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Topics - SQman

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16
DF Community Games & Stories / LCM - Dungeonevened - The End
« on: May 06, 2018, 06:11:48 am »
THE BIG IDEA

Inspired by MottledPetrel's Modded Hell and many huge modpacks before it, I've decided to have a go at making my own collection, but with a twist. I don't want a batshit insane world where namekians are slaughtering goombas with plungers. My goal was to assemble (and tweak) as many mods as I could (I'm not really proficient at reading raws) while sticking to the generic fantasy theme.
You know what's the most interesting? The modpack is stable, probably because there aren't that many complex interactions going on, and the error log is only a meter long.

The point is, I want to brag about my creation, and despite being a crappy writer, and not being the most proficient in writing in English, I've decided to do a drow fort story


WHERE ARE WE NOW?

The save state is gone, and the story is over. Almost.

DWAR... DROWING

SQ (me) - animal trainer/caretaker/house overseer
Lunardog15 - brewer/planter
MottledPetrel - fisherman killed by a firebreathing clown with a chainsaw
scourge728 - animal trainer/shearer
Fred the Mitey (Pikachu17) - miner/house administrator
Darkening Kaos - mechanic/weaponsmith/carpenter
Imic - swordsman/craftsman/house weapon master, leader of the Blackguards
ZM5 - stabber/potter
Schmendrick (FakerFangirl) - shearer/spinner/weaver/brewer
Freshcannon - house priestess, leader of the Helmet Snakes
Asin - House captain, leader of the Steel Samurais
Ombragon - cook

Name, profession, special requests, as simple as that.






The menagerie and botanical gardens of the drow capital, usually crowded with all kinds of people, were almost completely empty. Caretakers gathered around an empty enclosure, looking at the main gate with excitement.
"This time it has to be something good"
"I dunno, probably a false alarm. Last time they brought another bunch of geese"
"Shut up you two, you're ruining the mood"
"those three false alarms last week ruined my mood already"
"shush! I heard something!"





Suddenly the grand gate began to open. The cavern became silent for a moment, nobody dared to breathe, let alone talk. A wagon pulled by four rothe appeared in the gate, carrying a crate large enough to contain a well fed cow. The drow looked at the crate with anticipation. There's no way it's something mundane again, is there?
The wagon slowly moved towards the empty enclosure. People began to whisper.
"Oh, I bet it's a dragon"
"Maybe a dragonne?"
"Perhaps a dragoon?"
The whispering was cut short by the cart stopping. Four rhinotrolls entered the enclosure and placed the crate on soft moss. As they were doing that, the animal inside made a disappointingly familiar grunt. Many of the caretakers rolled their eyes and returned to their usual work, the rest crossed their fingers hoping for a miracle.

As soon as the rhinotrolls opened the crate, every bit of doubt was cleared - this was a huge waste of time. A fat molebull crawled out. The menagerie already had a herd of those, and this one wasn't special in any way - the same pointy horns, the same shaggy fur, the same round belly.



A young caretaker barged into the menagerie overseer's office.
"Overseer, you said it was "a beast most ferocious", not a farm animal! You've sent our last draltha for slaughter to replace it with this?"
"Now, now SQ, there's no point of being upset over things like this" the overseer said calmly. "After all we're still getting funded. You know, new animals get in, girls from the palace pump gold into my... our coffers."
"Is that all you care about? The previous overseer would send expeditions to the deepest caverns to capture cave eagles, elusive deep stalkers, even ancient constructs from forgotten times, you just cheat the system in hope that nobody will ever find out!" SQ was struggling to restrain herself. If not for two rhinotrolls standing in the room, she would have probably got violent. "You know, if enough people complained to Valsharess..."
"Is this a threat? I can make sure you all mind your own business, after all I'm only treating you as my equals out of my own good will. Maybe you don't really deserve that, huh, quaggoth girl? Remember, as long as I'm on the higher position, you're no better than a slave." That was true, the line between subordinates and slaves in drow society was blury to say the least. SQ hated that fact.
"What if... what if I stopped working for you? Maybe even become your superior?" asked SQ barely holding back tears. "If... if everything goes well, you won't... won't have the right to object."
"I think I know what you're planning. Alright, remember one thing: if they turn you away, don't expect me to forgive you. If you come here to beg me to take you back, I'll have you whipped until there's nothing left of you, and you know I'm not exaggerating.



"Breathe, SQ, breathe..." SQ thought to herself, standing in front of the door to the Surveying and Settlement Ministry bureau "you can do it, just knock on the door, and the conversation will flow on its own. If you chicken out now, you'll have to run away into the caverns where driders would certainly get you. Okay, here goes..."
As she was about to knock, a tired-looking male opened the door "You're gonna stand here the whole day or do you want something signed? If it's the latter, come back in, let's see... next Timber 23. I've got undercoffee to drink and the mistress is on a business trip to Stop-Bothering-Me"
for a moment SQ considered being compliant and going home, but then she remembered the situation she was in. "I... I'm here to... the notice on the wall... please..."
"Ah, that. Can you believe you're the first person to ever ask about this? That's nuts, isn't it? Oh, right, get six more people, supplies, tools and what not. I'll take care of the paperwork." The male slammed the door shut, leaving SQ confused for a few seconds.
"Have I just become an expedition leader?" the girl asked herself "And where am I gonna find six people willing to join me?"

17
Play With Your Buddies / I don't want to believe - X-Com Files
« on: April 22, 2018, 03:50:15 pm »

cue X-Flies theme

Just so you know, I'm not the most experienced in the classic X-Com, and I have no sympathy for chumps. If you want an agent named after you, don't expect to see him/her alive for too long. Since I'll be going through agents quickly, most of them will be given random nouns for names.




18
DF Gameplay Questions / Copper vs everything else
« on: December 18, 2017, 09:15:38 am »
Hi guys, I've got a little question about blunt weapons and materials.

So, blunt weapon's effectiveness depends mostly on the material's density, and copper is denser than iron, bronze, and steel. Is there some material property that makes copper inferior to steel, or is it actually that good for hammers?

19
☼BEASTWOOD☼ - STATUS: CLOSED

Welcome to Beastwood, a succession Masterwork fort. The main goal of Beastwood is to capture and exhibit as many different species of animals as possible, so expect mad lag later on.
Beastwood is open to every potential overseer - a newbie or a hardened veteran.
The fort is situated far south partially in a freezing tundra, partially equally frozen rocky wasteland. There's sand, snow, sandstone, and that's pretty much it for now.



*CRACK!* A gigantic rutherer stood up on its hind legs, its enormous tail dragging across the arena. *CRACK!* A gibbon safely sat on a jaguar's back ran in, tiny helmet on its head imitating a human knight riding a warhorse into battle. *CRACK!* A flock of parrots appeared flying in a formation over the crowd.
The dwarves cheered loudly, louder than the performing beasts. The queen cheered the loudest, with pure joy painted on her face. One dwarf didn't cheer - the one holding the whip, SQ the animal trainer. Filled with pride in herself and her animals, SQ bathed in the sound of ovation, enjoying every second of applause, feeling as if she was second only to the queen because in just a few minutes she was to receive the payment from her majesty herself.


"A wonderful performance! Wonderful indeed!" exclaimed queen Olngo Doomscrape smiling like a child. "Likot, bring me and the animal tamer here some sunberry wine! I still can't believe what I've seen, my dear SQ. All those wonderful beasts, colourful birds, monsters from down below. I had faith in you, but you've really outdone yourself."
"Indeed, years of gathering those animals and training them to do my bidding haven't gone to waste" said SQman less than humbly, still drunk on her own glory. "I'm ready to see what you've prepared as a payment for my hard work... your majesty."
"When the performance started, I was ready to drown you in gold..."
"Oh, you're too kind your majesty!"
"...but now I have something even better, a grand quest, a real feat of greatness!"

SQ's smile completely disappeared for a while, but was soon replaced by a somewhat weak, pitiful looking half-smile. This whole show was supposed to be her feat of greatness, she didn't feel the need to prove herself any further.
"I've seen so many fascinating creatures today" queen Olngo continued, not noticing the tamer's miserable grimace. "I wish I could watch them everyday. I ask you to take six other dwarves, as much supplies as you need, and build me a menagerie, let's see..." the queen unfolded a map, then dragged her finger further and further south. SQ's normally tan face was already pale, but as the queen's finger moved, it was slowly becoming snow white. "Here! Somebody like you won't have any trouble in the southern frontier, let's leave the warm north to the wimpy barons, eh?"


"Let's see... food, drinks, seeds and spawns, bags, barrels, ropes, coal. Badgerdogs for warm fur, moleweasels if we get hungry on the road, reindeer in case it's too cold to grow fungi." Tools... made of copper? Old Tekkud cutting corners where he can, huh? Hey, can any one of you guys fight at al?"
"Well, no, but I've got my pa's sword and..."
"Will do, let's get going!"




RULES:
1. One in-game year or two real life weeks. If you need extra time PM me.
2. Try to write in character.
3. Try not to use exploits. No danger rooms, quantum stockpiles or atom smashers (unless atom smashing is necessary to conserve FPS). Turtling is discouraged.
4. Tileset choice is up to you.
5. No hunting unless it's necessary. The king wants us to collect animals, not hunt them into extinction.
5b. Camel life have no value, you can hunt them as much as you want.
6. Don't butcher captured animals. If you get something you don't want just sell it to the next caravan. Domestic animals can be butchered.
7. Exhibit a pair of every animal you can get and train. If possible, tame their offsprings. Domestic animals don't count.
8. If elves have a diplomat, you can't order animals. Play with the cards you get.
 
Meaningless point system
-Capturing/buying a new species - 1pt
-Getting a breeding pair - 1pt
-Getting a tame breeding pair - 2pt
-Fighting off a siege - 2pt
-Capturing a megabeast - 5pt
-Getting a breeding pair of megabeasts - 10pt
-Getting a tame breeding pair of megabeasts - 20pt


Spoiler: Dwarf List (click to show/hide)

Turn list:

-Sanctume
-Alpha Loves You
-CaptainArchmage
-scourge728
Awaiting confirmation - comicraider

20
Masterwork DF / Nether horror and poisons in general.
« on: July 09, 2016, 10:18:37 am »
In my current fort I decided to play with poison a little bit and the first one I tried was the nether horror (or something like that). There was a wounded giant rhino that has been being mauled by hunting cougars for a year now eating my FPS, so I sent a guy with a poisoned sword to get my precious frames back. Suddenly the rhino turned into a decay brute.

Now the question is: why? Why would anyone use poison that changes stuff into powerful monsters? When is the "right" moment to use something like this?
There's one more point I wanted to make - poison-making reactions should have descriptions explaining how the poison works. The names are not descriptive enough to guess. I guess pinkskin bane does serious damage against humans, dwarves and elves, but voodoo poison? Or nether horror (although now I know what it does)?

21
DF Modding / Aquatic cavern creatures?
« on: June 12, 2016, 05:18:50 pm »
First of all, I'm new to modding, so bear with me guys. Even if the answer to this question is really obvious to most, it's not obvious to me.

Basically, I'm planning on making a mod that adds a couple of creatures to the caverns, and some of these are supposed to be aquatic. The problem is that I've never seen a fully aquatic non-vermin underground creature in any mod, so I'm not sure if it would work. Would they be able to spawn and then leave the map correctly? If so, if I gave some of them [BEACH_FREQUENCY], would they beach like "aboveground" whales do?

The mod is still in early planning, so I'd appreciate if someone who's ever tried this told me if I should even bother with making those creatures.

22
Mod Releases / Aquifiers B-gone
« on: February 02, 2016, 05:38:43 am »
Aquifier, the greatest enemy of the dwarfkind. If you don't want to spend your time setting up pumps and mechanisms, you should be ready to embark in the most boring locations you've ever generated. Or you could tinker with advanced settings, which can lead to infinite world rejections. Or you could play with raws for a while... or leave it to someone else!

Here it is: http://dffd.bay12games.com/file.php?id=11732

This simple modification removes [AQUIFIER] tag from soil and stone.

23
DF Suggestions / Size dependent attacks
« on: August 08, 2015, 03:49:43 pm »
There's something that has been bothering me a lot: when a bronze colossus attacks a dwarf, instead of just stepping on Urist McUnlucky it will attempt to punch him. The same goes for dragons: as one of the largest creatures it shouldn't bite dwarves in just lower arms. What I wanted to adress is the fact that colossal beasts fight chinchillas the same way they fight other gigantic things.
There should be some attacks that can be performed by large creatures if the size difference between it and its target is big enough, for example:

-swallowing whole: A dragon or a whale should be able to swallow a creature. Of course that action would bypass armor and shield, and probably would just kill instantly. If not, the victim of swallowing could be able to cut through its enemy's stomach causing considerable damage. Swallowed creature's equipment and skeleton could be recovered after butchering the beast or when its corpse rots away (if it was sapient).

-stomping: A giant could just flatten smaller creatures under his feet, as simple as it is. Unarmored creatures would almost always be killed instantly, but a good set of steel or candy armor could reduce the damage. Creatures killed this way are almost completely mangled.

-picking up, throwing and crushing in hands: why can't a colossuc throw dwarves like dwarves do with fluffy wamblers? A humanoid large enough could pick up a dwarf, preventing them from attacking or moving for that matter. Then the creature could just throw the dwarf or crush them with its hand. Throwing is self-explanatory, and crushing would work just like stomping but weaker. Weaker monsters wouldn't be able to kill an unarmored dwarf instantly this way.

Any thoughts or ideas?

24
DF General Discussion / Cut content?
« on: August 08, 2015, 03:17:26 pm »
So I've been reading Syrupleaf lately and that made me wonder: how many major features were cut/simplified since the earlier versions? I've played maybe since late 2012 and never got to see any of that myself.

-Of course we have the economy removed for being completely dysfunctional, which I'm glad I haven't experienced.
-There were chunks of creatures made by biting off a part of creature's body. That was removed for being pain in the butt to clean and possibly causing FPS drops, wasn't it?
-Nobles some of which served absolutely no purpose, and some doing things that can now be done without them. Philosophers were completely useless and so would be tax collectors without economy, so removing them was reasonable.
-Sending enemies flying - that may be just a physics tweak, but it completely changed many aspect of combat. Wrestlers are no longer spectacular or even useful, a goblin won't fly after being hit with a hammer, especially alive, and we don't see invaders smashing against walls.
-Mandates and demands - I've seen a mayor requesting a green glass window once in my 3 years playing history, but in old playthroughs I've seen people complaining about dwarves demanding things like these constantly. Also, dwarves used to mandate making objects from certain materials, but now they just want their socks made out of anything. What was the reason behind these I wonder.
-Nonexistent treants. Why the hell were they removed if they didn't exist anyway?
-Natural armor and HP system from very early versions were obviously got rid of for realism. Not a simplification, but a massive change.
-Narrow clothes on goblins was a thing.
-Some clownish constructions in candy deposits and non-random clowns.

So are there any more big things that were removed?

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