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Topics - ykcud

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1
Creative Projects / What name seems the most attractive to you?
« on: May 16, 2016, 01:28:08 pm »
I am currently creating a game and am at the point where it needs a name. I have a list where the central thyme of the game is attached, but I am looking for a catchy title. Sorry for the vagueness of the game, and if you are not a gamer, or this does not relate to you, imagine you are in a book store, which of these titles would be the most likely to catch your attention? I will say that is fantasy based. You are also welcome to suggest a name. Also let me know if any of those are taken.

Here is the list:

Umbra Nights
Eternal Umbra
Umbra World
Umbra Plane
Umbra and Light
Umbra Realms

2
I decided to try my hand at modding with a project in mind; Dinosaurs! Rawr!. My first and so far only attempt is to try and make an "Abelisaurus" using the help of the wiki. It seems the game feels that adding something of this nature is just too much I am doing something wrong, which is something I expected. Godzilla will have to wait Below is what I currently have for this creature and am wondering if anyone could pinpoint the problem(s) that is causing the crash (when in object testing area, but I assume much the same will happen in fortress or adventure mode). Anything I can add to this thing, like maybe a line saying it eats elves for breakfast along side fried giant ostrich eggs . . . or perhaps just something saying its a predator (or even better, scavenger, if that's available). Just examples; I am sure I ended up giving it eyes on its neck or something by mistake. I am new to this after all.


http://textuploader.com/5y2rg

3
I am back for more dwarfy-ness and am wondering what is the latest stable version of Dwarf Fortress. I last left off at 40.24. Also a link to its lazy newb pack companion (granted there is one). And what new highlights it brings to the tavern table. Lets have our selves a drink on it!

4
Other than lazy noob pack, my game is unmodded. A few days ago I started a new fortress. I secured lodging under ground. I awaited for my first traders to come in. Behold, fall comes and soon after so does the caravan. Also it seems this caravan is made of both Goblins and dwarves. I did some digging around on the internet and only found that modding the game can something like this happen. Is this true? Or did I over look something when doing my research? Again, this is a unmodded fortress, other than lazy noob pack.

I would upload the fortress but I am not sure how to upload a whole folder.


5
Its dwarf science time! Ever wondered just how big some of the creatures and items are in game? I well aware the wiki has a number for this, but its not in inches, feet, centimeters, ect, its a rather random number that some may find it hard to grasp. However, I am going to use those numbers as a reference. For instance, the average size for an adult human is 69.7 inches according to Google, and the size of a human in the wiki is 70,000. I am going to round up the inches of humans to 70 for ease. I will use this to determine the size of two legged humanoid fleshy creatures as every inch being 1000 points. Now then, lets get down to science!

The average height of a Dwarf, Elf and Goblin by my calculations is 5 feet tall.

Kobolds and amphibian men stands an average of 1 foot 8 inches. Thats about the height of a seat of a chair.

Reptile and serpent men measure 4 feet 2 inches. Slightly taller than a vacuum cleaner.

Rodent men are 3 feet 4 inches. About the height of a kitchen counter.

A bronze colossus height I conservatively estimate to be 276 yards tall. Thats 100 yards taller than the tallest wind turbine!

A dragon is 25 feet at the shoulder. The size of a 2 and a half story structure.

Cyclops and Ettins tower at about 222 yards tall. Thats 12 yards taller than the Gateway Arch.

Giants stand a staggering 250 yards in height. Thats 2 and a half football fields.

Minotaurs are roughly just under 18 feet tall. About 2 stories.

More soon. Including the amount of material for objects, the size of a single square and how big is the inside of a cave in a dwarf fortress.

6
DF Dwarf Mode Discussion / Vampires, they make me think . . .
« on: July 09, 2015, 08:21:30 pm »
So here I am, rulling over my fledgling fortress when a group of migrants arrive and after looking over there military skills (which most of my soldiers were felled on a goblin invasion a season earlier) I found one with about 150 kills to her name, all of which were dwarves, humans, elves and goblins (but especially humans). After further investigation I have found this dwarf to be a vampire!

I have a room for all those who are were beasts or vampires, a room I close behind the creature, never to allow them out until death takes it toll. I did some thinking however. I might be wasting these monsters which may be put to use. I am considering making a small room outside the fortress, which can only open via a bridge of which is to be operated from a lever inside the fortress. I will put her inside with a full set of steel armor and a sword to keep her company. She will also be conscripted into her own special squad. When another siege is upon me, I plan to wake her, tell her to put on her "Sunday dress", close my gates and unleash her onto them.

A few questions arise. Tales of vampires say they are immortal, but feed on blood like a bearded dwarf feeds on a fine ale. Now does this mean without blood she will die? I am hoping the more time she is locked away the more this wench will thirst for blood. This has also given me an idea for what I would like to call a "Dwarven Petting Zoo", where as all foul and/or fierce creatures I capture or have shall be lined on a road, just outside my gates, inside of small rooms closed off via bridges. I want at least one wall facing the road to my fortress to be a grate or anything similar that can keep these beasts held while letting all those who pass by outside both see and hear them shriek, bellow and yell. I want word to spread to every inhabited part that laying siege to my fortress is a rather terrifying idea.

On one side I want all the creatures that will just as likely chew the faces off of my dwarves as they would my opposition to locked up and on the other all my larger war beasts, such as tigers, jaguars, bears, ect (I shall be also locking them in with the same specials as to encourage breeding).

There will be 5 levers inside the fortress for this part. The first two will control the bridges locking away these beasts, one for each side. The 3rd will close a bridge on one side and another lever will close a bridge on the other, trapping my enemy within the walls. Those ladder two will be the first in use. I will proceed by asking them if they "want to play a game?" I will then unleash my war pets onto these poor fools. If they survive, thats great, as I they move onto round 2, the more voracious, beasts.

Now, if they get killed by these beasts, I do not want to lose them, they are too valuable to me. So as it is, they too are trapped inside this hell hall. I will then pull the fifth lever, which will reveal a another hall, full of cage traps and at the end of this, encouragement (perhaps a kitten on string).

Thoughts on this, ideas you have for the vampire or your own interesting experiences with vampires.

7
Forum Games and Roleplaying / Dice-Scape 2.0 (Now with multiplayer)
« on: July 03, 2015, 02:33:37 pm »
Hello and welcome to the game where dice not decide your fate, but shape the events and the world around you. I may be able to describe it to you, but ultimately only the dice know the future and keep it even from me. Allow me to introduce you to:

Dice-Scape

This is a much updated version of my previous single player game I had on here.

Updates since last game:
Spoiler (click to show/hide)

Future updates
Spoiler (click to show/hide)

I am not going to go into detail of exactly how every mechanic works on this topic, but if you wish to know, this is still relevant: http://www.bay12forums.com/smf/index.php?topic=151515.0

This game is going to have a background story unlike my previous one:
Spoiler (click to show/hide)

Now, keep in mind I will not randomly give anyone who actively plays Mind Pox. This is for those who stop playing for too long, and I get bored taking over their character, or to kull the population if there is too many. But, the rest of you wont get a warning when it happens, so be on your toes! Oh and please dont take offensive if I do this to your character. Its to keep the campaign healthy and moving along while giving the game an element of uncertainty. If you come back, you are free to make a new one. Oh ya, no metagaming.

If I feel you havent responded in enough time and others are active, I will take over until you return, but ya, sooner or later Mind Pox will set in. This wont happen for at least a few days real time, and sending me a message letting me know you are not going be active for a time will stave it off for longer.

Now then, for the sign up. I am looking for at least three active players to start out with. The more the merrier. You will need the following:
Spoiler (click to show/hide)

Here are the races to choose from (Dont worry about the numbers, I will do those later):
Spoiler (click to show/hide)

Classes:
Spoiler (click to show/hide)

If there is any mistakes in the above races or classes, let me know, I have been adjusting them a lot, and its very possible I over looked something.

8
Hello and one and all, short and tall to:

How would dwarven civilization react to ___?

Where we look at our dwarfy selves and ask profound questions. I will give a list of mostly fictional people from human media and ask you guys how you think dwarves would think, do, and interact upon the discovery of these. You can do it in any way you wish. Maybe you want to treat as a journal entry, or as an engraving. I am curious as to what you guys come up with. I prefer humor by the way. Oh and also feel free to suggest anything to add to the list below:

Smurfs
Snorks (the underwater ones)
Care Bears
Ewoks
Jedi

9
Welcome to my extremely experimental game I am currently calling:

Dice-Scape
(Title pending. Likely to change based on some ideas and player feedback)

A passable introduction to myself and my experience can be found here: http://www.bay12forums.com/smf/index.php?topic=151067.msg6264876#msg6264876

I am now ready (hopefully) for the game to be playable in its most basic form. As this community has been good to me, I figured why not let you guys suffer enjoy the fruits of my labor.

The game is set in a high fantasy world, much like that one game, um, lets see. I think dwarf fortress or something, I dunno. Anywho, The game itself is designed to be a tabletop game as playable by one person as it is by many. I am hoping it is at least enjoyable as I have put lots of work into it.

The system is of my own unique build. I allow the dice to control everything but the player(s) themselves. This ranges from the topography of the surrounding area generated, the creatures found, the towns population, shops, said shop's inventory, what can be mined in what area, what (if any) edible plants there are in an area, the loot found, if said loot is cursed, how many dwarves does it take to screw in a light bulb, and on and on and on. That doesn't even scratch the surface.

The list of items, events and what not is often quite large. To give an idea; there is around 100 different materials weapons can be made of. Of these there are 21 qualities these weapons can differ. Then there are 96 unique types of weapons. All these weapons can have "studs" in them, a few of them two. These are used to learn magic. There is over 100 distinct materials studs can be made from. Of these studs they to have qualities: 20 of them. If my calculation is correct, that is over 20,160,000 various weapons in game. Oh and there is also armor.

Explaining the game's system in detail is going to be exhausting. I feel the best way to do so is in examples:

Heres are the stats a player will need to have and a basic explanation of what they do and how they work:

Player stats and a basic explanation (things you would see on a tabletop character sheet):
Spoiler (click to show/hide)

Basics of weapons and how melee damage is calculated:
Spoiler (click to show/hide)

Armor and how defense works:
Spoiler (click to show/hide)

Studs and Magic:
Spoiler (click to show/hide)

Mechanics of fleeing:
Spoiler (click to show/hide)

Character stats and inventory:
Spoiler (click to show/hide)

10
I wasn't quite sure what to name my topic, but there it is. My computer is like 90% of my entertainment and even when I am tired of it, I still cant keep myself away from it. This combined with a bored creative mind, and a personality that creates long term projects but can never keep them, I find myself doing odd things, such as making tabletop rpgs.

There are 3. One is based on Dragon Ball Z. Its almost complete and power levels play a major part, but I am afraid of putting it anywhere on the web out of fear of being sued or other similar legal action. Another is set in the future where one builds there own type of military vehicles. That one is 50% complete. The best way to describe it is think an rts crossed with Armored Core (if your familiar with that franchise) and a dash of rpg. Lastly I am working on one set in a high fantasy universe. Its partly inspired by Runescape, Final Fantasy and of course Dwarf Fortress. This is the one I want to discuss.

All of these tabletop games are playable by a single player thanks to a system I made where the dice decide what happens to the player. They can be played by many players as well. None of these games have a name, and the ones in a playable state I do play every once in a while (the dbz one I find quite fun).

Bear with me, as there is a lot to talk about with this game. As mentioned it is a high fantasy tabletop rpg able to be played by a single player. What can happen to a player greatly varies on the roll of the dice. The player can find loot, randomly generated dungeons, towns and different types of topography with its own set of things to do and creatures to battle. The game world is not friendly.

My tabletop gaming experience is admittedly limited, but not bereft. Although I have not played a single tabletop rpg for a long period of time, I have played numerous different ones. The game itself boasts the following:

Around 90 different materials one can find by mining, trading, monster drop or looting. These range from metals, raw material to gems, most of which are used to make weapons, armor or stud these (more on that below).

190 spells (so far). They are learned from making materials into studs (which require a certain level depending on said material, and can be made in different qualities based on your level). These studs are to be placed on your equipment in order to learn the corresponding spell. They all require Ap to be learned, gained by fighting monsters.

Varying qualities for weapons, armor and studs, based on ones own level, the material level and the luck of the dice. A good quality can be a huge boon to a weapon, or a bad quality can adversely affect it or even render it useless.

96 different weapon types (aiming for 99). Choose wisely, as the more you use a weapon type, the more proficient you become with it.

46 different enemies to fight (108 in the works).

A level up system that goes on indefinitely. You can never be a too high in any given level, as it has its perks.

Dungeons randomly generate, some can go on and on, with many badys to fight, and loads of treasure.

I have LOTS planned for this game in the future, but right now working on getting it playable. I want to add the ability for the player to become leader of a town by either over powering its militia, or working through it's politics. I want to also add buildings the player can acquire and use as a house, shop, business, ect or all the above. Towns and cities to become under siege by enemies. Ability to build upon the cities infrastructure, military and economy. The leader of said cities to be able to have different branches of militia, where a citizen has a certain requirement to graduate from an academy. The higher the requirement the more effective that unit would be, but also the less the amount of graduates. Much more.

Are there many tabletop rpgs designed to be effectively played by a single player? Is there a even a desire for such a game? The game itself is nearing what I would perhaps consider its alpha phase, as it is almost able to be played in its most basic form. For my other game I use "Faylin's Dice Roller" a calculator and a notepad with infinite undo, and this one will be no different. I am curious if anyone has any interest in it, and if so, I am willing to post the docs I use for the game itself. If not, I guess I will keep it to myself.

11
DF Modding / Has anyone ever attempted a Dwarf Fortress "server"?
« on: May 04, 2015, 07:33:31 pm »
This is purely out of curiosity. Has anyone attempted to make a dwarf fortress server or anything similar. I am not a coder but the idea fascinates me. I imagine it would be rather difficult to implement seeing as the game is completely geared for single play. If there was such a thing, what are your ideas on it? Would you give it a go? I certainly would. What kind of things would be added by default (like warring neighbors for the claim of the surround land).

Warning! The following contains rambling: An idea just accrued. An rts style dwarf fortress game? A large embark area where 2 dwarf lords start out on each side (could be separated by a wall of rock/earth). They both start with 50 dwarfs of random profession. The object is to kill the other team while maintaining ones own fortress. Lots of strategy could come in. One side could block off the traders for the other. Purposely infect the others with werebeast? Oh the possibilities!

12
DF Gameplay Questions / On embark, do berries produce seeds?
« on: April 06, 2015, 01:33:53 pm »
I am considering making an embark with the following: Strawberries, bilberries, blue berries, muskmelons, blackberries, raspberries, garlic bulbs and caper berries. Can/do these produce seeds upon consumption or are they a good idea to take with me for the intent of farming them?

13
DF Community Games & Stories / With Pen and Ink, Strike the Parchment!
« on: March 29, 2015, 07:37:32 pm »
Welcome one and all, short and tall to . . .
With Pen and Ink, Strike the Parchment!

Here be a fortress run by both you and me (a bit more me than you however). This fortress shall be told here, from its beginnings to its end(s). This little gem was created both as a means to excessive my creative muscles as well as an interactive thank you to such a wonderful community. The finer details of that can be found here: http://www.bay12forums.com/smf/index.php?topic=149523.0

Now many great stories have been told throughout the Dwarf Fortress forum, and here is one more, but this one in rhyme. With a tinge of comedy (or perhaps stained in it). I play dwarf fortress on and off. I would personally rate myself as a beginning player. Above novice, but still much to learn. I will be using 40.19 until I get access to an internet service that doesn't suck I can download a newer version.

You may be dwarfed if you like, just say so with what name you want and what if any job you prefer. If you do not put a name, I will likely use the one provided via your forum name. The next migration wave with a dwarf of the corresponding job will be given a name. The only exception is if there was someone before you who wanted to be dwarfed as the same job. I to will make a customized dwarf name: "Ykcud".

There will be three main segments. The first being "Pressing issues". This one is of choices and notable developments of the fortress that the community shall have a hand in. Issues such as should our uniforms be blue or red? (there likely to be red anyway after we slew our enemy and the blood sprays on the warriors. Am I right?). I will make as many of the forts decisions as reasonably possible up to the community.

Second is the "Notable Dwarves" where all of those who were dwarfed are listed as well as there current status.

And lastly is "Strike the Parchment!" where our fort's events are written, in poetic verse. I will be doing so in the form of a sonnet, which is a b a b rhyming scheme. I will do a season, and write of the events transpired.

Pressing Issues!

Who wants to take a look at the fort? First come first serve. I am curious how it looks to a more experienced eye. Just say you want to look at it here.

So long as we still have migrants coming in, you will be dwarfed.

Feedback is always welcomed. Also do not be afraid to discuss what is on your mind. I enjoy conversions.

Notable Dwarves
Ykcud: Miner/Trader - fine
Wolfy: Cook and Bookkeeper - Deaceased (Was a fan of werelizards. Werelizards were not a fan of him)
Cheesecake: Cook - fine
Wheeljack: Enginer - Deceased (Had a fight with a stream, the stream won)
Arod:  Hunter - Deceased (Tried to make friends with a giant. It ended in tragedy)
Exodus: Marksdwarf - Fine
Maxcat: Axedwarf - Deceased (Was drunk and heard "Make em' croak!" as "Tell em' a joke!" so he approached the werelizard and said "Why did ye lizard embark on a diet? He was too big for its own scales!" and was prominently eaten. May he rest in piece.)
Shipcat: Architect/Mechanic - fine
rumpel: Ranger - Deceased (Is dead. Very dead)
Nevermore: Animal trainer - Fine
endlessblaze: Weaponsmith - Fine
Sanctume Spiritstone: Gem Cutter - Fine
Aslandus: Fisherdwarf - Unhappy
PsychoAngel: Craftsdwarf - Fine

Strike the Parchment!

-Pre April 3rd 2015-

I Ykcud and my crew are but humble dwarven folk
We hail from Astel the great city
Our party journeyed through mist thicker than black smoke
We are tired, stout and without pity

Dear reader, please allow me the privilege to introduce us
Wolfy is a fine chef and one to keep books
But is prone to baking his stories and making a fuss
He is known to hum fine tunes when he cooks

Good ol' Uzolmasos Cheesecake
He to is a cook of fine skill
But do try to keep him awake
For he is not one for a thrill

When I introduce Wheeljack I often cringe
You see he tends to make everything explody fun
Last time I found my eyebrows in a very neat singe
when I scolded him for it, he just exclaimed "I won!"

Arod the wonderful crossbow huntress
And a fine one she most certainly be
Yet we haven't but a few bolts I stress
So don't go and stick them in a tree!

Ere Maxcat will be required
For she is a fine ax wielding maiden
Her ax skills are well admired
Give her the tool and wood we be laden

And Then there's Shipcat the engineer
As well as an architect of some savvy
As soon as she's done making a gear
Please do not make them too frail and shabby

And lastly there is me
I am a miner and merchant
Or so I may just be
As my hopes of living are scant

Our trek has finally ended
The Lone Chartreuse Forests we found to be
I find it rather splendid
For vicious wolves might feast on us you see

It is the 15th of granite and we find ourselves a stones throw from a stream
The forest is quite thick and the air somewhat warm
I feel rather dazed as if I have just awoken from a lucid day dream
The area is untamed and far from the norm

Our bearded folk started by cutting the ginkgo and cedar trees
We also made an entrance into a nearby tall hill
Arod and I hastenly mined through the earth with relative ease
We both moved soil like a well oiled industrial drill

Arod had felt she was a fully fledged miner after making her first swing with a pick
Shortly after she lost her ax while mining
My hopes for her is low and I consider her on the same cognitive level as a brick
But now is not the time to be soar and whining

After finishing the entrance we made our depot from wood
There are many ginkgo trees short and tall
We found many of those swaying trees and chopped them where they stood
One by one that is how the trees will fall

We pressed on by deciding the layout of our home
A vast kitchen, bedrooms, storage lots and several work shops
A sizable lot of which one could for long days roam
But before we continued I made a spot for our crops

After the design was decided we started with the large working room
Almost immediately we struck tetrahedrite and magnetite
If we can acquire some iron in haste mayhaps this will not be our tomb
Granted we can perhaps make our bearded selves as clad as a knight

The first work area made was for our mechanic
We then made her work for what will likely be the rest of her life
She will certainly become rather tired and manic
As she feasibly will be working even under bloody strife

After the sweatshop was done we went on to make the rest of the cave in equal parts
This has resulted in nothing being completed and will not be for a time
Once it is finalized however, we shall then smooth the walls and in them carve fine arts
Sweatshops, perpetual mining and the likely hood of death looms and will only climb

Despite the cave not nearly close to completion, everyone managed to stay busy
The miners have no end to there part and our mechanic is a slave
Those not of the mentioned trades will be planters and growers until they become dizzy
But when death comes knocking at our poorly prepared door, we shall be brave

All is going well and fine
We shall Work while Summer is looming near
Deeper and deeper we mine
I did not make a trash pit it would appear

Summer has only begun
Our slave Shipcat has made the first masterpiece with fine siltstone
It's heavy and weighs a ton
It will be put in the first stock pile of our very own

During this period Cheesecake has plugged away at carpentry
She has made numerous sturdy cages, chairs and beds
It's too bad we do not have anywhere to place them earnestly
A sever lack of chairs is going through our heads

Platinum our miners gleefully struck
As we have also received our first migration
But only four of them by a lack of luck
Our community has started its creation

We began the first line of defense
This consists of two bridges at the entrance to our home
Now I can be just a bit less tense
Although I think siltstone is only just stronger than sea foam

Here's a joke for you all
A craftsdwarf, a fishworker and two fishdwarfs walk into a fortress
There dwarfs so kind of small
Not quite sure where this is going so you can finish the joke I guess

Oh wait I think I might know!
Two are named Aslandus and PsychoAngel respectively
One steps on the other's toe
And he turns quickly, stares jagged darts and yells objectively

-April 3rd 2015-

The sweet air flows brisk and thickly as it is now Fall
The hanging leaves are dropping and the bitter wind chill is setting
Cheesecake changed jobs no less than five times I recall
He has yet to be a fisherdwarf as I have hid the netting

Business was as usual when the first trade caravan arrived
They all hailed from Doren just as we did
Our goods were however somewhat deprived
But at least our own kin we were amid

Almost as soon as they unloaded they said they were leaving
After the odd conversion they stayed trice as long
Its a Doren thing when you just arrive to be deceiving
But this is a new place and I think that is wrong

Interestingly I found they REALLY wanted crowns
"Is there a surplus of royalty?" I wonder
"It would be best not to ask" I thought on those grounds
"Doing so would be an enormous blunder"

Most of our cut gems, siltstone and jade mechanisms were traded
I collected much of there alcohol, and food
The scant amount I received made me ponder if they should be raided
But there guards weapons made me think I would be screwed

The vast majority of my cut gems were jets
I thought these would be worth considerably more
Cutting them en mass has left me with some regrets
It unfortunately was a worthless chore

-April 4th 2015-

When the caravan did leave we started placing cage traps
All of them finely lined in a very neat row in the only way in
I am making sure to not leave any cracks, holes or gaps
If any enemy is caught they should begin playing a violin

It was this time when more migrants appeared
There was eight, children made half of the group
"Do they think we are a day care" I feared
How low could this small community stoop?

The rest were two pheasants, a milker and a weaponsmith named Endlessblaze
And as it would seem two very tiny puppies with question
I suppose we are currently in the "lets let anyone in" phase
One of the pups has an "overcome by terror" obsession

On the bright side we almost have the storage area finished
This means we can then finish the bedrooms
The amount of rants and general discomfort will diminish
All the while the chill of winter looms

It is cold and Winter has hit
Wheeljack is now gone and considered missing now
Did he just decided to split?
At least I can let the hair grow back on my brow

I have found just where he went
He seems to have drown
Classy way to go, that gent
Always such a clown

In Wheeljack's honor I do plan to build a short bridge over his body
The other dwarves have yet to see his decaying corpse despite fishing feet from it
With any luck this bridge will be strong and not shoddy
Should it be shoddy I am certainly going to blame him a little bit

About a hundred mussel shells lay on the bank near this
I am likely to use these for protection
To avoid having as many small holes as a fine swiss
I do hope no one has any objection

The storage has been carved out along with the dining area
The small bedrooms are all that remain
They all need completion before we all get mass hysteria
Else all our minds will leave this domain

The smelting of ores and creation of weapons began
The first of which was a silver mace
To not die shamefully and in agony is the plan
Doing so would be quite a sad disgrace

-April 8th 2015-

The air is soft and warm as it is again spring
That magical time of year when the flowers bloom and voracious badgers fight our youth
A caravan has been sent by the elvan king
But our trader was too preoccupied with taking breaks and letting booze pass every tooth

The glorious bridge over Wheeljack's stinking body has hit some difficulty
Shipcat is horrified when she brings the materials to the spot
Walking back then running away being horrified once more is her specialty
Alas the bridge, it will not be completed as it is all for naught

Speaking of completing things we have many weapons finished
We can desperately flail our arms with weapons at enemies when they come
Else our dwarf population will have greatly diminished
We shall fight gallantly and drunkenly while hitched up on ale, wine and rum

-April 9th 2015-

We have survived thus far to our second summertime
It is quite humid and oh so hot
Our dwarven population grows and has made a climb
As eight more migrants join our lot

Lowly dwarven Farmers are punching giant hamsters to a slow death
All the while a human caravan hailing from Bugiomon made their way
One of the humans asked "Why are they doing that?" with a curious breath
The other pleaded and sighed "Please, please do not ask, I do not need this today."

There travels were all for naught as I only had a single piece of petrified poop wood for trade
It was worthless and perhaps should have been given away
But more over Endlessblaze in battle has lost one of his eyes to a black bear's claw of a blade
When he saw the bear perhaps he should not have chose to stay

-April 10th 2015-

We have started our military in light of these attacks
Maxcat is the leader as she has the highest combat skills
Perhaps she can swing her large ax and make the enemies skulls have cracks
When they try to charge and engage us from the farthest or nearest hills

Wheeljack's epic corpse bridge has somehow been finished and built
All the while a child became possessed
He made a tetrahedrite ring while humming a lilt
I am not sure if he was just cursed or blessed

Because many of the dwarves were too lazy to do anything, I made them smooth stone
But they were voting as Eral Inethletmos became mayor
Its turns out Physoangel has an odd leatherworking passion I have never known
As he works, shapes and stitches the animal's tanned furless skin layer

Another cool Autumn is here
Another dwarven migration wave has appeared
Wheeljack's ghost we must now endear
All this weighs heavy on my mind as I stroke my beard

The fine dwarven folk from Doren Astel came back
This time I had much more to trade
It turns out I was storing my gems in a pack
At least this time I will get paid

-April 11th 2015-

It is now apparently the coldest winter yet as for the first time the stream has frozen over
It is worth noting that this is the first time it has happened
Also the giant "Fepiri Nafiafuni Alotha Eti" come stomping through grass and clover
I suppose I should be very glad it was not a dragon

Our militia squad "Those who die first" came rushing to the battle field
This included one who held a mace in one arm and a baby in the other
It seems apparent to me that she must have been using it as a shield
I must say hats off to this heroic and wondrous drunken dwarven mother

In the middle of the attack a child withdrew from society
The toll was one injured and five dead and Arod was among them
I thought it would be much more and did gave me a bit of anxiety
But it does seem the dwarfy fortress home I will still need to hem

It should be noted that the killing blow to the giant was made by Endlessblaze
With a very mighty swing from his iron mace he slew the baby stomper
And then the drunken dwarves could stumble out and the farm animals once again graze
As Endlessblaze is hence forth considered a tough mace wielding giant stopper

In the aftermath wheeljack's body got buried
Despite this he still haunts us
I find his trivial haunting rather harried
It is causing quite a fuss

The treehuggers from Ceca came back
We had very much to trade this time
Its too bad their wares were a bit slack
I guess the wealth is starting to climb

We traded for many goods
A giant emu was a favorite of mine
I shall put her in the woods
I hope the choice will not be poor nor benign

We had one of our largest migration waves as yet at about twenty-five
They were mostly quite a surly bunch
I found the fortress with puddles of vomit making me question how they survive
They cant keep down there ale or lunch

We have started the construction of a panic room
It will be huge and defensively fortified well
It will be used when we look and see approaching doom
It shall be somewhere we can for quite a long time dwell

We find ourselves in brisk Autumn once more
Not a whole lot has happened in the seasons omitted
Finishing the panic room has been a chore
But there soon in the fortress will be two wells permitted

-April 12th 2015-

We were offered to be officially part of our homeland
We reflected momentarily on the important question granted
It was decided to kick him into the pit from where he stand
"Madness? . . . THIS IS TASHEMEDEM!" was loudly chanted

Despite refusal, we have a baron to claim
Meng Nobleceilings has inherited the position
We really should have simply known from the name
Sadly to comfort him is now our greatest mission


-April 13th 2015-

We have three jaguars courtesy of the treehuggers
This includes one female and two males
The militia will be pleased to add these meat tuggers
I hope they will not make too many fails

A treehugger diplomat visited and took a tour
He was not very pleased with the amount of trees chopped
I thought my attack jaguars had a bit too much allure
It is possible the peace with the elves has stopped

The baron has recently been appointed to a squad
This is in the vain hopes he will die horribly soon
Perhaps a giant lion will come and he will be clawed
Instead of mandating windows he will change his tune

It has come to my attention that there may be invisible trees
Or at the very least roots magically float in the thin air
Observations taught me they will not come down even with a brisk breeze
I am not sure if I should or should not take notice or care

-April 14th 2015-

While the massive well water tunnels were being excavated, a lone dwarf got in and stuck
Instead of using the destinations bestowed upon him, he stayed in the hole for a season
I left an outside destination for anyone who wished him to live and bring him out of the muck
For several hot days no one seemed to care but soon someone did in fact dig him out, within reason

The elves have made a request for me to fell less than one-hundred sixteen trees
since I have yet to fell half of this, I find the request odd
I can most definitely fulfill this baffling task with relative ease
If it wernt for those jaguars I would find them rather flawed


One of our dwarfs have become restless due to getting good rest
Yes you have indeed read that right
I feel monitoring this suspicious dwarf would be best
I do not understand her odd blight

The well has been finished after much work
The crisp mountain water however flows slowly
Having a fine well will be a nice quirk
I hope it does not flood by being too holey

We will soon be digging our way further underground
Before we do so, we are making a defense for below ground fun
This is granted our wells do not flood and we be drowned
In the case of danger, the first line of defense is to simply run

Its engraving time!
Now that all the walls have been made smooth
It will be sublime
After these dwarves failures, this may soothe

-April 15th 2015-

The water in the well was turning to mud
It was decided to smooth the stone inside
I suppose we needn't fret about a flood
As it seems all the well water simply dried

We beardy dwarves have begun our journey to making fine steel
Endlessblaze became possessed and made a legendary mace
Seeing how I was saving the metal, I am not sure how to feel
But at least he didn't make something useless like a vase

I have chosen to do all of our tree felling for the year in the presence of the tree huging elves
I intend to make them cry while we trade
I find while trading almost solely wooden goods and all the same against using wood, full of themselves
Perhaps a sad understanding will be made

-April 16th 2015-

We have made steel weapons for all of our dwarven militia folk
We have also begun mining for useful minerals and rocks
If we do not mine, eventually we will be destitute and broke
Upon success this fortress will be as safe as any Fort Knox

We mined for only a few meager hard rock floors
We then discovered a vast underground expanse
I am hopeful this will not lead to any wars
But if it does, at least we may just stand a chance

Upon exaiming this open vast expanse, I am put on alert
There are remains from many ghastly giant creatures as well as a dead, bloody pond grabber
At some point, blood will most certainly jet and spurt
Ready the axedwarfs, the bearded sword holders, the drunken hammerers and the spear jabbers!

Our sordid fears were met!
Ladgigiqe the werelizard has stumbled upon our land
We cast on our peace debt
Go now and shed your hot blood, Meng Noblecielings militia band!


It appears the baron has been slew
This would be quite good news
But the baron card another drew
Now we all have the blues



We have encountered a buzzard of endless craze
It attempted to attack our war grizzly bear
Perhaps it was under a disillusion haze
I imagine its tiny body bursted like a flare


I have just learned there is a troll in the under earth
I am very glad I have set up some cage traps just in case
We hope the cages can accommodate its large girth
Or we will have to strike its skull with that legendary mace

-April 17th 2015-

The vile werebeast infection spreads!
Alas not all the news is ill or bad
The royal lines have been cut like threads
The fate of those infected will be sad

In my morbid hospital many lay in pain
A full moon dawns and I have all soldiers ready to strike
One of them is infected, and will be slain
This is the ill fate of all those infected and the like

We have rid our fortress of the blight
But alas we have lost a good many
Both wolfy and Maxcat put up a fight
With there help we killed just under twenty

-April 18th 2015-

Now that, thats out and done with, lets move on to the next concern
"We are under siege by a werechameleon m' lord!
Alas I am thrown back into the battle I seem to return
Drunk Dwarfen folk, raise your hammer, ax, mace or sword

The werebeast killed many before the military gathered there gear
It ran away before it was able to be slain
It may return on the following full moon in opal I fear
When the creature is found it will be cut in twain

-April 19th 2015-

Alas, as it turns out, sadly one dwarf was nomed on and infected
He was bitten, and I did not want to take a chance
We brought him to an atom smasher to assure we were protected
He was smooshed good as soon as he entered a moon trance

14
DF General Discussion / You know I love you dwarves, right?
« on: March 20, 2015, 04:39:30 pm »
As someone who frequents forums in numerous corners of the web, I can honestly say in my experience this is the best community I have encountered to date. I am not insulted for making a mistake, the community knows my posts are for entertainment or inquiry, and in general I feel welcomed. Unlike other forums where I feel like making a post or topic is a chore and I genuinely do not look am annoyed when even a response is made due to sometimes half of them are there only to insult, I for one on here do not have that feeling. I may not frequent this forum all that much, but I should, and all the responses I have encountered were at worse, matter of fact.

I would like to use a post I made a few months ago asking if there was a mod or similar augmentation to df in akin to the anime show "Attack on Titan" as an example. All the responses were very nice and informative. Had I made that same topic in a different forum for a different game my experience  with forums leads me to believe that many, if not all, the comments would likely be condescending at best. In short, you dwarves are great and have passed my exceptions. Your alright!

But alas, that is not the only reason I am here. I play dwarf fortress on and off. I would personally rate myself as a beginning player. Above novice, but still much to learn. Lately I have been trying to hone my creative muscles, which has dulled over the years.

On another game called minecraft I was making an adventure map, under the name "Cavern Legend". Its a project that is great at bettering my writing and general creativity. However I had to put a halt on it for the time being as I do not have the means to move further on the project. I need a better computer, mine can barely play the game!

I feel it is time to move onto a different project. I am considering making a fortress and playing a season, then proceeding to write on these forums about the fortress itself. The twist will be, the writing will be in rhyme. Has that been done? Please tell me it hasn't! I usually go for an a b a b rhyming scheme, but if you dwarves are more akin to another, do not be afraid to voice your opinion. This is also to give back to a community who has treated me well. I will engrave some humor here and there. (see what I did there, engrave! Har har!)

I am using 40.19. I would use 40.24, but the internet I have access to is very fickle with its bandwidth. NEVER GET SATELLITE INTERNET IF YOU CAN AVOID IT! READ THE REVIEWS FIRST BEFORE DECIDING. CUSTOMER BEWARE! When I have the opportunity to gain access to another isp with a normal amount of downloading capacity, I shall download it.

For my future fans . I will have some, right? suggestions and helpful tips on my quest is welcomed. As mentioned, I am a beginner, and as such there is much for me to learn. I haven't even perfected the technique of making a well. Also I would like the community to vote for a name on my project:

Can a Poet Rule?: Votes - 0
Poet Fortress: Votes - 0
Here be a Poet: Votes - 1
With Pen and Ink, Strike the Parchment!: Votes - 6
Praise the Poets, we have Struck Literature (suggested by "That Wolf"): Votes - 1

Also you may suggest a name. If I like it, or if many others like it, I will add it to the list.

15
DF Gameplay Questions / Having an issue loading graphics
« on: January 13, 2015, 05:47:47 pm »
I am using http://www.bay12forums.com/smf/index.php?topic=126076 When I load the game the first few seconds the graphics appear, but then it goes back to default. I would like to use something other than the default graphics.

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