Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Wolfkit

Pages: 1 ... 15 16 [17] 18 19 ... 58
241
Roll To Dodge / Re: Inexorable: a Minimalist God Game
« on: March 06, 2015, 04:00:47 pm »
Create a new, civilized species

242
Einsteinian Roulette / Re: Hephaestus OOC
« on: March 06, 2015, 03:52:27 pm »
I've been thinking about armor lately.

There are basically two types of protection - passive and active, right? Our passive protection is now represented by hexsand, hexbug, milnoplate, CD longcoat and ye olde armoring alloys. Our active protection is usage of various amplifiers. I hope I get it right.

So here's a thought: maybe it would be possible to create a (electromagnetic?) field of a sort around armor plates in order to disperse laser beams' energy and mess up Gauss rounds' trajectories when they come close? Exact effectiveness depends directly on energy input, so you can give those to a soldier with power generator which allows field to handle laser rifle/Gauss rifle, while applying that to a battlesuit with an upgraded power source can stop more powerful conventional weaponry.
IF such a thing is possible, it has some advantages before hexbug/hexsand - you don't need to combine two elements and make layers, you have to manufacture a single device, and then all you need is a power source and a soldier to carry it. And besides, it can be used along with any other protection. It also doesn't rely on any space magic, which is always good.
Although this thing might not be quite possible. I'm not too good around physics.

Redirecting Gauss rounds with electromagnetic field is gonna be night impossible without automanip and then user would be twisted into knots. IRL bullets cannot be really redirected with our strongest magnets, and I think gauss rounds are few orders of magnitude heavier and faster. Strength of magnetic field required to do that will do lots of bad things to user, I believe.
But guass slugs are ferromagnetic and bullets generally aren't. Also, guass slugs being bigger won't make them much harder to deflect, speed is the real problem.

243
((Yeah... well, there'll be a respec with the upcoming new roll system, right?))

Find the armory, and query the AM

"Hai! So, during the event, I entered this... airlock maybe? There were a bunch of weird rods on the wall, and there was a door, but I think the door was broken, it wouldn't open, so I thought I'd preform a... manual override, and grabbed one of the rods to use in the... override, but my arms caught fire, it didn't really hurt though, and now my arms look all awesome, and I can shoot lightning with them, and I can make things catch fire by touching them, but I'm having trouble touching stuff withouth destroying it, if I concentrate I can kinda not destroy stuff but I can't control it most of the time, do you think you could help me? I ready asked a scientist but they didn't think they had anything."

244
*golf clap*

So long as I am not being hit by tomatoes...

So you are advocating potato chucking?

No he's advocating midget punting
I think he might be advocating watermelon warhammers.

245
Roll To Dodge / Re: Inexorable: a Minimalist God Game
« on: March 05, 2015, 07:27:04 pm »
I think it might have something to do with the giant blazing help wanted sign you placed upon his planet.

246
Roll To Dodge / Re: Inexorable: a Minimalist God Game
« on: March 05, 2015, 03:29:21 pm »
Create metal tablets of arcane lore, five for the small scavengers and five for the land hunters.

247
Roll To Dodge / Re: Special People: Let's get ready to rumble!
« on: March 05, 2015, 12:57:46 pm »
"Nay, I shall be the one to perfect my technique once your questionable do-goodery has been removed.

248
Try one more time to touch things without buring them.

249
Roll To Dodge / Re: Special People: Let's get ready to rumble!
« on: March 05, 2015, 12:10:49 pm »
"Flashbangs are a perfectly legitimate! And if you don't like it, you are perfectly welcome to wear a blindfold.


250
Roll To Dodge / Re: Inexorable: a Minimalist God Game
« on: March 04, 2015, 09:24:56 pm »
If you throw asteroids at a planet hard enough to punch a hole in the crust, then the ash clouds will choke the entire planet.

251
Roll To Dodge / Re: Perplexicon: A New Arena: Not much happens.
« on: March 04, 2015, 03:10:07 pm »
Heh, heh. Ha? One last try.

252
General Discussion / Re: Things that made you sad today thread.
« on: March 04, 2015, 02:00:45 pm »
Natural selection. If you can't use power tools, you don't deserve to survive primary school. :P

I am aware of that. I've been through something pretty similar.



Coughing hasn't gone away, even after about a week. Chest and throat stiff and raw.

The problem with that is that it is quite possible to get others injured as well when not being careful with power saws.

Besides, I am of the opinion that we should have second chances... until your late teens. That's when the culling of the gene pool should begin.

253
General Discussion / Re: Things that made you sad today thread.
« on: March 04, 2015, 01:51:38 pm »
The first thing wrong with your technique that comes to mind is not using a power saw. :P

As someone who generally builds their own bookshelves, there are few common woodworking situations where a power saw would be less efficient.
If by primary school he means an age range of about 5-11, then of course they a aren't going to be using power saws.

254
Roll To Dodge / Re: Inexorable: a Minimalist God Game
« on: March 04, 2015, 12:41:02 pm »
It would appear that I'm going to be spending a lot of time keeping you from ruining everything I value.

255
Roll To Dodge / Re: Inexorable: a Minimalist God Game
« on: March 04, 2015, 12:30:58 pm »
And thus Tuk's Divine Shit List doth expand.

Pages: 1 ... 15 16 [17] 18 19 ... 58