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Messages - SMASH!

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1
build.mifki.com gives 502 Bad Gateway.

2
Quote
And how is saying that it should be called an "instruction" instead of a "guide" relevant to your gaining an understanding of what the listed steps will require you to do? Would changing the word give you a better ability to understand?
There is difference between these terms, you can google it. I've seen two of your links, but I don't understand how to "tell cmake where qt can be found". Is it something I have to do with environment variables? I installed both cmake and qt, Qt Creator was able to see cmake and it copied some files (Qt5Core.dll, Qt5Gui.dll etc.) into cmake\bin folder.

3
Can someone give me a link to Hello71's compiled build or his guide how to do so? Didn't find it in the thread.

it's on this page. (by 10 posts)

I wouldn't call that post a guide, as you said, it is instruction. I never used qt or cmake, so it is not that clear. I am getting this error on cmake ../Dwarf-Therapist
Spoiler (click to show/hide)

4
Can someone give me a link to Hello71's compiled build or his guide how to do so? Didn't find it in the thread.

5
DF General Discussion / 0.43.03 vs 0.43.05 vs new release
« on: January 26, 2017, 04:39:37 am »
I haven't been following DF for about a year, so I don't know the details. I strongly prefer playing with a DFHack, but there is only 43.03 version, and it's been like that for a long time. Is it because 64bit release is taking a long time to rewrite? If so, when it is finally out, will it be 43.05 or a new release? And is .05 worth playing over .03? If it's really good, I can skip on DFHack. I didn't want to post it in DFHack thread, since it's not related to development.

6
Some arena tests. Elephant person can throw a goblin this far:

7
DF Adventure Mode Discussion / Re: Weapon got blunted?
« on: December 24, 2015, 01:35:26 pm »
Pray. You will focus. Like meditation, but it only takes a second.
Moved save into fresh copy of df, now it works. Weird. Prayed to Ak just in case. Ak is giant cave spider goddess associated with nature, water and death.

8
DF Adventure Mode Discussion / Re: Weapon got blunted?
« on: December 23, 2015, 11:32:15 am »
What do you mean, it didn't show anything for focus? That's always shown at the bottom left. If it isn't, you're not playing 42.xx.

Got to my computer. Some screenshots.

Spoiler (click to show/hide)

9
DF Adventure Mode Discussion / Re: Weapon got blunted?
« on: December 23, 2015, 10:27:46 am »
Stats maxed, my giant tortoise man crushed some skulls easily after axe "broke". Not sure about focus, it didn't show anything. No mummy encounters. The problem is that it worked fine for a while.

10
DF Adventure Mode Discussion / Weapon got blunted?
« on: December 23, 2015, 06:19:08 am »
After some zombie chopping my =Adamantine battle axe= became unusable - attacks are deflected by clothes or only denting skin. First I thought that being tired caused that, but sleeping for 8 hours didn't help. Dropping and re-equipping didn't help either. In reloaded save it worked for a while, and then same happend.

11
Utilities and 3rd Party Applications / Re: DF Tool 2.1 (0.42.03)
« on: December 23, 2015, 06:08:40 am »
Missed that. Thanks for reply!

12
Utilities and 3rd Party Applications / Re: DF Tool 2.1 (0.42.03)
« on: December 23, 2015, 02:07:37 am »
Inventory editor isn't working, shows this.

13
DF Dwarf Mode Discussion / Re: A headless migrant?
« on: December 19, 2015, 12:04:22 pm »
Cutting off head/lower body doesn't kill undead. Pulping however, does.

14
Giant desert tortoise men. A legit tanking ability if your enemy isn't armed or really big.

15
DF Dwarf Mode Discussion / Re: No hand, no drinks?
« on: December 15, 2015, 08:12:12 am »
Disable tavern, forbid cups. Worked for me.

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