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Utilities and 3rd Party Applications / Re: DFHack: quickfort | buildingplan | blueprint | blueprints/library
« on: May 25, 2023, 04:49:37 pm »
Very, very cool!
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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How do I access my preorder exclusive Giant-Robot cosmetic wagon skin? I saw some announcement about that.
I feel kind of dumb, but did dwarves, goblins and so on get baby graphics too? I haven't tried starting a fort and waiting for a migrant wave to check yet, but I haven't found anything in the graphics files or graphics configs for it.

Is it intentional for the elves to count cavern trees as their own, or is it a bug?
As far as anyone is aware it continues to be a feature.
https://www.bay12games.com/dwarves/mantisbt/view.php?id=2932
Reported on Mantis in 2010, with tags Intentional/Expected?



Hello there! IM new in DF and here too, and while I was playing, I discovered a strange thing, and now I don't know if it's a mistake or I just don't understand something
I apologize in advance if I sent this to the wrong place
graphics_creatures_layered.txt
Need full information about what kind of token is possible there at all?
Below I will give the lines I am interested in with comments and questions about them.Spoiler: CONDITION_MATERIAL_FLAG (click to show/hide)Spoiler: SHUT_OFF_IF_ITEM_PRESENT (click to show/hide)Spoiler: Colors of clothing (click to show/hide)
Where to ask such questions at all to get an official answer, and not the thoughts of other fellow modders?
Regarding a particular game mode, out of sheer curiosity since I personally don't know much about Dwarf Fortress's development, why is Adventure Mode always at the bottom of the barrel when it comes to updates in comparison to Fortress Mode, Legends Mode, and possibly Arena Mode?