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Forum Games and Roleplaying / Re: Dice-Scape (Working title for a game where the dice is fate)
« on: June 28, 2015, 05:17:32 am »Head to the nearest city.
On your way to said city, you see a surprisingly well kept sign along your path.
March 6, 2024: Dwarf Fortress 50.12 has been released.
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Head to the nearest city.
((What possessions do we have?))
((Yeah let's get the heck out of here. There's monsters everywhere and we're unarmed, I'm pretty sure.))
Slam the door in his face and leave the way we came.
If you edit, most people usually put an EDIT: or E: to indicate new content.
EDIT: Like so.
EDIT2: Oh, and I just noticed. Wait a bit for more input from other players before making a new turn. So far it's been you and DigitalDemon going back and forth. Some suggestions for game-types that work well like that; minimalist RTDs. Easy to manage, wacky, and you don'thave to wait too much because it doesn't really matter.
(( Double brackets are generally accepted to indicate OOC. ))
As for double posting... for different topics I'd generally use
-----
to separate them, and OOC marks if required for one section.
Course, that's preference there.
Please don't double post, OP. Usually it's not a big deal, but you've been doing it a lot, so I figure you're unaware of the rule.Sorry I must have over looked it. I will from here cease to do so.
I just looked over the forum guidelines but I failed to find any rule or mention of double posting. Is there another section I am missing where it is regarded?Why not double post? It doesn't seem like a very big deal, but I may be missing it.((The unwritten rule on message boards.If you have something to add to a post, you ought to take advantage of the edit function. Not all boards have it but this one does. In some places there are guidelines enforcing this but B12 doesn't have an official rule against it, so no worries, you could only get in trouble for it if you seemed like a spammer (you don't). DPing isn't harmful AFAIK, but most people, including me, don't approve of it anyway because it's so common to avoid doing it. In fact, most apologize for DPing. You don't have to listen if you don't wanna, just giving a heads up that some other people can take it far more seriously than I do.))
((Some friendly tips for running games in FG&RP that will make your game more attractive to play: it would be helpful if you marked the actual game posts to make for easier reading. It's impossible to tell at a glance what's talk and what's game since some people aren't using OOC marks. You also ought to have an inventory spoiler under each game post so we know what the main character is carrying, so you don't need to read back to know what the players' have got at hand. And if you want anybody to sign up for your game at all, you've got to have a character sheet spoiler in the OP.))
((They can typically look something like this:))Spoiler: Character Sheet (click to show/hide)
((Everyone knows instantly what it means, that's going to ensure you at least get a few posts.))I don't believe we're armed for this kind of combat, and we're a thief besides, so let's flee.Open it.You open this door and see that there is a room with two doors going both north and west. You are able to see this quite well considering there is a hostile Fire elemental charging at you whom is also kind enough to light this room.
Open it.
Go north.Open the door.Head to that door and open it.
This door reveals a hall continuing east and it again stops at a closed door.
Opening this door reveals 3 different directions one could take. You can go north or south or continue east, where yet another closed door is.
Open the door.Head to that door and open it.
This door reveals a hall continuing east and it again stops at a closed door.
Head to that door and open it.
Open the door.((Oh, cool.)) Leave the cellar and head to the town mentioned in the letter.Explore the cellar as much as we can. ((so wait, you're rolling everything, right?))
(That is correct, all of what you encountered was rolled). You search every nook and cranny but nothing else is revealed.
You walk south of the cellar for half a kilometer and find next to crumbled building another cellar with a thicker looking door, but missing a hinge. Despite this it appears that it is more than able to be opened should you wish it.
Open the door.((Oh, cool.)) Leave the cellar and head to the town mentioned in the letter.Explore the cellar as much as we can. ((so wait, you're rolling everything, right?))
(That is correct, all of what you encountered was rolled). You search every nook and cranny but nothing else is revealed.
You walk south of the cellar for half a kilometer and find next to crumbled building another cellar with a thicker looking door, but missing a hinge. Despite this it appears that it is more than able to be opened should you wish it.
((Oh, cool.)) Leave the cellar and head to the town mentioned in the letter.Explore the cellar as much as we can. ((so wait, you're rolling everything, right?))
(That is correct, all of what you encountered was rolled). You search every nook and cranny but nothing else is revealed.
So, all spells are combat oriented? There aren't any utility spells (mage hand, conjure food, fabricate, etc.)?