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Messages - clinodev

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17
DF General Discussion / Re: Future of the Fortress
« on: May 18, 2023, 12:57:36 am »
How do I access my preorder exclusive Giant-Robot cosmetic wagon skin? I saw some announcement about that.

Log in to your FoxFriendsRewards!® program account and check your alerts, but Kitfox handled all that, not Bay 12 Games. You'll need to talk to them about any preorder bonus problems.


This isn't even the dumbest question I've answered today. Fun is fun, but let's not make FotF miserable for Tarn. It's a precious resource for us all.

18
I feel kind of dumb, but did dwarves, goblins and so on get baby graphics too?  I haven't tried starting a fort and waiting for a migrant wave to check yet, but I haven't found anything in the graphics files or graphics configs for it.

The "playable races" type tiles are made up of many layers that go together and he didn't have time to do good testing on them, so not this update.

19
DF General Discussion / Re: Future of the Fortress
« on: April 30, 2023, 10:01:45 pm »
How does progress look on supporting third party tilesets? I think it's been 90% finished since November, and just not yet gotten that final push?

Likewise, finishing up Classic "ascii" mode, zooming and so on.

Any estimate on when those will get some focus time?


must have vettlingr tileset for premium must have vettlingr tileset for premium must have vettlingr tileset for premium

20
Try the beta branch for babies & sprouts 🌱
There's a fancy new public beta branch! Check it out!
Tarn's about to be traveling for a little bit but in the meantime, there's a fancy new public beta branch on Steam for folks to try the following fixes for 50.08:

Major bug fixes

    Cleaned out lingering data from autosaves and manual saves that could cause corruption if multiple worlds were active.



Graphics additions/changes

    Added graphics for many child/baby creatures.
    Added hatchling state for dragons.
    Added crop/sprout pictures for outdoor plants.
    Added outdoor sapling graphics.
    Added palettized boulders.
    Ice wall graphics updated.
    Smooth ice wall graphics added.
    Added more fortification images to indicate direction and material.



Other bug fixes/tweaks

    Stopped dwarves without working grasps from trying to get goblets to drink, failing, and dying of thirst.
    Allowed most water-based jobs that use buckets to use partially-filled water buckets in addition to empty buckets.
    Made stocks screen open faster.
    Made all stockpiles not include the refuse option.
    Stopped refuse piles that also have armor/finished good settings from degrading contents.



If that sounds interesting to you, right-click on the game in your Steam library and choose Properties -> Betas -> click the None dropdown to pick public beta. And let us know in all the usual places whether you see a disaster in the making. If all goes well, this patch will be out in a couple of weeks!

In the meantime, if I understand correctly, DFHack ("the Dwarf Fortress Modding Engine") is launching literally tomorrow on Steam! That team of volunteers is entirely independent from Kitfox and Bay 12, but have our blessing to keep working their magic as best as we can without stepping on each others' toes. It has a lot of interesting extensions and tools for different user experiences, and is planned to be totally free. So keep an eye on it if you're curious.



Thanks to all who came to the PAX East panel and/or party. I heard Tarn and Zach had an excellent time, so I hope ya'll did too, minus one known decency violation from the bouncer (we're still agitating angrily about this to the management btw). Relatedly, if you heard or saw anything problematic about the Lucky Strike staff's conduct, please do let us know so we have the full picture of what happened at the venue.

Have a great day!
Tanya

21
DF General Discussion / Re: Future of the Fortress
« on: April 11, 2023, 02:22:40 am »
Is it intentional for the elves to count cavern trees as their own, or is it a bug?

As far as anyone is aware it continues to be a feature.
https://www.bay12games.com/dwarves/mantisbt/view.php?id=2932
Reported on Mantis in 2010, with tags Intentional/Expected?

Ah, but that's a volunteer manager's tag, not a reply from Tarn, although it may be inspired by a developer utterance elsewhere that I'm unaware of.

I think following the infamous Lycanthrope Declaration, any new "bug or feature" question is presumptively valid.

22
He's relatively active on reddit, /u/Meph248 .

23
Dwarf Fortress @ Pax East + We won an award 🏆 Dwarf Fortress Update News

Party and a panel!

https://steamcommunity.com/games/975370/announcements/detail/3648516594229150167

Hey Urists!

It's Alexandra here with a few community updates! With GDC and Pax East coming up, the team is quite busy with traveling this month. This means that we will be a little slow on game updates for a few weeks. But not to fear because we have some exciting community events planned!

Pax East After-Party!



You are invited to the first gathering of the Fey Mood Society, a gathering of Dwarf Fortress fans to celebrate the launch of Dwarf Fortress on Steam and all things fortress-related! Meet Tarn and Zach Adams, enjoy some delicious food and drink and meet other Urists at Lucky Strike Fenway. We will be in the Polo Room with pool tables, dart boards and a shuffleboard.

Friday March 24th 6-9pm ET

Tickets: $5

RSVP on Eventbrite https://www.eventbrite.ca/e/dwarf-fortress-pax-east-after-party-tickets-567073541227

PAX East Panel

Don't miss our Pax East panel where Tarn and Zach will be discussing their experiences with procedural generation in some of their favourite games. It takes place Saturday March 25th from 2-3pm ET in the Albatross Theatre.



For those who are unable to attend Pax East, the panel will also be streamed on
pax2 https://steamcommunity.com/linkfilter/?url=https://www.twitch.tv/pax2


Best Strategy/Sim Game

This past weekend Dwarf Fortress was awarded Best Strategy/Sim Game at the DICE awards! It's an incredible honor especially amoungst all the amazing nominees this year. You can watch Tarn and Zach's acceptance speech in full on Youtube https://youtube.com/shorts/bKuXGx3akv8



That's from me today! If you're going to PAX East I shall see you there and in the meantime, happy diggin'

-Alexandra

24
DF General Discussion / Re: Everyone got purged from the Bug Tracker
« on: February 08, 2023, 12:20:43 am »
Accounts on the new MANTIS are apparently very expensive. It's for programming teams, not communities, so they figure if you want 900 accounts you're probably Microsoft, so you can afford it.

I'm in the bug tracker Discord for weird historical reasons, and Tarn seems pretty happy with it so far.

25
(This is a sort of composite announcement. There were two patches in short order. --clinodev)


Patch notes v50.07 (Feb 7, 2023)

Arena mode and new crop sprites!

https://steamcommunity.com/games/975370/announcements/detail/3665402557276275546

Full text:

Arena mode is here which means you can new test out creatures, trees, materials and certain item mods before publishing them! Also notably we've added new sprites to show the growth progression of crops so now you'll be able to see where and what you plant!


New stuff

    Arena mode is back, with an updated interface.


Major bug fixes

    Stopped new timelines from always saving into region1.
    Fixed crash when copying trade information like ownership on certain items.
    Fixed crash from giant/diagonal activity zones.



Graphics additions/changes

    Underground crops now have sprouting textures.
    Added planted soil texture and updated farmplot texture.
    Fixed list icons for several creatures.
    Updated designation textures.
    Updated statue textures.



Audio additions/changes

    Made ambiences continue from where they left off rather than starting at the beginning each time.
    Now only plays a few random cards for a song on subsequent playthroughs rather than playing them in order each time.
    Added neutral cavern ambience.
    Replaced wild ambience with the biome-specific ambiences (and the existing wild sounds).
    Updated thunderstorm ambience.



Other bug fixes/tweaks

    Stopped dragons and other megabeasts from appearing as relatives of random dwarves in the fort.
    Allowed emotionless creatures to satisfy needs if they still have them.
    Added a few additional embark warnings.
    Added culling of certain dead units to help with performance.
    Made invader summons parts of the invasion.



-Alexandra from Kitfox
--Wayne Gretzky
---Michael Scott

----clinodev

26
Can we please keep this thread to the Steam Announcements and discussions thereof?

This is one of the very least likely places for Tarn and Zach to ever look anyway. There must be a dozen better places to make off-topic complaints.

27
DF General Discussion / Re: Future of the Fortress
« on: December 18, 2022, 09:12:58 pm »
The composers all seem to be interested in returning for the Adventure Mode Soundtrack!

28
Hello there! IM new in DF and here too, and while I was playing, I discovered a strange thing, and now I don't know if it's a mistake or I just don't understand something

I apologize in advance if I sent this to the wrong place

Hey there!

I'm not sure what you're trying to ask.

This isn't the right place for it. This is an official announcement/discussion thread.

Try the Kitfox Discord or the /r/dwarffortress subreddit.

29
graphics_creatures_layered.txt
Need full information about what kind of token is possible there at all?
Below I will give the lines I am interested in with comments and questions about them.



Spoiler: Colors of clothing (click to show/hide)

Where to ask such questions at all to get an official answer, and not the thoughts of other fellow modders?

This would be a good Future of the Fortress question.

30
DF General Discussion / Re: Future of the Fortress
« on: December 10, 2022, 08:24:02 am »
Regarding a particular game mode, out of sheer curiosity since I personally don't know much about Dwarf Fortress's development, why is Adventure Mode always at the bottom of the barrel when it comes to updates in comparison to Fortress Mode, Legends Mode, and possibly Arena Mode?

I can totally see how you'd thing that from recent dev cycles, but the normal cycle is 70% Legend, 20% Adventure, and "Oh, we should probably put out a release!" 10% Fortress-- "Didn't get everything we wanted done, but we had to release. Maybe we'll get around to putting those new Adventure features in Fortress one day!"

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