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Messages - Madman198237

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5926
Forum Games and Roleplaying / Re: Wands Race - [Moskurg]
« on: May 22, 2017, 08:52:37 pm »
Not if they can shoot from beyond visual range. They shoot plenty fast, or are enchanted with magic. Take your pick, either one is bad news.

The point is, a cannonball will take somebody off their feet and take out the people behind them. This is well-known and well-documented behavior of cannons. People go flying. Or just disintegrate. Depends on how effective they are at absorbing the energy of the impact.

Better armor will NOT prevent us from losing multiple guys. It won't. You're just making our soldiers more effective at collecting that KE from enemies. Read: acquiring acceleration and liquefying their internals before flying into their comrades, all because their armor was so inconsiderate as to not deform like it should.

5927
In other words, the Crimean War was the first (Oft ignored) wake-up call that the Age of Quiet Warfare was at an end. The American Civil War really woke everyone up (By the end of the ACW it looked like WWI battlefields---crisscrossed lines of trenches and bunkers while anyone who dared stick his head up would be shot at. A lot.

5928
Forum Games and Roleplaying / Re: Wands Race - [Moskurg]
« on: May 22, 2017, 08:37:12 pm »
But it WON'T stop it killing many people. It might, MIGHT, stop the projectile (As opposed to just sending the whiplashed and thoroughly liquefied soldier flying into more buddies while the cannonball continues to hit more people). But that is at the exchange of the person it just hit going flying and killing or crippling other soldiers in his path.

A cannonball doesn't have to weigh more than a man. KE=.5*m*v2. In other words, the velocity is a SQUARED TERM. If you double velocity, you quadruple impact force. And so on. The cannonball has high velocity, which makes it deadly. It has the mass to back it up, as well. The trick would be making this super material not bend, break, or MOVE when impacted. I think that that's less practical than upping the ante on our wind spells.

Wind can't do that yet. But an improved Storm Strike can kill them, most certainly. And a revised Cyclone Shield can also protect us a lot, but we won't need it if we can just electrocute their cannon operators.

5929
DF General Discussion / Re: What Would Urist Do?
« on: May 22, 2017, 08:21:28 pm »
This is the mangled corpse of Urist McDumb. It has a coating of fine ash. It has a coating of finely minced Urist McDumb's blood. It is missing all appendages.


WWUD with large amounts of gunpowder?

5930
Quote
UFAF-JF-40 'Sobriety' Pattern A w/research credit: (2) Happerry
UFAF-JF-40 'Sobriety' Pattern B w/research credit: (5) evictedSaint, Piratejoe, stabby, NAV, Madman198237
UFAF-I-40 'Dart': (1) Strongpoint
UFAF-F-40 'Thunderbird' w/research credit: (11) Azzuro, Andrea, Taricus, NUKE9.13, Kashyyk, Chiefwaffles, Kot, GUNINANRUNIN, 3_14159, Powder Miner, Lightforger

Legalise Marijuana : (3) Khan Boyzitbig, Stabby, Piratejoe
NO DEVIL WEED: (2) Voidslayer, Kot
Leave the cannabis discussion for the Strategy Phase (3): Powder Miner, Lightforger, evictedSaint
Alright fine, all aboard the silly hype train.

5931
Forum Games and Roleplaying / Re: Wands Race - [Moskurg]
« on: May 22, 2017, 08:12:30 pm »
It doesn't matter what our bows are tipped with, because we aren't getting into range. And Happerry is right anyway. Unless it is literally sharper than physically possible, an arrow constructed of a Mithril-like ultralight metal won't have the punching power required to penetrate armor. We'd be better off spending this design to improve ballistae or the Firestorm shells, which are already the ultimate killing tool. We'd get almost the same effect. Unless you weight said adamantine pavise shield/person wearing said armor, they're going to get hit, and regardless of the damage actually dealt to them, the hit object is going to go flying, causing more casualties.

Adamantine is no longer capable of turning this tide. We should up the magic. Work our wind magic, all of it, into a powerfully useful state. They can't kill us from beyond LOS if they can't get near enough to load their metal cannons because of our ungodly thunderstorm.

5932
Forum Games and Roleplaying / Re: Wands Race - [Moskurg]
« on: May 22, 2017, 05:54:18 pm »
Fine, I'll answer my own question. This has become an artillery war. You know why people didn't wear bulky armor in WWI/WWII? Because guns and artillery made armor almost useless. It'd stop shrapnel, but with the encumbrance of the armor you'd just get hit more and more.

We do NOT need better infantry gear, because it's not working. Infantry can't get to the fight. Using this storm might make it possible for our infantry to close to range again, but it will, at least, give us better killing rates. Ballistae can't cover the area covered by a good old-fashioned storm of death.

5933
Here's the thing: a light cruiser will be swimming in AAA. That's the whole goal of a late-war cruiser of any sort. Same with battleships. They still had guns, and they used them, but they gained a new primary role: Shooting down aircraft. And plus, having that firepower on our side will be a massive advantage at sea. Possibly enough for us to reach the advantage we want.

5934
Blast in, the Crimean War sounds very familiar, but I can't call anything particular to mind. When was the Crimean War, though? I thought it was some years after the American Civil War (After our start date, in other words). That or it was in the 1840s....Gah, silly imprecise memory.

5935
That's the thing: Building a superior light cruiser isn't about artillery firepower. If it was, I'd be trying to build the Dreadnought. Or, rather, the Michigan or one of the other American designs that had centerline turrets only. Especially the later oil burners.

EDIT:
Duh, forgot to make my point :|
A light cruiser does commerce raiding and AAA protection as well as shooting at any light warships that get too close. So, it's a logical naval expansion for later. Especially if we build one that's just swimming in AAA and a few heavy gun turrets.

5936
In fact, it will. In about two turns, depending on our accomplishments with this design.

We'll need a better carrier after the jet. A carrier capable of launching said jet, as well as the Haast. After the carrier, we might want to invest in a cruiser. And I mean a 6" gunned light cruiser similar (But not as heavily armored, most likely. I've not looked at its specs recently) to their Khorne. Modern navies have been using better light warships for two decades. I think its time we joined them.

5937
No. They have a general with bonuses to naval stuff. We don't.

They have far more ships and designs at sea than we do. They have so much more experience we can't match them.

But we're darn sure better than them at aircraft. We haven't yet put a design into making a modern fighter aircraft and yet our revised old one is better than they best. And cheaper. We have the ability to go beyond average and easy, and we'd better do it. Air power is our key strategy, like sea power is for them. Let's make use of it. Ground tech comes second. A close second, but second. WE MUST be winning in the air, undoubtedly winning in the air, before we work on ground technologies.

5938
Honestly, Wikipedia might be a good place to start. Other than that, just Google. Works every time.

However, being a bit of a military history guy, if you have any specific questions just ask here or PM me or something. I'll do my best to answer any questions.

5939
I won't change my vote. I maintain that they must reinforce B2, but we don't know what they consider "Of utmost importance". If they reinforce both C2 and B2 from other places, we could end up in deep if we have our destroyer away from the critical planet (B2. We don't have transport capacity for resources yet, nor, as far as I know, do we really need them). If we take B2, we can throw all our units at them. We're superior on the infantry front, and possibly the space front, although we'll have to wait and see if "Small and plentiful" works better than large at this point in the game.

In other words, given good results on B2, we could conceivably end the game relatively shortly. I like a good, long fight as well as anybody, but I think that finishing this early might lead to an interstellar version. Which would be almost infinitely cooler.

5940
We can't pull off a conventional navy to counter theirs.
Not unless we manage to go full-on Iowa-class battleship and pull an Essex out of our collective rears.

This turn, do the hard but worthwhile jet fighter. Think about it: It's not all that unreasonable for this game. If highly-directed anti-explosives explosives built into the hull of armored vehicles was very hard on a revision, we ought to be able to pull off a Very Hard with a jet fighter given our experience with airborne forces and complex piston-driven engines (AKA the science of mixing exploding gases and compressed air). We should have massive advantages to air designs, just like they have advantages to designing naval things. Hence, Lexington class in a single turn.

EDIT:
Oh and by the way, if we make an F-82 Sabre type jet fighter in two turns, all their air forces will become nearly entirely obsolete. We'll be able to murder them at sea (Probably use a revision for special high-octane fuel. It might give the Haast enough of a boost to use Wasp Nest carrier decks. And if it doesn't, or we don't have a revision when we finish the jet fighters, then we use a turn to build a new carrier capable of utilizing jets and Haasts---the ultimate duo)

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