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Messages - salithus

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106
Utilities and 3rd Party Applications / Re: DFHack 0.40.11-r1
« on: September 12, 2014, 10:04:27 pm »
Still no Windows symbols for 40.12 ?
Last I checked, df-structures has all of them...
The \windows folder says the last change was 9 days ago, vs \linux and \osx being 2 days ago and saying "Update version to v0.40.12".

Note: I have no idea what that means.
Those folders only contain generated files (e.g. DT layouts and CSV files). The changes in the rest of the repo include globals for all platforms (see symbols.xml).
yeah - what confused me is that it still says .40.11 in it

107
Utilities and 3rd Party Applications / Re: DFHack 0.40.08-r2
« on: September 12, 2014, 09:49:34 pm »
Compiling DFHack for Windows is actually really easy if explained, and it doesn't require a zillion programs, just four.

You need:
CMake
Git - I prefer Github or mysysgit for these purposes (simple command line stuff).
Perl - Strawberry Perl is simplest
Visual Studio 2010 Express for C#
  • Install all four of the above programs.
  • Hold down Shift and right-click in an empty space on your desktop. Select "Open command window here".
  • Type "git clone -b develop git://github.com/dfhack/dfhack.git" and hit Enter. (Remove the "-b develop" part if you don't want the development branch version, but you usually will.)
  • Type "cd dfhack" and hit Enter.
  • Type "git submodule init" and hit Enter.
  • Type "git submodule update" and hit Enter.
  • Close the command prompt and open the DFHack folder you just made and then open the Build folder inside of that.
  • Double-click on 'generate-MSVC-gui.bat'.
  • In the window that pops up, uncheck the box that says "DL_RUBY", then click Configure, and lastly click Generate.
  • Close that window and enter the new VC2010 directory that was created and double-click on dfhack.sln.
  • Open the "Solution Explorer" tab to the right, scroll down to "PACKAGE", and then right-click on it and hit "Build".
  • When it eventually finishes running, open the new folder "_CPack_Packages", then the folder "win32", then the folder "ZIP", and you will have your very own zipped-up DFHack build.
also I just tried this and it worked, but no idea how I'd make it even try to generate something for 40.12 ("96>  CPack: - package: C:/Users/salithus/Desktop/dfhack/build/VC2010/dfhack-0.40.11-r1-Windows.zip generated.")

E: figured it out - dunno if it matters but symbols.xml on github shows "<symbol-table name='v0.40.11 SDL' os-type='windows'>", but I replaced the file the above generated with the github one and it fired up just fine on .40.12

108
Utilities and 3rd Party Applications / Re: DFHack 0.40.11-r1
« on: September 12, 2014, 09:31:28 pm »
Still no Windows symbols for 40.12 ?
Last I checked, df-structures has all of them...
The \windows folder says the last change was 9 days ago, vs \linux and \osx being 2 days ago and saying "Update version to v0.40.12".

Note: I have no idea what that means.

109
Utilities and 3rd Party Applications / Re: DFHack 0.40.11-r1
« on: September 11, 2014, 05:11:10 pm »
It might be possible to reset modifier keys when the window focus changes through DFHack, but it would require interposing additional SDL functions (and would only be necessary on Windows, and possibly some Linux distributions).

That would definitely be worth doing if it's possible, since this is one of the most common problems new players have with dfhack.
I just assumed I was doing something incompetent until it got brought up in this thread. D:

110
DF General Discussion / Re: Dwarf Fortress 40_11 Starter Pack r3
« on: September 10, 2014, 03:26:35 pm »
bahahahaha

111
DF General Discussion / Re: Dwarf Fortress 40_11 Starter Pack r3
« on: September 10, 2014, 11:37:21 am »
ok, torrents are up

112
DF General Discussion / Re: Dwarf Fortress 40_11 Starter Pack r2
« on: September 10, 2014, 06:16:26 am »
Ah, OK. I (thought I ) saw something about 11-r1 support float by in the twbt changesets, but maybe that hasn't been released yet. Apologies!

Just saw that.  Update coming within the hour, thanks for pointing it out!
torrents will have to wait until tomorrow (unless someone else wants to do it) - I'm about to crash - been up for 24h straight

113
DF Dwarf Mode Discussion / Re: [DF2014] Embark Profiles
« on: September 08, 2014, 11:42:03 pm »
It'll take me some time to digest that for sure :)

Also, I've extracted the default embark profiles from the Win and Linux LNPs - I'll grab the Mac one tomorrow. If anyone has any insight into what was picked (both within a profile and why a profile was included in a pack in the first place) - feel free to drop some knowledge!

114
Utilities and 3rd Party Applications / Re: Text Will Be Text - dfhack plugin
« on: September 08, 2014, 10:13:16 pm »
Is that suppose to show me the difference in what he said and what I said and that I'm wrong? It'd be nice when you did those quote posts you said stuff in it....
I'm not sure really how your math is working.

lethosor was pointing out with bold that doesn't really pop out on the standard theme very well, that Erendir specified that the image would be 768x768 ("768 pixels in width and height").

Your posts indicate you think the width:height ration would be 16:48 or 48:16, neither of which were what Erendir intended.

115
DF Dwarf Mode Discussion / Re: Embark Profiles
« on: September 08, 2014, 10:10:35 pm »
http://dwarffortresswiki.org/index.php/DF2014:Embark_profile_repository is a list of profiles ("Starting build" covers the creation of profiles).
Just updated it with the Starter Pack profiles.

116
DF General Discussion / Re: Dwarf Fortress 40_11 Starter Pack r2
« on: September 08, 2014, 09:47:32 pm »
Embark types: STRIKE THE THREAD

117
DF Dwarf Mode Discussion / Re: Embark Profiles
« on: September 08, 2014, 09:46:51 pm »
Linux Lazy Newb Pack V0.40.11
[thread]

Spoiler: DFVIDTUTS2014 V1 (click to show/hide)
Spoiler: Vagabonds (No items) (click to show/hide)
Spoiler: LNP-Classic embark set (click to show/hide)
Spoiler: DFVIDTUTS2012 (click to show/hide)
Spoiler: Thistleknot's Bronze (click to show/hide)

118
DF Dwarf Mode Discussion / Re: Embark Profiles
« on: September 08, 2014, 09:45:56 pm »
Embark Profiles in Starter Packs

Dwarf Fortress 40_11 Starter Pack r2
[thread]

Spoiler: JKATZ MAXBOXES (click to show/hide)
Spoiler: Nonfish (click to show/hide)

119
DF Dwarf Mode Discussion / [DF2014] Embark Profiles
« on: September 08, 2014, 09:45:34 pm »
[Editor's Note: I'm going to clean this up and prettify it, but I wanted to at least get the discussion going.]

There's been some discussion in PE's Starter Pack thread regarding embark profiles - who uses what and why. There's also an entry in the Wiki that covers some. This thread is intended to do the following:

* Provide a place to discuss pros and cons of certain decisions.
* Provide a repository (mirrored on the wiki) of community drafted and/or popular embark profiles.
* Expand our knowledge about how embark profiles work (I, for one, know just enough to get myself into trouble.

I want to set up a classification system for them based on some things, which I'll expand on later, but for the time being let's get those profiles out there and talk about what works and what doesn't!


Wiki Article: http://dwarffortresswiki.org/index.php/DF2014:Starting_build
http://dwarffortresswiki.org/index.php/DF2014:Embark_profile_repository is a list of profiles ("Starting build" covers the creation of profiles).

PE Thread Profile Posts Of Note:
* http://www.bay12forums.com/smf/index.php?topic=126076.msg5645125#msg5645125
* http://www.bay12forums.com/smf/index.php?topic=126076.msg5611247#msg5611247
* http://www.bay12forums.com/smf/index.php?topic=126076.msg5611863#msg5611863

120
Utilities and 3rd Party Applications / Re: DFHack 0.40.11-r1
« on: September 08, 2014, 09:41:14 pm »
And by "feel free" he means "dear god hurry up and do one" because I'd really like to see those plugins too... :ohdear:

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