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Messages - Chief10

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46
DF Dwarf Mode Discussion / Re: Is the civil war bug still in?
« on: March 21, 2017, 07:31:32 pm »
In recent versions I have gotten loyalty cascades (or something like them) from my militia killing a tantruming dwarf.

Dwarf X fails a mood and goes berserk. Militiamen A through F show up, and A kills X. Suddenly, my entire militia is fighting each other. Then, the fighting seemed to stop at a random point, and A through D are still alive. No further problems. This doesn't match my understanding of what a loyalty cascade is, especially since A (who killed X) is still alive with no problems.

This might be interactions with the "levels of combat" system; The militia might have not been fighting at no quarter, and the remaining dwarves may have lost the will to keep fighting after enough casualties were sustained.
Did any laws get considered broken by your justice system?

Ah yes, I'm sure this is what happened. Do you know why other dwarfs in my militia would have started attacking my militia commander (militiaman A) though? He didn't strike or wrestle any of them, which is what the wiki says non-lethal/lethal fighting requires.
I'm not sure about the justice surrounding it, I'll check if I still have that save.

47
DF Dwarf Mode Discussion / Re: Is the civil war bug still in?
« on: March 20, 2017, 06:16:44 pm »
In recent versions I have gotten loyalty cascades (or something like them) from my militia killing a tantruming dwarf.

Dwarf X fails a mood and goes berserk. Militiamen A through F show up, and A kills X. Suddenly, my entire militia is fighting each other. Then, the fighting seemed to stop at a random point, and A through D are still alive. No further problems. This doesn't match my understanding of what a loyalty cascade is, especially since A (who killed X) is still alive with no problems.

48
DF Dwarf Mode Discussion / Re: The little creature comforts.
« on: March 20, 2017, 06:06:48 pm »
So, curious, what little creature comforts do you have to have to make a fort a fort?

For me, it's the gatehouse and its associated features.

I like to build mixed indoor/outdoor, castle-y type forts. The main entrances are always some form of raising bridge into the side of a hill/mountain (if there is no appropriate spot on embark I start over). The bridge must be connected to a lever which is in its own lever room. The walls of the gatehouse also must be made of stone blocks using my chosen stone type. All constructions in my fort are made of the same type of stone, so to get to this point I need to mine and find an appropriate stone that my map has enough of (gabbro is my favorite!).

49
Admittedly using work orders takes time to set up, but for me it's actually the most fun part of the game.  I recommend setting up the workshop and using 'q'->'P'->'TAB' rather than 'j'->'m', though because it allows you a lot more control (and also makes it easier to search for things)

I'm just really getting into the improved work orders, and I'm curious what your thinking is for this? It seems like setting things up in each workshop makes it harder to find things?

50
DF Gameplay Questions / Re: Alternative pump stack design
« on: March 07, 2017, 11:46:03 pm »
If somebody has like real fact relating this top important matter, I will reveal what i'm planning.

Please share! I'm trying to think of an application for this idea other than saving time in constructing walls for an open-air pump stack. Or perhaps for underground applications the shaft is repurposed as a drain to save space?

51
DF Gameplay Questions / Re: Help: My fortress is slowly dying
« on: February 14, 2017, 05:23:55 pm »
Hi I'm just curious if you can change the length of childhood for dwarves in-game, or if this would require a new world gen?

52
DF Dwarf Mode Discussion / Re: Mercenary Brides?
« on: January 04, 2017, 05:08:54 am »
"Culling unimportant historical figures" results in exported Legends Mode info (to Legends Viewer) to sometimes show dead spouses as unknown, as well as some characters in family trees. I doubt living characters are "unimportant" as they may yet do something of importance. However, I have no way of knowing if any spouses were removed completely...

Just anecdotally I had noticed that when that's turned on, almost all my migrants arrive from the ether - no parents, siblings, or spouses, and thought it had the same effect on visitors. I guessed that when world gen ends, unimportant living figures are culled too? For example any wandering migrant/visitor would have a name/gods/birthyear/etc, but the names of the visitor's sedentary family would be erased

53
DF Dwarf Mode Discussion / Re: Mercenary Brides?
« on: January 04, 2017, 12:17:20 am »
I too have never had visitors give birth. Does anyone know if "culling historical figures" in world gen removes spouses?

54
DF Dwarf Mode Discussion / Re: "Infinite" Ambushes?
« on: January 02, 2017, 12:16:45 am »
Welp, it happened again, and it was definitely a bugged siege. There were squads of trolls, and goblins mounted on beak dogs. I guess this just reconfirms that the ambusher tag is bugged in the current version :/ I could have sworn that Toady said the bug caused ambushes to simply not arrive, not that it messes up sieges.

55
DF Dwarf Mode Discussion / Re: "Infinite" Ambushes?
« on: January 01, 2017, 07:25:00 pm »
Not really sure, could be a new manifestation of the bug.  Maybe they were ambushes, but sent out together from their dark tower/pits and hadn't split up yet?  There's a lot going on under the hood now that we can't see and it could be doing some very strange things.

Oh well, I'm just crossing my fingers it doesn't happen again

Isn't the highest wealth trigger at 100k suns? The default goblin 3 correspondents[sic] to that if I read wiki right..

The highest is 300k, if I read the wiki right. What I changed was [PROGRESS_TRIGGER_PROD_SIEGE], which I set to 5. It doesn't say explicitly on the wiki, but I assume it corresponds to 300,000 produced wealth, as that's the number for 5 on the trigger you linked.

Goblin ambushes should be a bug if not modded to ambush

You're right, I forgot I added the [AMBUSHER] tag.

Though your siege cap should be limited to far less units than what you had show up.

I considered this, but I was killing each squad as they arrived, so I never had more than ~40 gobbos on the map at once. I wonder if they would have stopped at the cap if I had just let them all enter?




Next time I play I'm going to turn on invaders again. I'll report back if it happens again! If it doesn't happen again I think I could put it down to an army passing by. If it does happen again then perhaps its a bug?

56
DF Dwarf Mode Discussion / Re: "Infinite" Ambushes?
« on: January 01, 2017, 02:32:10 am »
it MIGHT be that it was just one huge ambush and the individual mini ambushes were a result of only a few enemies being shown at one time.

like imagine if 100 ambushers come to your fort, 5 are revealed and the ambush is announced, the 5 are killed and your dwarves think the ambush is over, and then another 5 are revealed and they think its another ambush even though its part of the same one.


im not sure what determines the size of an ambush, but i do know that ambushes are caused when your fort has enough wealth to trigger a siege but not enough population, so it "might" be that if your exceptionally wealthy that a huge ambush was sent and then came in small waves

This is a terrifying thought.. I turned off the population trigger for sieges though, I only have the one for created wealth. My fort was about ~300,000 dorfbucks when this happened, so I don't think it was caused by wealth.

Probably an army on the move who's destination was somewhere other than your fort, not sure, but that sounds like the most likely explanation.

This makes a lot of sense but I was under the impression you'd get a siege notification in this case, like the "hello-goodbye" sieges?

57
DF Dwarf Mode Discussion / Re: Rampartstern: Underwater Fortress
« on: December 31, 2016, 04:14:36 pm »
ptw

58
DF Dwarf Mode Discussion / "Infinite" Ambushes?
« on: December 31, 2016, 04:12:41 pm »
Hi all, in my most recent fort I experienced something weird.

I was working on a pump stuck when suddenly, "An ambush, curse them!"
I sent my axe lords to deal with it, then halfway through the battle, another goblin ambush arrives. Then another. And another... Before I know it my dwarves have fought about 6 ambushes. I thought that was quite a few, but nothing noteworthy.
A couple in-game days later, another ambush arrives at the edge of the map. I send my dwarves, but as I finish each gobling squad, another ambush arrives, one after the other, seemingly without end. In all my dwarves fought off about 50-75 ambushes, of 3-5 goblins each. There was never a siege announcement.

I noticed that the ambushes stopped when my militia was all piled up on the square they were entering the map from. The instant I moved my squad, the stream of ambushes began again. They eventually stopped when I left my dwarves stationed there for approximately an in-game month before moving them again.
There was approximately a 3 second delay between each ambush (I don't know what it was in clicks), and I did not have to finish off one ambush before the next arrived.

I wasn't able to find anything like this on the wiki or forums. I haven't created a bug report because this isn't totally vanilla df (but the raw changes I made were very minor, and the only thing I changed about goblins was natural strength and siege pop-condition). I can upload a save if anyone is interested, but sadly I saved after all of this happened.

Any thoughts on possible causes?

Spoiler (click to show/hide)


All of these were killed in the year 1003:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)


59
Wait wat :p
DF2014:Attribute - Dwarf Fortress Wiki

That link is useful for beyond just that page - dwarffortresswiki.org is the largest dwarf fortress wiki available, and contains not only simple descriptions of in-game things, but also guides, gameplay and challenge ideas and blueprints to proven useful designs. And if you knew it, why not search or verify it yourself?

Haha yes I know about the wiki, I misread your post to mean that drowning helps speed up the healing of active wounds. Thanks for the link.

60
And hm, wiki says drowning is supposed to boost recuperation

Wait wat :p

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