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Messages - salithus

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151
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r4
« on: August 31, 2014, 08:18:35 pm »
that reformats the URL as
Code: [Select]
http://magnet/?xt=urn:btih:BA1B7A77FA2CE1C3FDA3F8DC38BF0AA086F55884

152
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r4
« on: August 31, 2014, 08:05:28 pm »
Huh, I get that from my local copy as well.  I'll update the documentation, and sorry for any confusion!
Whew - just wanted to make sure it wasn't a DFFD caching issue again.

Magnet link until I get TPB/sig/wiki updated: magnet:?xt=urn:btih:CE4D901EE7A960698EFEEC9D0BBBDFB289197633

153
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r4
« on: August 31, 2014, 08:00:41 pm »
The Starter Pack has updated (again).  As usual, you can get it here.

Basically just some bugfixes related to the Twex will be Text plugin.  Releasing to a few thousand people does have a way of turning up bugs, and they're not unexpected in a complete overhaul of the rendering engine!

Changelog:
 - downgraded TwbT to v3.37 and restored associated plugins
 - fixed item overrides in installed Phoebus graphics
 - reduced multilevel view to five levels; should reduce performance hit

MD5:  EF050125955235DC5B8AEF2B253995AC
Downloaded it twice now with an MD5 of 5CFA70E02AA1CBFC78557B47E09E06B0 - anyone else running into the same or just me? The root folder in the zip does say r4.

154
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r4
« on: August 31, 2014, 07:57:10 pm »
I'm new to the game, I have played some of r2 and just played some r3 (I just noticed r4 is now up).... I turn off Aquifiers, but they still seem to be present.

Did this get fixed in r4 ?
If you change your graphics pack *after* turning off Aquifers, the raws get reset and turn them back on. All that option does is do a global find/replace of "[AQUIFER]" with "!AQUIFER!", so when graphics packs update raws, the [AQUIFER] is back in there.

Thanks for that! Exactly what I did.

Also thanks for doing the pack guys, not sure I'd be playing this game if it wasn't there.
Forgot to mention, I generally just do a global find/replace myself of "[AQUIFER]" to "" at the root of the starter pack - that'll hit all the graphics pack raws too and you never have to worry about that button again.*

*Until you update to the next version, generate a new world, and realize you forgot to do that :D

155
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r4
« on: August 31, 2014, 07:39:16 pm »
I'm new to the game, I have played some of r2 and just played some r3 (I just noticed r4 is now up).... I turn off Aquifiers, but they still seem to be present.

Did this get fixed in r4 ?
If you change your graphics pack *after* turning off Aquifers, the raws get reset and turn them back on. All that option does is do a global find/replace of "[AQUIFER]" with "!AQUIFER!", so when graphics packs update raws, the [AQUIFER] is back in there.

156
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r3
« on: August 31, 2014, 06:48:41 pm »
I'm seeding now, but TPB keeps redirecting me to a proxy that won't let me log in, so I can't upload the torrent file. Sig and wiki page are updated with magnet links though.

For the magnet link, you could just:
Code: [Select]
<a href=magnet:?xt=urn:btih:BA1B7A77FA2CE1C3FDA3F8DC38BF0AA086F55884>magnet link</a>
<a href=magnet:?xt=urn:btih:BA1B7A77FA2CE1C3FDA3F8DC38BF0AA086F55884>magnet link[/url]

Doesn't seem to work.

157
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r3
« on: August 31, 2014, 02:27:33 pm »
So, new game on r3, just starting it up, and my DF crashes. It happens consistently when I move the cursor to the left to look over the embark map. And I don't know if it's related but when I go look at what tileset I'm using, it's not the one I chose for it. I get something like "Shizzleclean" or Phoebus with a string of letters after it.

I don't use a mouse for DF, if that helps clarify the problem at all. Just used to using the keyboard for this game.

i can only answer your confusion regarding the tileset. i currently use the spacefox tileset, if you load it for the first time in the browser then it will show you the name as in the list under "currently installed graphics", if you close and restart the DF starter pack launcher then it will show you another name, this is no problem and always happening for me. i am no modder but i think when you select it from the list and load it up then it uses the name from the list to show in the "currently installed graphics", but if you restart the launcher then it uses the main tileset-filename i guess.
specifically, it's grabbing the FONT value from init.txt

158
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r3
« on: August 31, 2014, 09:18:52 am »
adding in the extra keybindings worked , but its still crashing when zooming using mouse wheel using the updated dll's
hm, not sure there. I'd post in that thread (mifki, who develops TwbT, has been pretty active the last hour)

159
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r3
« on: August 31, 2014, 08:57:55 am »
when i zoom using Phoebus set its not zooming the graphics in the main play section of the 3 tabs the text and map overview are scaling just not the playing section of the screen
I'd like it to zoom both and still maintain Twbt. i'm also getting quite a few crashes when i am zooming in and out (while i was testing the zooming)
You need to update TwbT to 4.49 (SP has 4.48). Instructions are here: http://www.bay12forums.com/smf/index.php?topic=138754.msg5621244#msg5621244

160
is there a (new) way to zoom in? if i try to zoom in then it just increases the size of the menue-fonts.

Yes, but according to mifki you need twbt-nextgen 4.49, I'm not sure which one is in the Starter Pack. Try this, and upgrade the plugin if necessary.
My temp. solution is to add these lines to dfhack.init:
Code: [Select]
keybinding add Shift-O "twbt tilesize smaller"
keybinding add Shift-P "twbt tilesize bigger"
Feel free to recommend a better keybind, I just added the first keypair that didn't seem taken.

However note that 4.xx is not compatible with stonesense and rendermax and probably won't be until I find time myself to make patches for them. I mean obviously 4.xx has more features and I'd like more people to use it, but some may be unhappy.
Last time I checked rendermax wasn't working with 40.x. For stonesense there's an opengl compatibility fix, I think it's already in the windows version.
/ninja'd

thanks for the quick answer, how do i update the starter pack to use 4.49? i have downloaded the 4.49 win package from your link and extracted it. in the zip-archive were 3 folder (two for 40.10 called r0 and r1) and a bunch of files. in the folders are mousequere.plug.dll, resume.plug.dll and twbt.plug.dll ... where should i put the files (and which are needed^^). also are there any other steps (editing of files) needed?
I *think* you just need to copy those three into \hack\plugins using the 40.10r1 versions, but might be best to wait for an answer from mifki or fricy.

161
is there a (new) way to zoom in? if i try to zoom in then it just increases the size of the menue-fonts.

Yes, but according to mifki you need twbt-nextgen 4.49, I'm not sure which one is in the Starter Pack. Try this, and upgrade the plugin if necessary.
My temp. solution is to add these lines to dfhack.init:
Code: [Select]
keybinding add Shift-O "twbt tilesize smaller"
keybinding add Shift-P "twbt tilesize bigger"
Feel free to recommend a better keybind, I just added the first keypair that didn't seem taken.
Latest SP has 4.48.

162
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r3
« on: August 31, 2014, 08:34:37 am »
The Starter Pack has updated!  As usual, you can get it here.

This update brings fixes for some DFHack errors, a complete overhaul of the embark profiles, and a significant graphics overhaul via the Text will be Text plugin - item sprites, multilevel view, enhanced zooming, clearer text, and more!

Changelog: 
 - commands run through dfhack tab run once on load, instead of repeating (until I can fix the errors)
 - removed autorun of fix/population-cap; since it seems fixed independantly
 - added Text will be Text v4.48; enables nice graphics
    - using TwbT "resume" and "mousequery" plugins (for compatibility)
    - activated TwbT for all but ASCII graphics; including item sprites and 10-Z multilevel view
    - added custom text tilesets for CLA, Phoebus, Spacefox.  Added ShizzleClean for Ironhand, Mayday. 
    - Added item sprites to graphics packs.  Added overrides.txt to init folder.
    - using printmode:standard; activates TwbT and deactivates truetype
 - replaced default embark profiles with improved versions

MD5:  65832540096DEA68D06B0B7EB550E180
I'm seeding now, but TPB keeps redirecting me to a proxy that won't let me log in, so I can't upload the torrent file. Sig and wiki page are updated with magnet links though.

163
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r2
« on: August 30, 2014, 09:10:57 pm »
I get an error from that.
here's what I'm getting when it runs, didn't notice the "nil" before you said something since it's not in red:

Code: [Select]
Loading script at onLoad.init
Fixed feeding timers for 0 citizens.
unstuck 0 doors
nil

E: did you also update repeat.lua with this: http://www.bay12forums.com/smf/index.php?topic=126076.msg5618988#msg5618988

164
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r2
« on: August 30, 2014, 08:59:33 pm »
I tried the -timeUnits thing, and no luck.  Given my free time at the moment I'm just going to let them run on each load, and get TwbT working instead.

Code: [Select]
multicmd fix/blood-del; repeat -time 1 -timeUnits months -command fix/feeding-timers; repeat -time 1 -timeUnits months -command fix/stuckdoors; is what I'm currently using.

165
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r2
« on: August 30, 2014, 07:32:09 pm »
Thanks for clearing that up. I was suggesting making a copy of that line, rather than replacing it entirely, but that works as well (if you don't care about what's in LNP_dfhack_onLoad.init).
oh that's a good point. I was firing up r2 for the first time myself, so I just blew away the LNP file D:

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