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Messages - newjrmint21

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1
DF Suggestions / Re: Undead civilization?
« on: July 24, 2014, 02:42:49 pm »
i dont think any living civ would be very happy about a caravan of zombies coming to trade. not to mention, the zombies are too stupid to act as trader, appraiser, etc. 

2
DF Suggestions / Re: Undead civilization?
« on: July 23, 2014, 07:46:24 pm »
zombie's doing super basic labor like hauling and lever pulling would be alright.

3
DF Modding / questions on making civs with syndromes?
« on: July 22, 2014, 11:34:59 pm »
as in, how would i go about making a civ where the people in it are all vampires or werewolves?

4
DF Suggestions / Re: Undead civilization?
« on: July 21, 2014, 07:56:42 pm »
how would you go about adding vampirism to a caste anyways?
which bits of code are necessary to make vampires, zombies, and necromancers part of a civ?
because certain conditions need to be met for anyone to become a necro, vamp, or a zombie.

5
DF Suggestions / Re: Undead civilization?
« on: July 20, 2014, 01:09:13 am »
the undead aren't a race. they are corpses reanimated through dark magic.
and as has already been said, they are mindless killing machines.


You can add the tags to a caste or the who species to make them friendly to undead/night creatures but hostile to all life.  This of course includes their own civ, but I rather doubt that worldgen will care.

I might try out of curiosity.  Im almost sure adding the tag to the whole civ would make them sterile.  However, adding to a section of the population might make worldgen ignore it until the PC interacts with them (read the game loads them).

I speculate that adding it to a caste would make worldgen ignore it.  If you let the opposed creatures also raise their own dead (fit for resurrection) they should actually be viable in most worlds.

hmmm  It could be done, I think.  Give it a try.

Quote
they are mindless killing machines.

Are they?  If we can get worldgen to accept them, I bet you could get [opposed_to_life] creatures to have and hold jobs.



>.> this is a suggestion page, not a modding page. i'm not arguing anyone's ability to mod the game.
yes, zombies are mindless killing machines. therefore i argue against the idea of adding intelligent, job holding zombies to the game.

6
DF Suggestions / Re: Dynamic morals: atheism, homophobia, racism...
« on: July 19, 2014, 07:08:23 pm »
it would just mean civs would go to war over something a little more in depth than the treatment of fish.
i feel like the worship of gods is pretty lacking in purpose or importance.

7
DF Suggestions / Re: Campfire offering protection against Bogeymen?
« on: July 18, 2014, 08:47:11 pm »
dont like bogeymen? remove them. simple ^.^

8
DF Suggestions / Re: Dynamic morals: atheism, homophobia, racism...
« on: July 18, 2014, 08:28:46 pm »
I was thinking atheism more in a way of forgetting that they used to be gods, monsters, etc and only focusing on the day-to-day problems.

then we probably wont be seeing very much atheism in dwarf fortress lol

9
DF Suggestions / Re: Undead civilization?
« on: July 18, 2014, 08:18:04 pm »
the undead aren't a race. they are corpses reanimated through dark magic.
and as has already been said, they are mindless killing machines.

10
DF Suggestions / jump attack!
« on: July 18, 2014, 07:55:14 pm »
well.... you can jump now.
i was just in a fight with a monster, and i couldn't get within one square of it, as it could apparently attack me from that distance with kicks?
anyways, as i was trying to get in an attack i thought to jump at him. well, i did, and he killed me with a barrage of attacks that i assume happened within the time that my jump spent up.
it would be really cool if you could jump at an enemy during combat, and either automatically attack them or make an aimed attack.
i would be fine with an auto attack though, just jump at them and the rest would happen like it normally would when you move towards an enemy.

11
good to know ^.^ thanks

12
DF Suggestions / the depths of the world, and taming great beasts!
« on: July 13, 2014, 02:46:37 pm »
i would like to start off by saying, i love dwarf fortress... but i like adventurer more. my only grievence is that we have a huge open world, with lots of potential, yet so little has been put into it. i get it, dwarf fortress is the main point here (and it is a lovely gem to be true) but adventure mode has the potential to outshine dwarf fortress mode if you ask me. i love the direction some of the new futures added to adventurer mode are taking us... like being able to take over towns and what not (although i have yet to see any actual reason to do this, aside from just feeling cool).

well here's ONE of my many ideas... (and my most recent)

i was looking through legends and i noticed that there are pretty damn large unnamed underground areas.
these areas as far as i have seen are just referred to as "the depths of the world".
the history for these areas is really interesting, as it is mostly forgotten beasts who have existed since "before time" roaming about, and the occasional adventurer (presumably a scout/hunter etc) making a journey into the depths, to fight some fearsome creature, or quite often tame great beasts.

my idea is that some sort of entrance to the depths of the world be made.. (like a great fissure will open up during world gen or something) making it possible for players to make a journey to the depths of the world (as i have not seen any way to reach these areas), where they will encounter forgotten beasts as old as time, as well as other crazy creatures that only exist in the depths of the world. the second part to my idea is that adventurers be allowed to tame certain creatures, either for personal pets, companions, mounts, or to sell (w/e).

now i didn't want to search through all the suggestions to see if these ideas were brought up already, but i have a hunch that the taming of animals, or having animals as companions/mounts etc has already been suggested. why do i think this? because it's an awesome idea, and i CANT have been the first person to think of it.

13
Encountered a necromancer and his zombie friend in a regular camp.
Spoiler: Or maybe not (click to show/hide)

Zombie was completely friendly. I'm sure this works on the same level as dem friendly night creatures. Still funny to witness, though.

you report that?
---------------------
started a new adventurer and took over a fortified town, apparently stopped an insurrection despite the fact that no one attacked or anything like that... later became a vampire and ruled my city in a vampire way. feeding on my residents, turning my hearthpeople into vampires, slaughtering anyone who dared speak out against me... or anyone who dared to spit at me and call me a murderer.
really loving ruling as a vampire lord. not loving the fact that i lost all of that because of save corruption when you retire an adventurer.

14
i keep taking over sights. no one wants to be a hearthperson for me. so sad.
anyone who disagree's with my reign loses a head... it's lonely ruling with fire and sword.
i cant wait for the bugs to be squashed. i love what they've done with adventure mode... i really.... REALLY love being able to take places over.... i just hope that some time soon it will be more difficult to achieve, and more rewarding.

15
so far... i am very happy. i can take over a town and assign people to do shit for me? bad ass. so far really buggy. cities are pretty bad... each step was a crawl as the question marks that i assume indicate the sound of movement appeared in every building. so far, i am getting next to no resistance from the locals as i chop off their heads one by one, nor from any creature at all really.

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