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Messages - salithus

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166
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r2
« on: August 30, 2014, 06:35:50 pm »
After applying your fixes i get this new error message which makes me kinda worry even more (before it was gibberish for me, now no caravans is kinda worrying):

That script is no longer necessary, since the population cap was fixed in 0.40.05. Also, "no caravan report object" is not the same as "no caravans" - in short, the old population cap implementation, which communicated through caravan 'reports', has been removed.

Edit: I'm not sure which files this pack overwrites on launch, but I think you can safely add the fixed line to dfhack.init, then disable the corresponding option in the launcher.
Edit 2: Actually, I think that script is run when loading a fortress. DFHack doesn't have a 'global' onLoad.init, but I think this pack adds a line implementing that behavior to dfhack.init - search for a line with "onStateChange" in it, copy it, change "LNP_dfhack_onLoad.init" to "onLoad.init", create "onLoad.init" in the DF folder, and add your changes to it.

tbh you kinda lost me in your explanation how to apply the fixes effectively. well, remove the selection on pure bugfixes has solved the issue and i never had a problem with "stuck doors" and when i get to the point that my prisoners starve then i either develope a way around it or enable this script and work with the errors. my original question was if the many red error lines would be introducing some weird behaviors and if that would be a problem for the gameplay. also i am sure that dfhack gets updated and the red error messages will disappear. till then i work with the current version without the bugfixes from dfhack.

regarding the "cleanup" command you showed me, is this the "Performance Tweaks" option in the starter pack, regarding the tooltip it seems to be the case so maybe that will help. its just kinda sad because my cpu isn't old and quadcore doesn't help with the game. the only thing holding this game down is the lategame fps sadly.

in the root folder, there's a "dfhack.init" file. First few lines look like this:
Spoiler: Starter Pack Extras (click to show/hide)

1) Create a copy of LNP_dfhack_onLoad.init called onLoad.init.
2) Make edits to onLoad.init to get it working the way you'd like on world load.
3) The last line in the code above in dfhack.init to:
Code: [Select]
:lua dfhack.onStateChange.onloadscript = function(state) if state == SC_WORLD_LOADED then print((dfhack.run_command('script onLoad.init'))) end end

167
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r2
« on: August 30, 2014, 08:47:32 am »
Ungh....tried to make this my sig but apparently you can't use tables.

PE's DF Starter Pack
RLSMD5TPBMGT
40_10 r2C0C8E8D82DA0A5FC0805E50EC5D20680http://bit.ly/1vVxhejmagnet:?xt=urn:btih:340BE61D2181C1ABCECE913D04D09E1EA9651B78
PE LNP r6715134BE1442A9C2C63E14C3F84EA235Ahttp://bit.ly/1prPQqMmagnet:?xt=urn:btih:1968C159639891A20B3A4286EFCA8C177D4788A8

E: Made a wiki page and added a link to my sig oh no what have I done D:

How restricted are the other formatting options: if it's allowed, you could try using the teletype [ tt ] [ /tt ] tags to get (starting tt in 3...2...1...)
constant-width characters to make a faux-table, e.g.
  a   b    c
  1  12  123

(made with nothing but abc123 and space characters, and careful previewing to get the layout right)
Worked perfectly, thanks!

168
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r2
« on: August 29, 2014, 08:48:53 pm »
Ungh....tried to make this my sig but apparently you can't use tables.

PE's DF Starter Pack
RLSMD5TPBMGT
40_10 r2C0C8E8D82DA0A5FC0805E50EC5D20680http://bit.ly/1vVxhejmagnet:?xt=urn:btih:340BE61D2181C1ABCECE913D04D09E1EA9651B78
PE LNP r6715134BE1442A9C2C63E14C3F84EA235Ahttp://bit.ly/1prPQqMmagnet:?xt=urn:btih:1968C159639891A20B3A4286EFCA8C177D4788A8

E: Made a wiki page and added a link to my sig oh no what have I done D:

169
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r2
« on: August 29, 2014, 07:16:08 pm »
The Starter Pack has updated to 40_10 r2 - and now has DFHack again!  As usual, you can get it here.

DFHack includes a number of interface improvements, bugfixes, useful tools - including the ability to remove all contaminants on the map, or spawn magma over the head of every member of a specified species.  See the readme for details. 

Changelog: 
 - fixed 'Extras' installation; no effect but cleaner
 - added DFHack 40_10-r1
 - enabled Falconne's UI plugins
 - re-add DFHack tab in the launcher

MD5:  C0C8E8D82DA0A5FC0805E50EC5D20680
TPB: http://thepiratebay.se/torrent/10925876
Code: (magnet) [Select]
magnet:?xt=urn:btih:340be61d2181c1abcece913d04d09e1ea9651b78&dn=Dwarf+Fortress+40_10+Starter+Pack+r2&tr=udp%3A%2F%2Ftracker.openbittorrent.com%3A80&tr=udp%3A%2F%2Ftracker.publicbt.com%3A80&tr=udp%3A%2F%2Ftracker.istole.it%3A6969&tr=udp%3A%2F%2Fopen.demonii.com%3A1337

170
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r1
« on: August 29, 2014, 11:45:02 am »
Github's RST anchor support is buggy - the slash in the section title is converted to a hyphen in the TOC, but removed entirely in the actual anchor. (This occurs with other non-alphanumeric characters as well.)
literally the worst

171
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r1
« on: August 29, 2014, 11:24:57 am »
dfhack is out for 40.10 ....YEAH :D

Great! (Actually, I've never actually used it for anything else, but I wanted to take a Stonesense screenshot of my current fort as it grows, so this is perfect timing.)

Um,... can I just download it and put it in with the other utilities in this excellent starter pack? How do I integrate it with the rest of the starter pack (or do I?). I don't know anything about this stuff (obviously).

Bill
Until PE makes an official SP release, you can just install DFHack normally. For some reason the anchor links don't appear to work right for me, but https://github.com/DFHack/dfhack#installation-removal - if it doesn't go to the right header, it's "Installation/Removal".
You want https://github.com/DFHack/dfhack#installationremoval
On my phone right now, but could have sworn I copied the link from the DFHack page's toc.

172
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r1
« on: August 29, 2014, 07:48:01 am »
dfhack is out for 40.10 ....YEAH :D

Great! (Actually, I've never actually used it for anything else, but I wanted to take a Stonesense screenshot of my current fort as it grows, so this is perfect timing.)

Um,... can I just download it and put it in with the other utilities in this excellent starter pack? How do I integrate it with the rest of the starter pack (or do I?). I don't know anything about this stuff (obviously).

Bill
Until PE makes an official SP release, you can just install DFHack normally. For some reason the anchor links don't appear to work right for me, but https://github.com/DFHack/dfhack#installation-removal - if it doesn't go to the right header, it's "Installation/Removal".

173
Utilities and 3rd Party Applications / Re: DFHack 0.40.08-r2
« on: August 27, 2014, 03:13:03 pm »
Cough, zero years of experience here, cough. And I do publish, just get a mac. :D
OP's current Mac release still points to 08.r2 :-P

Really the thing that bothers me most is the fact that the place Keith is having to pull from isn't what's linked in the OP, which is what makes this whole github approach obnoxious to my centralized svn brain.

174
Utilities and 3rd Party Applications / Re: DFHack 0.40.08-r2
« on: August 27, 2014, 01:11:17 pm »
This is why it's not really sufficient to say "just check github forks and compile." I'm a software engineer with about 25 years of experience, most of that doing build/release engineering, so I'm fairly experienced at  building stuff from source. And even I'm having trouble with it.  It took me a couple of hours to figure out which 32-bit libs I needed and get them all installed so it would build, plus figuring out that cmake was consistently finding the wrong zlib and figuring out how to override that. Heaven help someone with no experience building stuff.

Agreed (just shy of 10 years exp here ;)). If it's stable enough to "just check github forks and compile", why doesn't someone who's successfully done that publish a stable release so there's no guess work?

175
Utilities and 3rd Party Applications / Re: DFHack 0.40.08-r2
« on: August 27, 2014, 08:52:58 am »
I think PE's looking for something stable to include in the Starter Pack, not a "user beware" version.

176
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r1
« on: August 27, 2014, 08:45:07 am »
So, I wouldn't be surprised to find out this has already been covered elsewhere, but is there a way to create your own default embark profiles? I like my starting dwarves and supplies to be slightly modified from the disciplined quick start profile, and I would like to be able to create a new profile that matches my preferences.

"prepare for the journey carefully" is the option you want, if you press "s" at any point it should bring up a pop-up menue to enter a name and then the current settings will get saved. i usually go always withi prepare carefully because the dwarves have different traits and attributes and therefor are better / worse at certain jobs. looking at them and trying to assign professions / jobs accordingly is worth and more interesting in my opinion to i never really go with pre-set embark profiles, they don't consider individual dwarves and just distribute the points at fixed positions and items.

I usually save mine without the skill points, that way I don't have to redo all the food and whatnot every time but still can tweak dwarfs to specific roles.

177
DF General Discussion / Re: Dwarf Fortress 40_10 Starter Pack r1
« on: August 26, 2014, 07:59:45 am »
The pack has updated to 40_10 r1!  As usual you can get it here.

Some minor updates, but mostly focussed on 40.10 compatibility. 

Changelog:
 - Minor updates to Ironhand and Phoebus graphics
 - LNP subfolder names capitalised for consistency with OSX / Linux
 - re-added Legends Exports Processor v4.1; supports DF 40_09+, bugfixes
** updated DF to 40_10
 - all graphics are still compatible, no no changes there
 - updated Dwarf Therapist to v25.0

Somehow stopped getting notifications for this thread :(

TPB: http://thepiratebay.se/torrent/10883880
Code: (magnet) [Select]
magnet:?xt=urn:btih:aba1b52fdf9fc246193f6543a6b1aa70d77d0ef4&dn=Dwarf+Fortress+40_10+Starter+Pack+r1&tr=udp%3A%2F%2Ftracker.openbittorrent.com%3A80&tr=udp%3A%2F%2Ftracker.publicbt.com%3A80&tr=udp%3A%2F%2Ftracker.istole.it%3A6969&tr=udp%3A%2F%2Fopen.demonii.com%3A1337

178
DF General Discussion / Re: Dwarf Fortress 40_09 Starter Pack r1
« on: August 23, 2014, 03:46:57 pm »
Is it still possible to download the starter pack for the 40.08 version?
yep, one page back from here

179
DF General Discussion / Re: Dwarf Fortress 40_09 Starter Pack r1
« on: August 21, 2014, 04:28:35 pm »
so is DFHack built into the most recent version of the "starter pack" or do we still need to grab it separately?
at the time the most recent version was released, DFHack didn't work with 09. dunno if it does now or not.

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