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Messages - jecowa

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421
On Mac OS, experimental 0.47.01 works for me, but not experimental 0.47.02.

Is there a way to get that cool dark mode for Mac?

422
Do you have an icon for this application? Here's what I'm using right now:



Spoiler: Screenshot in-use: (click to show/hide)

423
Looks cool. It would be great to not need Java or mono.

424
This one will work with DF v0.47.01: https://github.com/DFgraphics/Mayday/releases

Click the "source code" zip file to download it.

425
Threw together an account to make a post here- I'm running into a little issue with the set that wasn't a problem when I played DF some time ago and I couldn't figure out a fix..

I want to use the special dwarf/elf/etc tiles, but when I set Graphics:yes to enable them the O tile for tree trunks/pillars becomes invisible.
I'm using the lazynewb pack and was worried something in there was conflicting, but the same thing happens when I plug the tileset into a fresh DF download.

Edit- It seems changing the graphics_fonts in the download to read wanderlust.png instead of curses_square fixes the O without any apparent problems?

Yes, you need to use Wanderlust as your Graphics_Font with this pack. Wanderlust makes use of a tile that is normally blank for the tree trunk.

Here's what I would do to use Wanderlust Dwarves with Curses in a Lazy New Pack:
  • Open the /LNP/Graphics/Wanderlust/ folder of your Lazy Newb Pack.
  • Open Wanderlust's /data/init/ folder and delete "d_init.txt"
  • Open Wanderlust's /raw/ folder and delete the "objects" folder.
  • Use the Lazy Newb Pack software to reinstall Wanderlust into your save file.

426
You're right. It was used as oyster and mussel in the original 0.28.181.40d ("40d") version of Mayday, but wasn't used for the v0.40.05 update. I wonder if that was intentional or an oversight. The original 40d Mayday edits a bunch of raw objects files, but the v0.40.05 version only edits 2 of them.

427
I'm not seeing "144" or "É" being used for any "CREATURE_TILE" in the raw objects. The wiki only lists "Text" and "altars" as being used for tile 144.

428
DF Announcements / Re: Dwarf Fortress 0.47.01 Released
« on: January 31, 2020, 06:23:57 pm »
Quote from: jecowa
Just in case it helps, I got a crash on Mac-x64 version when embarking on adventure mode using default world-gen except for switching world size to pocket. I tried again only with a world with a short history instead of medium and the same thing happened.

Fortress mode seems to work fine.

If that means there's a save where you can start in adv mode with a reproducible crash that's definitely useful.  If it's intermittent it'll be harder to find.

Here's two saves files that both crash when starting Adventure Mode. They both crashed 3 times so far when trying.

http://dffd.bay12games.com/file.php?id=14696

429
Anyone know what this is used for?

I can't find where it's been used for anything before now. This is currently the graphic for the new altar from v0.47.01.

430
Any idea if TWBT will be able to use overrides for the new Altar and Dice item_tools?

431
Tilesets and Graphics / Re: Ironhand's Graphics Set (on Hiatus)
« on: January 31, 2020, 04:53:46 am »
Yeah, they don't need to be cubes sine only one of the dice is a d6. The problem with the 4 gems is that it looks like 4 rocks on the ground. It would be cool if it could be inverted somehow, but it doesn't seem like its color can be manually-adjusted since it uses its material color.


432
Tilesets and Graphics / Re: Ironhand's Graphics Set (on Hiatus)
« on: January 31, 2020, 12:31:13 am »
Maybe use table icon for the altar and the food crate for the dice? The food crate seems kind of large for a die, but in the vanilla graphics, it takes up the full tile.

433
DF Announcements / crash in adventure mode Mac-x64
« on: January 30, 2020, 07:36:02 pm »
Just in case it helps, I got a crash on Mac-x64 version when embarking on adventure mode using default world-gen except for switching world size to pocket. I tried again only with a world with a short history instead of medium and the same thing happened.

Fortress mode seems to work fine.

Sorry if you're already aware. Let me know if you want me to test anything or something.

Quote from: Crash summary:
Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000000000
Exception Note:        EXC_CORPSE_NOTIFY

full crash report: https://pastebin.com/qRn7ghDu

Spoiler: gamelog.txt (click to show/hide)

Edit: Third time's the charm. Tried a third time with a small world with shortest possible history. This time was the first time it let me pick a race. The first two times I only had the option of human, and at least on the first one, the default starting location was a lair.

434
DF General Discussion / Re: Lazy Mac Pack (v0.44.05)
« on: January 30, 2020, 01:47:40 am »
Yes. Btw, does anyone know if this stuff still works in Catalina?

435
Tilesets and Graphics / Re: Ironhand's Graphics Set (on Hiatus)
« on: January 29, 2020, 11:50:46 pm »
I'll update it. Any thoughts on what icons to use for the new Altar and Dice?


I'm thinking maybe the box thing for the altar and the asterisk for the dice.
Spoiler: Proposed tiles: (click to show/hide)

It looks like the box thing is currently use as the food icon when you aren't using TWBT. And I can't tell that the asterisk is used for anything at first glance.

Some input from people who are more familiar with the game and this tileset would be helpful. These can always be changed later, though.

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