility for my military.

 Mistakes were made, and I started my second fort later that night.

79
 One of the big things I love about this game is that I can create entire worlds with unique and unexpected histories, rich characters, entire generations of lunatics that inexplicably rise to power and then simply obliterate them because I don't like where a volcano is placed.
 The fact that history will now carry on after all my victories and defeats, my adventurers that get murdered by giant wolverines showing up in engravings, my vampire champions going on to lead bloody, genocidal wars... I'm giddy

80
Magma?

81
DF Dwarf Mode Discussion / Re: Unicorn Farming
« on: June 16, 2014, 08:29:07 am »
 You guys are kinda crushing my dreams here... I guess that's no surprise but still. Well they haven't hurt anyone so I'm just gonna lock them up somewhere safe and hope for babies.

82
DF Dwarf Mode Discussion / Unicorn Farming
« on: June 15, 2014, 07:42:01 am »
 So I finally caught a breeding pair of unicorn, what's the best way to go about farming them for their bones, horns, etc?

83
DF Dwarf Mode Discussion / Re: A lot of child immigrants
« on: June 08, 2014, 08:02:18 pm »
Set your baby/child cap to something quite low and wait for the immigrated kids to grow up. 1/3 children is no problem at all; food and drink are easy enough to produce and low childcaps (e.g. 20/20 - i.e. no more than twenty children, no more than 20% of adult population) prevent further pregnancies. If you had over 60% children, that might be reason for concern.

 My child cap is fairly low but I've long since passed it. All these brats are immigrants, no children have been born in Keytall in years. I really think my only viable option is to use them as ammo in some sort of minecart shotgun system. Even in iron armor, a dwarf child travelling roughly 200mph should smash a goblin to bits. but they throw so many damn parties.....

84
DF Dwarf Mode Discussion / Re: A lot of child immigrants
« on: June 08, 2014, 07:31:25 pm »
That's a bit abnormal. Children are common but normally not THAT common. Did you embark in a very young world by chance with a parent civilization that is small and lacking in historical figures?
My second fort was stopped at 50 years I believe but the first went 500 or so and the parent civilisation was quite large (the snarling roads, great name), so that shouldn't be a problem.

85
DF Dwarf Mode Discussion / A lot of child immigrants
« on: June 08, 2014, 04:49:01 pm »
 So I've had what seems like a crazy amount of child immigrants in my last 2 forts, probably half of each migrant wave... for 8 waves in a row. At this point a third of my fort are children. I like to leave the little bastards for the snatchers but I may have to start aggressive disposal. Is this normal??

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