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Messages - salithus

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121
DF General Discussion / Re: Dwarf Fortress 40_11 Starter Pack r2
« on: September 08, 2014, 09:40:08 pm »
False Positive?

Yes, of course it is. Your browser is being silly..

Alright, thanks, sorry for being suspicious, but I have had issues with Malware rather recently, and I was not about to take the risk without confirmation.
When in doubt, double check the md5. PE's got a utility mentioned in the first or 2nd post. Personally I use HashTab....which used to be here: http://implbits.com/HashTab.aspx No idea what happened to it though.

122
Utilities and 3rd Party Applications / Re: DFHack 0.40.11-r1
« on: September 08, 2014, 09:35:43 pm »
As far as I can tell, it has never been in DFHack/dfhack (at least, not in 0.34.11-r1, 0.34.11-r3, 0.34.11-r5, 0.40.08-r1, or 0.40.11-r1).
Edit: Falconne's plugins are in this thread, although they were last updated for 0.34.11-r5 - only some of them are included in the official DFHack repo (and I'm not sure if the ones in Falconne's thread contain unmerged changes).

Oh. Is there any reason as to why some plugins were included and not the other ones (namely hotkeys and automelt)? Because they build and run fine on .40.11 for me, I could provide binaries for various OSes if people are interested.
I think just because no one is aware they work, officially or otherwise.

Here's the falconne weighing in that I mentioned above:
Sorry about the lack of updates, I've been busy on some other projects. Will try to get on it soon. I was hoping to wait till the DF updates slowed down.

Here's....you?....asking where to get the source for hotkey (and not getting an answer that I saw):

Unless I'm missing something this plugin is absent in the latest repo for .40.x. Is the source available so we can at least build it ourselves? I find this hotkey plugin very useful and very much miss it in the latest version.

123
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r4
« on: September 08, 2014, 09:32:09 pm »
Please take discussion of embark profiles to another thread.  I'm happy to have finished profiles proposed for inclusion in the pack, but they should be hashed out elsewhere to avoid getting off-topic.
Sorry for the OT talk. Since the list of embark profiles seems to not be limited in any way would you be interested in including more?

Another quick question before I go hunting for causes: Does picturefort work for you?
PE's mentioned elsewhere in the thread he's not opposed to including community embark profiles. I've given thought to setting up a megathread for them but haven't found/made time for it yet.
There's a wiki page - it doesn't contain much at the moment, but it could serve as a centralized location.
Yeah, that's what I was going to start from, but :effort: so far :)

124
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r4
« on: September 08, 2014, 09:14:45 pm »
Please take discussion of embark profiles to another thread.  I'm happy to have finished profiles proposed for inclusion in the pack, but they should be hashed out elsewhere to avoid getting off-topic.
Sorry for the OT talk. Since the list of embark profiles seems to not be limited in any way would you be interested in including more?

Another quick question before I go hunting for causes: Does picturefort work for you?
PE's mentioned elsewhere in the thread he's not opposed to including community embark profiles. I've given thought to setting up a megathread for them but haven't found/made time for it yet.

125
DF General Discussion / Re: Dwarf Fortress 40_11 Starter Pack r2
« on: September 08, 2014, 09:13:54 pm »
I have a question about the graphics installer, which I was experimenting with.

If I change to another pack, then back to Phoebus, the following file from the initial install does not show up/gets deleted: "Vanilla DF - 24x - Items"

This is the image file for all of the various item skins. As a result I can no longer differentiate between them, it the game just doesn't look as good. :(

Simply pasting the file will not fix it. Anyone know how to fix this?
PE might be able to confirm, but it sounds like TwbT is getting disabled when you switch away from the default, but not enabled properly when you switch back to Phoebus.

126
DF General Discussion / Re: Dwarf Fortress 40_11 Starter Pack r2
« on: September 08, 2014, 08:54:05 pm »
http://1drv.ms/1q9UFp4

Can someone give that a shot? Not sure if it works or what kind of bandwidth constraints it'll have, but it's effectively the same folder I'm seeding from.

127
DF General Discussion / Re: Dwarf Fortress 40_11 Starter Pack r2
« on: September 08, 2014, 08:44:05 pm »
Try the torrent or the Dropbox mirror - links to both in the second post of this thread.
Torrent is definitely working, already seeded it out a few times.

128
Utilities and 3rd Party Applications / Re: DFHack 0.40.11-r1
« on: September 08, 2014, 08:31:59 pm »
For some reason I can't fathom falconne's hotkeys plugin has been wiped out from the latest repos
As far as I can tell, it has never been in DFHack/dfhack (at least, not in 0.34.11-r1, 0.34.11-r3, 0.34.11-r5, 0.40.08-r1, or 0.40.11-r1).
Edit: Falconne's plugins are in this thread, although they were last updated for 0.34.11-r5 - only some of them are included in the official DFHack repo (and I'm not sure if the ones in Falconne's thread contain unmerged changes).
can't remember where, but Falconne posted within the last week or so saying life's been hectic and/or (s)he's been waiting on the DF updates to slow down before tackling upgrading the plugins to .40.

129
DF General Discussion / Re: Dwarf Fortress 40_11 Starter Pack r2
« on: September 08, 2014, 08:27:23 pm »
The Starter Pack has updated to 40_11 r2!  As usual, you can get it here.

This update brings DF 40.11, and updates to all the graphics packs and so on from 40.10 r4 - TwbT will take a few days more to update, but many more dfhack scripts have been added.  Strike the earth!

Changelog:
 - added DFHack 40.11-r1
 - enabled LNP DFHack tab
 - added vjeck's scripts; rejuvenate, armoks_blessing, brainwash, elevate_mental, elevate_physical, make_legendary, pref_adjust
 - added Putnams scripts; gaydar, badThoughtCheck
 - added Lethosor's scripts and keybindings; adv-max-skills, load-screen, manager-quantity, settings-manager, title-version
 - added many keybindings and enablers to start of dfhack.init
 - updated Phoebus and Ironhand to official verions for 40_11

MD5:  864710C2A7907F09B3CE2512DD9672B1
Sig updated with torrent info, wiki will be updated shortly. also updated.

130
DF General Discussion / Re: Savescumming
« on: September 08, 2014, 04:39:43 pm »
Anyone who cares how I spend my time is insane, does not matter whether I savescum or not. Play the game the way you enjoy it, and let others do the same.

131
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r4
« on: September 05, 2014, 02:00:33 pm »
Noticed something really strange. Switching graphics seems to reset all the modifications I made to the main raws?
Yep, graphics overwrite raws. When you hit "Install Graphics":

Quote
Are you sure?

Your graphics, settings and raws will be changed.

[OK][Cancel]

132
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r4
« on: September 04, 2014, 02:38:42 pm »
After a year or so... to the point, I downloaded the lazynewbpack (thank you for gathering all those things in one place) The new version is 40.11, I copy/pasted it over the df 40.10 (in the lazy folder) replacing the files, should work right?
not guaranteed:

If you copy your data/save folder over to the new version's data folder, it should be okay.  Don't extract the new version over the old one, as that can cause various troubles.

133
Utilities and 3rd Party Applications / Re: Text Will Be Text - dfhack plugin
« on: September 03, 2014, 03:48:55 pm »
One thing I'd suggest, is to move FONT and FULLFONT definitions to the overrides.txt from the init.txt. That'd make it easier to fall back to non-twbt rendering.

It works differently there, I guess he could probably have it call graphics like it does with the init if he wanted to though.

 The graphics packs are at most 4-5mb. It'd be nice if the launcher had an option like some torrents do where you can download only certain files (so you'd download the main pack and then in the \LNP\Graphics you'd just choose what packs you wanted. (I so want this in the one launcher for mods pack, in this section)

 Or the starter pack can just add a option to edit the init.txt to change Printmode:Standard to  Printmode:2D, because that would be easier. It already edits other stuff in those files why not add that to it to? Since it turns twbt off just as well as what you suggest.
I'm actually working on that functionality right now for PE's Starter Pack.

134
DF Wiki Discussion / Re: Updating the tileset page
« on: September 03, 2014, 02:06:48 pm »
I like the two column approach. In world-gen I've just been sort of guessing what things mean - it'd be nice to have a place to look it up.

135
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r4
« on: September 03, 2014, 02:05:49 pm »
Wait, what it uses that it crashes on Windows XP? D:
who knows, but it hit end of life before DF 0.40 was released, so there's no expectation that anything currently in development would work on it and not a lot of reason for anyone to troubleshoot it as a result.

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