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Messages - RaijinKnight

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1
Some practicalities:
No longer than a week a turn. You have three days to accept your turn, however these are included in your week playtime. Ingame you can either go for a year, or two years if you fit it into your week.

Fun things:
I really can't wait to see what this will bring. I know that my playstyle is vastly different from everyone else's it seems (from the commentary).

Seeing as I will most likely irk everyone else with how I do things, I will go with the Expedition Leader, or as I like to call him... The Trapmaker. This is going to be interesting....

CaptainArchmage I added you to the list.

2
"Bona-fide setup for our starting seven and dorfing" and technical stuffs.

Starting Seven:
Spoiler (click to show/hide)

Dorfing:
Spoiler (click to show/hide)

Technical stuffs:
I suggest we all take a week after release. Get used to whatever is new, help with bug testing, see where things go. If there are too many bugs, we take it from there. Otherwise, one week from DF2014 release, I'll start up a new world, work through a few embarks, and then do this thing.

3
Several comments:

If possible, take sheep. If there are no pig tails, this becomes a necessity. Possibly replace the cats with sheep. Catsplosions are a bit more !FUN! than regular !fun!.

The initial defense will be based on ballistas and crossbowdwarves. This is what I always do, and if I take year one (which I do not mind at all) the defense will show this.

List of Overseers (besides me) that will be used. Due to popular demand, I will use three other people. This will not change, unless a lack of people appear. So top three are the overseers, but if one leaves / doesn't pitch, then someone else will be pulled in, if they're still interested.

Spoiler (click to show/hide)

Initial Rotation (Negotiable)
1  Myself
2  christopher1006
3  FallenAngel
4  XxHyde840xX
5  FallenAngel
6  Myself
7  XxHyde840xX
8  christopher1006

I do not want a set rotation. I will randomize it as much as possible, to ensure that everyone plays before and after everyone else. Removes patterns, increases both chaos and !FUN!.

4
I'll be away for the weekend. Also, I want to suggest adding a single level of masonry to the trapsmith, for initial use.

5
Hyde, keep watching this space. As the release date nears we will see who is still up for it. I personally do not mind taking year one, however do know that I am overly paranoid and the entrance to our fort might be a tad bit... unorthodox.

6
We can stick to 4*4 then. The fps death doesn't happen at the start, it happens much later on. And it's a bit of a hassle to atom smash everything that eventually clutters up your fort.

Although I do really like the idea of going Devilbanks--volcano--bloody independence, I agree with FallenAngel that this would be one of the first DF2014 succession forts, and let's not kill all our options.

That being said, nothing past the embark should be scripted, and what happens... happens. If we accidentally declare independence, fine. If we inevitably irk the elves enough to declare war, so be it. If we find a magical sword stuck in the ground, and one of us is greedy enough to take it, so be it.

So everyone is fine thus far with the following "settings"?
4*4 embark
Devilbanks
Volcano
possible Joyous Wilds biome
Using forum for general posts about the story, with the remarkable parts copied into a blog for nice viewing and such (something like this blog about Boatmurdered: http://lparchive.org/Dwarf-Fortress-Boatmurdered/)

7
I'm very pro Devilbanks and Gemburns. Both sound very ominous and !FUN!. I think we should then use the forum, and I'll copy everything over to a nice blog with formatting and such. Possibly, if it's good and !FUN! enough, create a pdf at the inevitable end.

Embark options:
Embark size?
I'm leaning a bit towards 2*3 to prevent FPS death, although I do have a fairly decent PC myself.
Good/Evil biome?
Volcano? River? (If we go with devilbanks, then a definite yes on the Volcano)
Any preferences towards taking the first year or two?

Embark challenges?
No food?
No drink?
Any other ideas?

General challenges? (Noble mandates!! :D)
No wood?
No digging any room bigger than 3*3?
No walls?

And of course, anything else you can think of.

8
If we do end up using DF2014 I would prefer not to use graphic packs. Keeping it truly vanilla then. Any preferences regarding forum or blog usage? Also, any ideas for fortress names? Want to get all of the prep work done before release :)

9
Good day fellow dwarves.

I would like to write a new epic about a new dwarf fortress. However, in lieu of traditional succession forts, I would like to work with one or two other players, and pass the fort around. Then each would write about his/her years as commander of the fortress.

Options for mods/releases:
New DF2014
Masterwork Succubi
Masterwork Dwarves

Anyone who seems interested in the idea... please reply! And the saga will be a running commentary, using either a forum on Bay12, or using a blog.

Thank you for your time!

10
Masterwork DF / Re: Masterwork Flowcharts
« on: June 02, 2014, 01:46:44 pm »
You might try MS Visio for very professional flow charts, or rff. I literally got an account just to post this, and offer my services. I'll definately make flowcharts for succubi, as soon as the manual is updated (for my personal use, but willing to share). Also willing to make for any other races, if someone has a great need. Will take some time as I am an avid student with a fairly difficult course, however, but it WILL happen.

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