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Messages - SMASH!

Pages: 1 [2] 3 4 ... 7
16
Sorry for necro, but I can't find the list on the wiki page. Any other links available?

17
DF General Discussion / Re: Future of the Fortress
« on: December 10, 2015, 12:57:51 pm »
How do you test new features? Do you make them in various separated prototypes and then add them to the game?

18
Did he become a resident or a citizen?

19
DF Dwarf Mode Discussion / Re: Human Mercs Loyalty Cascade and Liason Death
« on: December 06, 2015, 03:57:41 pm »
Post some pics of that mess plz.

20
DF Modding / Re: The most METAL MOD EVER idea
« on: November 22, 2015, 07:14:31 am »
EVERYTHING NEEDS TO BE METAL.
     
   [TISSUE:IRON]
      [TISSUE_NAME:iron:NP]
      [TISSUE_MATERIAL:INORGANIC:IRON]
      [MUSCULAR]
      [FUNCTIONAL]
      [STRUCTURAL]
      [RELATIVE_THICKNESS:1]
      [CONNECTS]
      [TISSUE_SHAPE:LAYER]

21
DF Modding / Re: The most METAL MOD EVER idea
« on: November 22, 2015, 05:37:18 am »
Search for Spawn of Holistic mod, seems METAL enough for me.

22
DF Community Games & Stories / Re: Tanglestaves (40.24 Succession)
« on: November 19, 2015, 08:03:47 am »
I'll take a fifth year. Interesting fort so far. Also, can I use dfhack to change some ore tiles, so they match the rest of the stone?

23
DF Dwarf Mode Discussion / Re: Visiting Queen @?
« on: October 15, 2015, 12:42:09 am »
That's a nice looking fort you have. Can you upload a save, please?

24
DF General Discussion / Re: Future of the Fortress
« on: August 20, 2015, 07:19:10 am »
Can we mod random beast/interactions generator? I would like to change undead stats and give bigger cooldown for webbers, it is possible to mod GCS like this, but not random beasts. Is it possible to add this generators in raws?

25
DF Dwarf Mode Discussion / Re: The Most Efficient Mining (FTE)
« on: August 05, 2015, 01:25:57 pm »
I guess that the earth got... stricken.

26
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: August 03, 2015, 07:31:36 am »
Will dead trees grow back in evil biomes?

27
What happened to old hi-res version of the tileset? Last time I used it, it was smooth, now it is pixeleted.
http://www.bay12forums.com/smf/index.php?topic=107924.msg5004063#msg5004063

28
DF Suggestions / Vampire/were-beast behaviour
« on: June 08, 2015, 08:58:24 am »
Vampires and were-beasts are intelligent, they can form relationships (except sexual). Cursed person must be aware of his condition so they don't hurt their friends. Were-cursed dwarf should hide somewhere away from the others before the full moon rises, vampire dwarf shouldn't feed on his best friend.

29
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: June 07, 2015, 07:17:22 am »
Do were-fliers exist? It would be cool to transform into eagle or crow in adventurer mode.

30
DF Adventure Mode Discussion / Re: Random Discoveries
« on: May 28, 2015, 05:52:21 am »
Worldgen fortress on top of the candy tube, instantly spawned circus that slaughtered about 150 dwarfs and goblins.

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