Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - clinodev

Pages: 1 2 [3] 4 5 ... 31
31
Yeah, I don't intend to play yet either, but I logged onto steam long enough to buy it and then made an itch account to get it there, too. I see it as a meta donation doing my bit to bump the figures and maybe add to hype which might encourage actual new people to buy it. They deserve to be millionaires if anyone does.
Just bought mine in itch, but I'm waiting for the Linux port so I can actually play it. XD

Lots of people are reporting Steam's Proton interpreter is working fine.

32
Mmm, no luck on 50.01-testing or 50.02, unfortunately, even jiggling around with version numbers and checksums.

33
DF General Discussion / Re: Future of the Fortress
« on: December 03, 2022, 01:53:37 am »
Thanks for all the answers, Toady!


(Also, I’ll note that bug tracker seems to have been completely wiped clean.  Is there any reason for that?)


They're preparing for the Premium release bug reporting system. The old data is safely backed up, we're told!

34
DF General Discussion / Re: Future of the Fortress
« on: December 02, 2022, 02:11:32 am »
Quick! Lock the thread!

36

If you've been following our Update Roadmap, you'll know that Tarn has been busy prioritizing Steam Workshop integration. We are happy to announce that indeed Steam Workshop will be available at launch. This means that you'll be able to find and install Dwarf Fortress mods with ease. If you are a mod developer please feel free to contact me at alexandra@kitfoxgames.com or on Discord at Alexandra#0007 to discuss getting your mod on Workshop!


In regaurds to this, do we add Alexandra on discord or do we join a specific server to direct message them?

Just join the official DF Discord: https://discord.gg/kitfoxgames

37
It appears to be a leak, but Kitfox confirms it is legitimate:

https://www.fangamer.com/collections/dwarf-fortress


38
the download links aren't working

The Dwarf Fortress File Depot site itself is down, unfortunately.

The Vettlingr tileset is available as part of the PeridexisErrant Windows Starter Pack, if that's helpful to you. Here is a mirror for that:

http://df.wicked-code.com/

39
DF General Discussion / Re: DFFD Downtime Explanation
« on: November 17, 2022, 05:00:51 pm »
Oof! That's rough!

Thank you for all your efforts!

41
DF General Discussion / Re: Future of the Fortress
« on: November 03, 2022, 01:04:06 pm »
Now that we have a release date, I am curious if any steamers/Let’s Players are being given early copies of the game to try out so they can release videos on the day of release and really get the initial ball rolling even harder.

Without getting into the topic of sending keys to people who are historically unwilling to stream DF, handling media and so on is definitely the sort of thing Tarn's left to the publisher Kitfox Games so he can keep his focus on the development.

They can be contacted at info@kitfoxgames.com .

42
Steam Community Update 1 November 2022: "Release Date Announcement 📢 Dwarf Fortress Update News" (Updated Roadmap!)

https://store.steampowered.com/news/app/975370/view/3369282001880054477

Full text:

After years of hard work, we are thrilled to announce that the highly anticipated, and newly inviting Steam and Itch.io PC release of the fabled Dwarf Fortress will release on December 6 2022 for $29.99 USD! Watch the release date trailer on Youtube:

https://www.youtube.com/watch?v=2K7T5LXQPJI

We are so excited to share the news, we know it was not easy waiting. Thank you so much for your patience and understanding!   

We will still want be as transparent as possible about the game's development and wanted to provide an updated roadmap.

As we suspected back in February, we won't be able to squeeze in everything we'd have liked without the potential of a major delay. So here's a bit more information about where we are and where we're going:

CURRENTLY

We're implementing a few last creature and building graphics and fixing more bugs. We already know for sure that launch will include Legends mode.

We're not totally sure whether we'll have Arena mode or Steam Workshop integration or Classic mode at launch, but we do know all are very very close and already partially working. So those three things might end up in the launch or they might end up being patched in in the weeks after.

SOONISH

For the months following launch, we have more graphics we want to add. We'd like specific graphics for more plants (evergreens, real world plants, etc), for example, and we'd also love to put in images for baby animals instead of just scaling down the adult versions. Kittens and red panda cubs and giant eaglets!

We're also not able to approach Mac and Linux by ourselves, since we've never notarized a Mac build or managed Linux libraries, and will need to get help with that to do it properly. But obviously we'd love to get that whole pipeline working so people can play on non-Windows computers.

And of course we'll do whatever necessary work there is to stabilize the release post-launch.

EVENTUALLY

It will take a lot of effort and tons of special menus and interface, but Adventure mode is the biggest thing on the horizon that's missing from launch.

Around the same time as Adventure mode, maybe a bit before or after, we'll probably also put in Steam Achievements. We'll complete the work on villain systems and armies and sieges we were pondering before premium DF work began.

After that, we'll probably enter a lengthier development cycle, designing and coordinating work around the next big improvements to the map system, preparing the game for the addition of procedurally generated myths and magic systems. Some of these additions will take months by themselves, or longer, but we'll see how all that is shaping up when we get there.

Thanks for your enduring patience! We're hoping for a smooth and cheerful launch, thanks to the help of everybody keeping things running: the mods, volunteers, Kitfox, Valve, and our players and supporters. Not too much longer before you too can Strike the Earth!

-Tarn & Zach + Kitfox

43
DF General Discussion / Re: Future of the Fortress
« on: October 23, 2022, 11:25:39 pm »



On a side note, I saw something about a “vermin catcher’s workshop”.  What’s that about?


I'm pretty sure he's just renamed the now misleadingly named kennel. Large animals which one would think should require a kennel are trained in pastures and animal training zones, while kennels are only required for training vermin.

44
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: October 15, 2022, 12:41:29 pm »
New version (as of Oct 15, 22) crashes when loading an existing game.
Everything else works fine, but when using "Continue playing", it seems to load everything, and when it's time to show the actual game/UI, it CTDs, with no error.

Using Print Mode: Standard fixes it.
Using TWBT and TWBT_LEGACY causes crashing.

Can provide logs if requested.

Usually one game load and save in Standard print mode resolves the issue for that copy (it's a known TWBT issue).

Can you check and see if you are now able to load in TWBT?

45
Steam Community Update 12 October 2022: "Losing is Fun... for Everyone! 😈"

https://steamcommunity.com/games/975370/announcements/detail/3570816816643761422

Full text:

Losing is Fun... for Everyone! 😈

Dwarf Fortress has the well-earned title of being one of the most torturous games to learn. There is a lot going on, even after we changed all the ridiculous keyboard commands and replaced the Matrix-like interface with some understandable, and awesome, pixel art. It still needs something. Something to ease the need to head straight to a wiki just to understand what's going on. The answer is the tutorial of course.







To make the tutorial all it can be, we found the ultimate play tester: my wife Annie. There are a lot of base-building games out there now, enough to make Dwarf Fortress easier to get into. She doesn't play any of them. The closest she gets to DF is Overcooked 2. After one failed attempt with the original, the latest version of the tutorial allowed her to get good enough at the game to tunnel under a bog and drown her fortress.









Our aim is to make this level of play achievable by anyone. We want the world to be able to lose this game and have fun doing it.

- Zach

P.S.
A note from Kitfox, our publisher: Very soon, Alexandra will be starting a streaming video series on learning this new version of Dwarf Fortress! Follow along and get ready to stock up on knowledge at our Twitch https://www.twitch.tv/kitfoxgames or YouTube channels https://www.youtube.com/c/KitfoxGames .

Pages: 1 2 [3] 4 5 ... 31