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Messages - Madman198237

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631
If I'm not mistaken, the overclocker must replace the armor on the sections with point defense., since it's in the same category.

632
Well since everyone else seems to be going for little tiny ships....

I was going to try and rebalance this for combat other than "get close and hit them until they die", but then I realized that, no, I should just be fully optimized for getting close and hitting them until they die.

I'll be the first to join BLUFOR, then.

ninja-edit:
Wait, do you mean 100 points or whatever per team or 200 points per team? If it's 100 I'm going to have to design a new ship.

633
I mean, Krupp steel was the best armor available, but other types do exist.

Also if we've got dreadnoughts we've got Krupp steel unless things have been badly rearranged :P

634
Armor should be much cheaper, honestly. Otherwise we do indeed get this sort of stuff, where even the largest of battleship turrets has to, for budget reasons, be completely unarmored so that it can be badly damaged with a secondary battery hit.

It feels very silly to be in one of the largest ships on the field and yet have as little armor as the smallest. Kind of like a British battlecruiser without the speed advantage, honestly.

635
Fire all guns at the Plaguebearer.

636
"First off, please at least tell me when you're going to pull me through a portal. Ignoring everything else, that was just rude.
Second. We're not pardoning them. Whether or not they were actively attempting to undermine the Republic -" roll eyes at having to call it that "- is not a topic that is up for debate. However, I am inclined to agree that an execution is not the correct punishment. They're clearly intelligent enough to have not been caught and stopped immediately, and for all that their methods were absolutely terrible, their complaints were not invalid. The Republic is in need of reforms; it's simply that there are proper avenues for making them happen. And besides, if we execute them, dozens other revolutionaries would crop up - you know how these things work, martyrs, “If you strike me down, I shall become more powerful than you can possibly imagine", and all that - and then hundreds, and now we have a much larger problem on our hands. Best to avoid that.
The surviving rebels - including, hopefully, Anna - should see punishment for their crimes. A number of years in prison would seem sensible to me. But, I also believe that it would be appropriate for them to be able to do service, both as part of the sentence and as a manner to reduce it. Community service, so they can get to actually know Antarctica and stop seeing it as some monolithic bastion of oppression - and advising us on what life is like in South America, because I doubt that they're the only discontented members of that society. We all know the good we do, but how much do they see, especially through the lens of the conquered nation? If we ignore their grievances, this can only happen again."

This but the punishment for all the remaining rebels is determined by a good old fashioned trial by jury.

637
E. Copy down evidence relating to Lampblacks or Red Sashes and whatnot that might be relevant to our own future escapades, but turn in all the original evidence, keeping copies for ourselves.

638
AA I do regret being unable to reason out a logical way to stop a gang war long enough for us to start a bidding war over who can pay us enough to own the place without us setting fire to it. We'd need two devices, one of which can be set off as a demonstration to prove we're not joking, and then another that would be capable of doing the whole building in for real should the two sides be unwilling to stop fighting OR unwilling to pay us for the privilege of us not burning down their building.

639
So I think you meant "persuasive" rather than "persuadable" there, C2.

Skills are evidently both rare and really, really harsh in this game. The differences from 0d to 1d to 2d are all MASSIVE.

So I guess Kind of B but also D, using the recognition signal (organized through flashback, apparently) and taking the time to explain to him that actually Sari will be just fine, she's just unconscious so that everyone involved has plausible deniability should it be necessary. Y'see, we're protecting his friend here from any consequences. Marissa will Push herself (what exactly are the consequences?) to bring us to not-at-disadvantage.

640
Do we have any sort of recognition signal other than "[some guy] sent us"?

641
Quote from: Totebox
Jarha Caelium-Stabilised Shotgun (3): NUKE9.13, TFF, Madman
Red Needler (Explosive) (0):
Red Needler (Toxic) (1): Frostgiant
Iron Legionary IFV (0):
Sharak Torpedo Mk.III (0):
STN-M-G (0):
FABRICATION (0):
VERS (1): Frostgiant
Iron Lignum Carapace Armour (0):
Gupata-Class GR-Submarine (3): NUKE9.13, TFF, Madman

Lots of good ideas. I'd like to do something to make basic infantrymen better, through armor or auxiliary augmentations like vision or hearing or healing and whatnot, but that doesn't need to happen now. I'd also like to design the IFV/APC sort of vehicle so we can add some mobility and firepower to our infantry units, but, again, not necessarily something to do now.

Making an upgraded submarine makes sense though I do have some reservations about being all submarine all the time and not, say, designing our own battleship to fight their battleships. Which, I just noticed, are kind of comical in that they for some reason have 5 single-mounted 12in guns, like some sort of demented dreadnought cousin to the French predreadnoughts.

EDIT: So if we *were* to want to fight them, we'd need something fast, powerful, and well-protected.

Quote
Varspit-class Battleship
In order to combat the battleships of the enemy, we've engineered our own battleship to counter them, while being better in every conceivable way.

The Varspit is a fast battleship akin to the enemy's, with GavReactor powerplant driving four propellers to give it a top speed of 28 knots, matching the enemy's most prevalent battleships. The use of the GavReactor vastly reduces the size of our engines compared to previous generations of ships. Unlike previous ships, however, soundproofing is omitted from all aspects of the ship (except in places where it's necessary for the function of the engine or sonar system or whatnot).

It carries an extremely powerful Wellsonar system to locate targets even in adverse weather conditions, and a substantial amount of work went into the long-base rangefinders located on the mast, aft superstructure, and on each turret. This ship is meant to have a range advantage over enemy ships in every conceivable condition. The torpedo defense system is also backed with Wellmoss to help seal up any breaches. As undoubtedly expensive vessels, the Varspits are meant to be flagships, and thus carry enhanced communications suites and quarters for an admiral and their staff plus an admiral's bridge to command the fleet from.

For weaponry, the ship is armed with four twin turrets carrying 380mm/15in guns (4x2 380mm, in short), giving it eight substantially longer ranged and more powerful guns capable of dealing meaningful damage to the enemy's battleships. For a secondary battery, it carries 16 twin 120mm dual-purpose mounts, the same gun and turret used in the Silada and Mukebaza (16x2 120mm). There are actually eight torpedo tubes, two on each side aimed about 45 degrees away from the forwards line of travel, two forwards (aimed forwards, surprisingly enough), and two aft, aimed, you guessed it, aft. These torpedo tubes are meant to give the battleship a last-ditch option against, say, quickly-closing enemy suicide destroyers.  A battery of our preexisting 20mm autocannon slapped down where there is space rounds out the armament.

The battleship has a 330mm thick armored belt, 250mm thick barbettes, 330mm turret armor, and a 75mm thick armored deck. The torpedo protection system uses space saved by the GavReactor propulsion system to allow the TPS to move inside the hull instead of being comprised of external bulges, reducing drag but requiring significant use of internal space. The conning tower is not armored, and instead a more substantial bridge structure is utilized since most commanders don't use the constricted views and small spaces of armored conning towers anyway...and there are reports that when struck with a heavy shell that detonates without penetrating the armor, everyone inside a conning tower would die anyway due to the blast effects and/or spalling. So we've added enough armor to proof the bridge against splinters and left it at that.

642
Yep, A, quiet wins the game here.

643
For organization's sake, have a votebox:

Quote from: Votebox
Group:
Shadows - Ghost Echoes: (3) Naturegirl1999, Kakaluncha, ConscriptFive
Assassins - Emberdeath: (1) Madman

Characters (PICK THREE)
Leech - Artificer: (3) Naturegirl1999 (??vote for leader?? listed first in NG's votes so...maybe?), Madman, Glass
Slide - Trust In Me: (1) Naturegirl1999
Slide - Cloak and Dagger: (1) ConscriptFive (??vote for leader??)
Lurk - The Devil’s Footsteps: (4) Naturegirl1999, Kakaluncha (??vote for leader??), Madman, Glass
Spider - Foresight: (2) Madman (vote for leader), Glass (vote for leader)

OK, here's the clear-as-mud votebox. Please indicate which character (if any) you'd like to be the leader, as C2 will be taking that into consideration when selecting the leader from the three characters who get the most votes. I've tentatively dropped in indicators for those who didn't indicate clear preference but please oh please change them to a definite selection or otherwise.

And vote for all three characters, please!

644
Forum Games and Roleplaying / Re: Ramshackle Titans - Side One Thread
« on: July 24, 2020, 10:18:09 pm »
Quote from: Tech Type VoteMachine
Mech: (0)
Magic: (0)
Organic: (0)
Mech/Magic: (5) MoP, Twinwolf, TFF, Empiricist, Madman
Mech/Organic: (0)
Magic/Organic: (0)

645
Just remember that with assassins we can kill people who annoy us AND nobody will ever be able to find their corpses because we can literally disintegrate them.

Also at some point one of our clients will undoubtedly pull a Darth Vader moment on us and tell us "I want them alive, no disintegrations" :P

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