DF Dwarf Mode Discussion / Re: A Kobold's Quest II
« on: December 23, 2007, 09:17:00 pm »*Begins blinking rapidly and goes cross-eyed*
Aside from that, Beyond Quality!
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*Begins blinking rapidly and goes cross-eyed*
Aside from that, Beyond Quality!
[ December 16, 2007: Message edited by: Wooty ]
I cheated for adamantine, but only for some things that just had to be awsome like my mayors office and coffins. No cheat weapons or whatnot.
Time running: 18 years
Most casualties in one goblin attack: 34
Most casualties in one tantrum spiral: 50
Most casualties to a collosus: 8, and an entire dwarved caraven
Most casualties to a lever mix up: 12
Nobles killed: 2 pages (I had a "special" room for them. Shiny steel spikes)
Number of filled coffins: 212 (My entire fort was on tomb making duty for almost 7 years, all the coffins were adamantine sarcophogusus, all coffins are 3 tiles apart in a fractal pattern in 40 chambers, all smoothed, with adamantine doors and statues, as well as serrated copper disk weapon traps)
Highest fortress population: 112
Current fortress population: 85
Fortress wealth: 65 million, mostly due to Tombsboulders's tombs.
Most awsome artifact: Egombabin, "Naturefriends", an adamantine crossbow. 1,200,000 wealth.
Biggest tower: 11X15 solid electrum blocks, 17 Z-levels high.
[ April 02, 2008: Message edited by: Wooty ]
Creatures inside cages can survive any fall or cave in unharmed.
Increasing the temperature outside a cage, say, 40,000 dwarf degrees with weatherdwarf will melt the cage and kill everything inside nearly instantly. We can assume cages are not magma proof. This also works with freezing temperatures.
In a game with raw files and an open forum called "Modding" cheating is going to happen. If you don't want to cheat, don't.
This tool is a great way to cheat. Cheating is awsome. Hence, this is awsome.
[ January 27, 2008: Message edited by: Wooty ]
First begin a food industry. Fishing or farming works best - farming is better. Second, alcohol industry to process farmed stuff into booze. Once you've got that down, you're pretty much able to do whatever you want.
I usually set up farming, then booze, then masonry, then woodcutting and woodcrafting, then mine for ore to set up metalsmithing, or collect sand in bags for glassmaking. Also, if you're fishing for food and gathering plants for booze start up bonecarving rather than woodcarving - you'll have more shell and bone than youll know what to do with.
Once you have all those buildings up and producing, then you can do what's best to do in DF - mess around. Build a tower, mine for gems, kill elephants, make elaborate death traps, divert the river into a volcano, etc.
Divert a river into a volcano...Oh God I want to do that so badly now...
[ January 23, 2008: Message edited by: Wooty ]
Sad be the fate of fortress Waterdepths, burned to the ground by a single rat.
[ January 19, 2008: Message edited by: Wooty ]
I'm on a treeless map, so I trade them for their wood.
We still need a dump item designation that works like forbid item designations...Clearing out mined bedrooms makes my fingers cry.